Decompiled source of FPSCounter v1.0.0

FPSCounter.dll

Decompiled 21 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("FPSCounter")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FPSCounter")]
[assembly: AssemblyTitle("FPSCounter")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FPSCounter
{
	[BepInPlugin("com.yourname.fpscounter", "FPS Counter", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private static GameObject counterObject;

		public static ConfigEntry<bool> Enabled;

		public static ConfigEntry<int> FontSize;

		public static ConfigEntry<int> PositionX;

		public static ConfigEntry<int> PositionY;

		public static ConfigEntry<string> Color;

		private void Awake()
		{
			Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Show the FPS counter");
			FontSize = ((BaseUnityPlugin)this).Config.Bind<int>("General", "FontSize", 20, "Size of the FPS counter text");
			PositionX = ((BaseUnityPlugin)this).Config.Bind<int>("General", "PositionX", 10, "Horizontal position of the counter");
			PositionY = ((BaseUnityPlugin)this).Config.Bind<int>("General", "PositionY", 10, "Vertical position of the counter");
			Color = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Color", "auto", "Color of the text. Use 'auto' for green/yellow/red, or a hex code like 'FF0000' for red");
			SceneManager.sceneLoaded += OnSceneLoaded;
			((BaseUnityPlugin)this).Logger.LogInfo((object)"FPS Counter loaded!");
		}

		private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			if ((Object)(object)counterObject == (Object)null)
			{
				counterObject = new GameObject("FPSCounterObject");
				counterObject.AddComponent<FPSDisplay>();
				Object.DontDestroyOnLoad((Object)(object)counterObject);
			}
		}
	}
	public class FPSDisplay : MonoBehaviour
	{
		private float fps;

		private float timer;

		private float updateInterval = 0.5f;

		private void Update()
		{
			timer += Time.unscaledDeltaTime;
			if (timer >= updateInterval)
			{
				fps = 1f / Time.unscaledDeltaTime;
				timer = 0f;
			}
		}

		private void OnGUI()
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Expected O, but got Unknown
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			if (Plugin.Enabled.Value)
			{
				int num = Mathf.RoundToInt(fps);
				string text = "FPS: " + num;
				GUIStyle val = new GUIStyle(GUI.skin.label);
				val.fontSize = Plugin.FontSize.Value;
				val.fontStyle = (FontStyle)1;
				string text2 = Plugin.Color.Value.ToLower();
				Color textColor = default(Color);
				if (text2 == "auto")
				{
					textColor = ((num >= 60) ? Color.green : ((num >= 30) ? Color.yellow : Color.red));
				}
				else if (!ColorUtility.TryParseHtmlString("#" + text2, ref textColor))
				{
					textColor = Color.white;
				}
				int value = Plugin.PositionX.Value;
				int value2 = Plugin.PositionY.Value;
				val.normal.textColor = Color.black;
				GUI.Label(new Rect((float)(value + 1), (float)(value2 + 1), 200f, 30f), text, val);
				val.normal.textColor = textColor;
				GUI.Label(new Rect((float)value, (float)value2, 200f, 30f), text, val);
			}
		}
	}
}