
EndGameStats
Live per-level multiplayer performance board for deaths, rescues, haul work, and valuable damage.End Game Stats Board for R.E.P.O.
A live, multiplayer per-level scoreboard for R.E.P.O.. The board focuses on what players actually did instead of only showing the team's extracted total. It can be opened at any time during a level and is shown automatically when the level ends.
Planned first release
| Stat | Better | Definition |
|---|---|---|
| Deaths | Lower | Confirmed deaths during the level. A later revive does not erase a death. |
| Teammates rescued | Higher | A revive completed on another player. Self-recovery does not count. |
| Recovered value | Higher | Final extracted value split equally among players who handled the valuable or transported its cart. |
| Valuable damage | Lower | Value lost from valuables attributed to the responsible player. |
Value-weighted distance is still collected internally for diagnostics but is not shown or used to allocate recovered value. The board shows live raw values and category winners. It does not collapse unlike activities into an arbitrary overall score by default.
See docs/DESIGN.md for event attribution and multiplayer rules.
Status
The domain model and rankings are being built independently of Unity so they can be tested deterministically. The BepInEx integration still needs references to the current R.E.P.O. managed assemblies and an in-game verification pass.