Decompiled source of RaygunMod v1.0.0

RaygunMod.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("CarsonJF")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("RaygunMod Mod for REPO")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RaygunMod")]
[assembly: AssemblyTitle("RaygunMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace RaygunMod
{
	[BepInPlugin("CarsonJF.RaygunMod", "RaygunMod", "1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class RaygunMod : BaseUnityPlugin
	{
		private static readonly string BundleName = GetModName();

		private AssetBundle? _assetBundle;

		private bool _hasFixedAudioMixerGroups = false;

		internal static RaygunMod Instance { get; private set; } = null;


		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private static string GetModName()
		{
			object obj = typeof(RaygunMod).GetCustomAttributes(typeof(BepInPlugin), inherit: false)[0];
			BepInPlugin val = (BepInPlugin)((obj is BepInPlugin) ? obj : null);
			return ((val != null) ? val.Name : null) ?? "RaygunMod";
		}

		private void LoadAssetBundle()
		{
			if (!((Object)(object)_assetBundle != (Object)null))
			{
				string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
				string text = Path.Combine(directoryName, BundleName + ".bundle");
				_assetBundle = AssetBundle.LoadFromFile(text);
				if ((Object)(object)_assetBundle == (Object)null)
				{
					Logger.LogError((object)("Failed to load bundle from " + text));
				}
			}
		}

		private void LoadValuablesFromResources()
		{
			if ((Object)(object)_assetBundle == (Object)null)
			{
				return;
			}
			List<GameObject> list = (from name in _assetBundle.GetAllAssetNames()
				where name.Contains("/valuables/") && name.EndsWith(".prefab")
				select _assetBundle.LoadAsset<GameObject>(name)).ToList();
			foreach (GameObject item in list)
			{
				Valuables.RegisterValuable(item);
			}
			if (list.Count > 0)
			{
				Logger.LogInfo((object)$"Successfully registered {list.Count} valuables through REPOLib");
			}
		}

		private void LoadItemsFromResources()
		{
			if ((Object)(object)_assetBundle == (Object)null)
			{
				return;
			}
			List<Item> list = (from name in _assetBundle.GetAllAssetNames()
				where name.Contains("/items/") && name.EndsWith(".asset")
				select _assetBundle.LoadAsset<Item>(name)).ToList();
			Logger.LogInfo((object)$"Found {list.Count} item asset");
			foreach (Item item in list)
			{
				if ((Object)(object)item == (Object)null)
				{
					Logger.LogError((object)"Failed to load item - item is null");
					continue;
				}
				try
				{
					Items.RegisterItem(item);
					Logger.LogInfo((object)("Successfully registered item " + ((Object)item).name + " through REPOLib"));
				}
				catch (Exception ex)
				{
					Logger.LogError((object)("Failed to register item " + ((Object)item).name + ": " + ex.Message));
				}
			}
			if (list.Count > 0)
			{
				Logger.LogInfo((object)$"Successfully registered {list.Count} items through REPOLib");
			}
		}

		private void LoadEnemiesFromResources()
		{
			if ((Object)(object)_assetBundle == (Object)null)
			{
				return;
			}
			List<GameObject> list = (from name in _assetBundle.GetAllAssetNames()
				where name.Contains("/enemies/") && name.EndsWith(".prefab")
				select _assetBundle.LoadAsset<GameObject>(name)).ToList();
			foreach (GameObject item in list)
			{
				EnemySetup component = item.GetComponent<EnemySetup>();
				if ((Object)(object)component != (Object)null)
				{
					Enemies.RegisterEnemy(component);
				}
				else
				{
					Logger.LogWarning((object)("Prefab " + ((Object)item).name + " does not contain an EnemySetup component"));
				}
			}
			if (list.Count > 0)
			{
				Logger.LogInfo((object)$"Successfully registered {list.Count} enemies through REPOLib");
			}
		}

		private void FixAllPrefabAudioMixerGroups()
		{
			if ((Object)(object)_assetBundle == (Object)null)
			{
				return;
			}
			List<GameObject> list = (from name in _assetBundle.GetAllAssetNames()
				where name.EndsWith(".prefab")
				select _assetBundle.LoadAsset<GameObject>(name)).ToList();
			foreach (GameObject item in list)
			{
				Utilities.FixAudioMixerGroups(item);
			}
		}

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			LoadAssetBundle();
			LoadValuablesFromResources();
			LoadItemsFromResources();
			LoadEnemiesFromResources();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
			if (!_hasFixedAudioMixerGroups)
			{
				FixAllPrefabAudioMixerGroups();
				_hasFixedAudioMixerGroups = true;
			}
		}
	}
}