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Decompiled source of RaygunMod v1.0.0
RaygunMod.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using REPOLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("Autodesk.Fbx")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")] [assembly: IgnoresAccessChecksTo("Klattersynth")] [assembly: IgnoresAccessChecksTo("Photon3Unity3D")] [assembly: IgnoresAccessChecksTo("PhotonChat")] [assembly: IgnoresAccessChecksTo("PhotonRealtime")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")] [assembly: IgnoresAccessChecksTo("PhotonVoice.API")] [assembly: IgnoresAccessChecksTo("PhotonVoice")] [assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")] [assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization")] [assembly: IgnoresAccessChecksTo("Sirenix.Utilities")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: IgnoresAccessChecksTo("websocket-sharp")] [assembly: AssemblyCompany("CarsonJF")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("RaygunMod Mod for REPO")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("RaygunMod")] [assembly: AssemblyTitle("RaygunMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace RaygunMod { [BepInPlugin("CarsonJF.RaygunMod", "RaygunMod", "1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class RaygunMod : BaseUnityPlugin { private static readonly string BundleName = GetModName(); private AssetBundle? _assetBundle; private bool _hasFixedAudioMixerGroups = false; internal static RaygunMod Instance { get; private set; } = null; internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private static string GetModName() { object obj = typeof(RaygunMod).GetCustomAttributes(typeof(BepInPlugin), inherit: false)[0]; BepInPlugin val = (BepInPlugin)((obj is BepInPlugin) ? obj : null); return ((val != null) ? val.Name : null) ?? "RaygunMod"; } private void LoadAssetBundle() { if (!((Object)(object)_assetBundle != (Object)null)) { string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location); string text = Path.Combine(directoryName, BundleName + ".bundle"); _assetBundle = AssetBundle.LoadFromFile(text); if ((Object)(object)_assetBundle == (Object)null) { Logger.LogError((object)("Failed to load bundle from " + text)); } } } private void LoadValuablesFromResources() { if ((Object)(object)_assetBundle == (Object)null) { return; } List<GameObject> list = (from name in _assetBundle.GetAllAssetNames() where name.Contains("/valuables/") && name.EndsWith(".prefab") select _assetBundle.LoadAsset<GameObject>(name)).ToList(); foreach (GameObject item in list) { Valuables.RegisterValuable(item); } if (list.Count > 0) { Logger.LogInfo((object)$"Successfully registered {list.Count} valuables through REPOLib"); } } private void LoadItemsFromResources() { if ((Object)(object)_assetBundle == (Object)null) { return; } List<Item> list = (from name in _assetBundle.GetAllAssetNames() where name.Contains("/items/") && name.EndsWith(".asset") select _assetBundle.LoadAsset<Item>(name)).ToList(); Logger.LogInfo((object)$"Found {list.Count} item asset"); foreach (Item item in list) { if ((Object)(object)item == (Object)null) { Logger.LogError((object)"Failed to load item - item is null"); continue; } try { Items.RegisterItem(item); Logger.LogInfo((object)("Successfully registered item " + ((Object)item).name + " through REPOLib")); } catch (Exception ex) { Logger.LogError((object)("Failed to register item " + ((Object)item).name + ": " + ex.Message)); } } if (list.Count > 0) { Logger.LogInfo((object)$"Successfully registered {list.Count} items through REPOLib"); } } private void LoadEnemiesFromResources() { if ((Object)(object)_assetBundle == (Object)null) { return; } List<GameObject> list = (from name in _assetBundle.GetAllAssetNames() where name.Contains("/enemies/") && name.EndsWith(".prefab") select _assetBundle.LoadAsset<GameObject>(name)).ToList(); foreach (GameObject item in list) { EnemySetup component = item.GetComponent<EnemySetup>(); if ((Object)(object)component != (Object)null) { Enemies.RegisterEnemy(component); } else { Logger.LogWarning((object)("Prefab " + ((Object)item).name + " does not contain an EnemySetup component")); } } if (list.Count > 0) { Logger.LogInfo((object)$"Successfully registered {list.Count} enemies through REPOLib"); } } private void FixAllPrefabAudioMixerGroups() { if ((Object)(object)_assetBundle == (Object)null) { return; } List<GameObject> list = (from name in _assetBundle.GetAllAssetNames() where name.EndsWith(".prefab") select _assetBundle.LoadAsset<GameObject>(name)).ToList(); foreach (GameObject item in list) { Utilities.FixAudioMixerGroups(item); } } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); LoadAssetBundle(); LoadValuablesFromResources(); LoadItemsFromResources(); LoadEnemiesFromResources(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { if (!_hasFixedAudioMixerGroups) { FixAllPrefabAudioMixerGroups(); _hasFixedAudioMixerGroups = true; } } } }