Added the public GitHub repository and issue tracker to the package page.
Added public build instructions and released the source under the MIT License.
0.4.0
Added per-player enemy kills and the 物理超度师 title for the level leader.
Attributes kills to recent weapon hits, object impacts, and direct handling,
including throwing an enemy into a death pit.
Added a configurable 10-second enemy-kill attribution window.
0.3.6
Fixed rescue counts rapidly increasing when the game repeats ReviveRPC
during a single revive sequence.
A death can now produce at most one rescue credit; truck revives consume the
death state without awarding a teammate rescue.
0.3.5
Fixed the stats board being empty or incomplete for non-host players.
Every peer now derives its local board from the game's replicated RPC events,
including grabs, deaths, revives, valuable damage, and extraction state.
0.3.4
Added prominent F3 usage instructions to the Thunderstore README.
Updated the README to reflect the released in-game feature set.
0.3.3
Fixed the top terminal title being covered by the custom CRT frame.
Draws the title after the bezel and reserves dedicated vertical space.
0.3.2
Reworked the theme from a modern green panel into an inset monochrome CRT
terminal with a heavy bezel, phosphor-green text, terminal font, and stronger
scanlines.
0.3.1
Replaced the 10 Hz whole-scene valuable scan with event-driven grab tracking.
Uses the game's maintained valuable list instead of FindObjectsOfType.
Reduced cart participation fallback tracking to once per second.
0.3.0
Added a wasteland-electronics terminal theme with a dark green panel, amber
frame, alternating rows, warning-colored titles, and subtle scanlines.
0.2.2
Moved awards into a dedicated title column on each player's table row.
Multiple titles are separated with a slash instead of creating extra lines.
0.2.1
Added funny level titles for the leaders in deaths, rescues, recovered value,
and goods damage (including 负资产 for the biggest goods-damage total).
Tied leaders share a title, and zero-value categories award nobody.
0.2.0
Added per-player recovered value for successfully extracted valuables.
A valuable's final value is split equally among players who directly grabbed
it or pulled a cart while it was inside.
Replaced the displayed haul-work score with recovered value.
0.1.3
Fixed a duplicate Semibot row appearing after a level transition while the
player's Steam identity was still initializing.
Player rows now use the stable Photon actor number for the current connection.
0.1.2
Added Simplified Chinese UI localization.
Added automatic language detection and a manual Display.Language setting.
0.1.1
Replaced space-padded scoreboard text with fixed-width GUI columns so headers
and values align correctly with Unity's proportional font.
0.1.0 - prototype
Added a live F3 per-level stats board.
Added host-side tracking for deaths and completed teammate revives.