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Decompiled source of RepoAntiCheat v1.0.6
plugins/RepoAntiCheat.dll
Decompiled 11 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using Photon.Realtime; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyCompany("CharlesE2")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Client-side anticheat mod.")] [assembly: AssemblyFileVersion("1.0.6.0")] [assembly: AssemblyInformationalVersion("1.0.6+87bcba8bbff1715a19a7adc758219c6539a750a6")] [assembly: AssemblyProduct("RepoAntiCheat")] [assembly: AssemblyTitle("com.github.CharlesE2.RepoAntiCheat")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/Charlese2/RepoAntiCheat")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.6.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace RepoAntiCheat { [BepInPlugin("com.github.CharlesE2.RepoAntiCheat", "RepoAntiCheat", "1.0.6")] public class AntiCheatPlugin : BaseUnityPlugin { [CompilerGenerated] private sealed class <ItemSetupCooldown>d__20 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <ItemSetupCooldown>d__20(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; itemSetupOnCooldown = true; <>2__current = (object)new WaitForSeconds(1f); <>1__state = 1; return true; case 1: <>1__state = -1; itemSetupOnCooldown = false; return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <NavMeshSetupCooldown>d__21 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <NavMeshSetupCooldown>d__21(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; navMeshSetupOnCooldown = true; <>2__current = (object)new WaitForSeconds(1f); <>1__state = 1; return true; case 1: <>1__state = -1; navMeshSetupOnCooldown = false; return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public static Dictionary<int, PlayerAvatar> playerActorNrToPlayerAvatarMap = new Dictionary<int, PlayerAvatar>(); public static ConfigEntry<bool> configLogNonHostRevive = null; internal static bool itemSetupOnCooldown; internal static bool navMeshSetupOnCooldown; public static AntiCheatPlugin Instance { get; private set; } = null; internal static ManualLogSource Log { get; private set; } = null; internal static Harmony? Harmony { get; set; } public static PlayerAvatar? GetPlayerAvatarFromActorNumber(int actorNumber) { if (!playerActorNrToPlayerAvatarMap.TryGetValue(actorNumber, out PlayerAvatar value)) { foreach (PlayerAvatar player in GameDirector.instance.PlayerList) { if (player.photonView.OwnerActorNr == actorNumber) { playerActorNrToPlayerAvatarMap.Add(actorNumber, player); return player; } } } return value; } private void Awake() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Expected O, but got Unknown if ((Object)(object)GameObject.Find("RepoAntiCheat") == (Object)null && ((Object)this).name != "RepoAntiCheat") { GameObject val = new GameObject("RepoAntiCheat") { hideFlags = (HideFlags)61 }; Object.DontDestroyOnLoad((Object)(object)val); Instance = val.AddComponent<AntiCheatPlugin>(); } else { Log = ((BaseUnityPlugin)this).Logger; configLogNonHostRevive = ((BaseUnityPlugin)this).Config.Bind<bool>("Logging", "Log non-host revives", false, "Logs when clients other than the host revive people"); Patch(); Log.LogInfo((object)"RepoAntiCheat v1.0.6 has loaded!"); } } internal static void Patch() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("com.github.CharlesE2.RepoAntiCheat"); } Log.LogDebug((object)"Patching..."); Harmony.PatchAll(); Log.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Log.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Log.LogDebug((object)"Finished unpatching!"); } [IteratorStateMachine(typeof(<ItemSetupCooldown>d__20))] internal static IEnumerator ItemSetupCooldown() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <ItemSetupCooldown>d__20(0); } [IteratorStateMachine(typeof(<NavMeshSetupCooldown>d__21))] internal static IEnumerator NavMeshSetupCooldown() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <NavMeshSetupCooldown>d__21(0); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "com.github.CharlesE2.RepoAntiCheat"; public const string PLUGIN_NAME = "RepoAntiCheat"; public const string PLUGIN_VERSION = "1.0.6"; } } namespace RepoAntiCheat.Patches { internal class CleanupPatch { [HarmonyPatch(typeof(SteamManager), "LeaveLobby")] internal static class CleanupOnLeave { public static void Prefix() { AntiCheatPlugin.playerActorNrToPlayerAvatarMap.Clear(); } } } internal class LoadingPatches { [HarmonyWrapSafe] [HarmonyPatch(typeof(NetworkManager), "Update")] internal static class FixInstantiatedPlayerAvatarsComparison { [HarmonyTranspiler] public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Expected O, but got Unknown //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Expected O, but got Unknown CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null).MatchForward(true, (CodeMatch[])(object)new CodeMatch[4] { new CodeMatch((Func<CodeInstruction, bool>)((CodeInstruction instruction) => CodeInstructionExtensions.LoadsField(instruction, AccessTools.Field(typeof(NetworkManager), "instantiatedPlayerAvatars"), false)), (string)null), new CodeMatch((Func<CodeInstruction, bool>)((CodeInstruction instruction) => CodeInstructionExtensions.Calls(instruction, AccessTools.Method(typeof(PhotonNetwork), "get_CurrentRoom", (Type[])null, (Type[])null))), (string)null), new CodeMatch((Func<CodeInstruction, bool>)((CodeInstruction instruction) => CodeInstructionExtensions.Calls(instruction, AccessTools.Method(typeof(Room), "get_PlayerCount", (Type[])null, (Type[])null))), (string)null), new CodeMatch((Func<CodeInstruction, bool>)((CodeInstruction instruction) => instruction.opcode == OpCodes.Bne_Un), (string)null) }); if (!val.ReportFailure(MethodBase.GetCurrentMethod(), (Action<string>)AntiCheatPlugin.Log.LogInfo)) { val.Instruction.opcode = OpCodes.Blt; } return val.InstructionEnumeration(); } } } internal class PlayerNamePatch { [HarmonyPatch(typeof(WorldSpaceUIParent), "PlayerName")] internal static class SanitizePlayerName { public static void Prefix(ref PlayerAvatar _player) { string text = Regex.Replace(_player.playerName, "<(\\S+?)>", ""); if (text.Length > 32) { text = text.Substring(0, 32); } _player.playerName = text; } } } internal class RPCPatches { [HarmonyPatch(typeof(PlayerAvatar), "ChatMessageSendRPC")] internal static class ChatMesageSend { public static bool Prefix(PlayerAvatar __instance, ref string _message, ref PhotonMessageInfo _info) { string text = Regex.Replace(_message, "<(\\S+?)>", ""); if (text.Length > 50) { text = text.Substring(0, 50); } if (string.IsNullOrWhiteSpace(text)) { AntiCheatPlugin.Log.LogInfo((object)$"{_info.Sender} Chat message was empty. Original Message: ({_message})"); return false; } _message = text; return true; } } [HarmonyPatch(typeof(PlayerAvatar), "AddToStatsManagerRPC")] internal static class AddToStatsManager { public static bool Prefix(PlayerAvatar __instance, ref string _playerName) { string text = Regex.Replace(_playerName, "<(\\S+?)>", ""); if (text.Length > 32) { text = text.Substring(0, 32); } _playerName = text; return true; } } [HarmonyPatch(typeof(ValuableObject), "DiscoverRPC")] internal static class Discover { public static bool Prefix(ValuableObject __instance) { if (__instance.discovered) { return false; } return true; } } } }