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Decompiled source of SnickiUpgrades v1.0.2
SnickiUpgrades.dll
Decompiled 10 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Threading.Tasks; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using Photon.Realtime; using REPOLib.Modules; using Unity.VisualScripting; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("Snicki")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+fc440fd86bed2a16810aaec392f81e22df5ac1d1")] [assembly: AssemblyProduct("SnickiUpgrades")] [assembly: AssemblyTitle("SnickiUpgrades")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SnickiUpgrades { [HarmonyPatch(typeof(RunManager))] internal class PlayerManagerScript { private static Random rng = new Random(); private static List<Player> _players = new List<Player>(); private static bool playerRevived = false; [HarmonyPatch("ChangeLevel")] private static void RunManagerChangeLevelPostfix() { if (!SemiFunc.IsMultiplayer() || !SemiFunc.IsNotMasterClient()) { ApplyPatch(); } } [HarmonyPostfix] [HarmonyPatch("UpdateLevel")] private static void RunManagerUpdateLevelPostfix() { if (!SemiFunc.IsMasterClientOrSingleplayer()) { ApplyPatch(); } } private static void ApplyPatch() { if (SemiFunc.RunIsShop() && SemiFunc.IsMasterClientOrSingleplayer()) { SnickiUpgrades.Logger.LogDebug((object)"Dies ist der Shop"); } else if (SemiFunc.RunIsLevel()) { SnickiUpgrades.Logger.LogDebug((object)"Dies ist ein Level"); playerRevived = false; _players = PhotonNetwork.PlayerList.ToList(); } else if (SemiFunc.RunIsArena()) { SnickiUpgrades.Logger.LogDebug((object)"Dies ist die Arena"); } } [HarmonyPostfix] [HarmonyPatch(typeof(PlayerHealth), "Death")] private static void PlayerDied() { SnickiUpgrades.Logger.LogDebug((object)"Player Died"); PlayerAvatar[] source = Object.FindObjectsOfType<PlayerAvatar>(); List<PlayerAvatar> list = new List<PlayerAvatar>(); foreach (KeyValuePair<string, int> dic in Upgrades.GetUpgrade("Last Chance").PlayerDictionary) { if (dic.Value >= 1) { List<PlayerAvatar> list2 = source.Where((PlayerAvatar x) => x.steamID == dic.Key).ToList(); if (list2.Count() > 0 && Object.op_Implicit((Object)(object)list2[0])) { list.Add(list2[0]); } } } if (!list.Any((PlayerAvatar x) => x.playerHealth.health > 0) && !playerRevived) { PlayerAvatar val = list[rng.Next(0, list.Count() - 1)]; RevivePlayer(val); SnickiUpgrades.LastChanceUpgradeRegister.RemoveLevel(val.steamID, 1); playerRevived = true; } } private static async void RevivePlayer(PlayerAvatar player) { Component teleporter = default(Component); if (!((Component)player).TryGetComponent(typeof(Teleporter), ref teleporter)) { teleporter = (Component)(object)((Component)player).gameObject.AddComponent<Teleporter>(); } await Task.Delay(1250); player.playerHealth.health = player.playerHealth.maxHealth; player.playerHealth.InvincibleSet(1.5f); player.Revive(true); SnickiUpgrades.Logger.LogInfo((object)("Revived player named => " + player.playerName)); await Task.Delay(100); if (RoundDirector.instance.allExtractionPointsCompleted) { SnickiUpgrades.Logger.LogDebug((object)"Teleporting to random Extract"); List<GameObject> extractpoints = RoundDirector.instance.extractionPointList; TruckDoor truckdoor = Object.FindObjectOfType<TruckDoor>(); if (extractpoints.Count > 1) { extractpoints.Remove(((Component)truckdoor.extractionPointNearest).gameObject); } GameObject selectedPoint = extractpoints[rng.Next(0, extractpoints.Count() - 1)]; ((Teleporter)(object)teleporter).MoveToObject(player, selectedPoint); } else { SnickiUpgrades.Logger.LogDebug((object)"Teleporting to Truck"); ((Teleporter)(object)teleporter).MoveToTruck(player); } } } [BepInPlugin("Snicki.SnickiUpgrades", "SnickiUpgrades", "1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class SnickiUpgrades : BaseUnityPlugin { public static GameObject teleporter; public static PlayerUpgrade LastChanceUpgradeRegister; internal static SnickiUpgrades Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location); string text = Path.Combine(directoryName, "snickiupgrades"); AssetBundle assetBundle = AssetBundle.LoadFromFile(text); InitUpgrades(assetBundle); } private static void InitUpgrades(AssetBundle assetBundle) { Logger.LogDebug((object)"Init Upgrades"); Item val = assetBundle.LoadAsset<Item>("Item Upgrade Player Last Chance"); val.prefab = assetBundle.LoadAsset<GameObject>("Item Upgrade Player Last Chance"); Items.RegisterItem(val); LastChanceUpgradeRegister = Upgrades.RegisterUpgrade("Last Chance", val, (Action<PlayerAvatar, int>)InitLastChanceUpgrade, (Action<PlayerAvatar, int>)UseLastChanceUpgrade); } private static void InitLastChanceUpgrade(PlayerAvatar player, int level) { Logger.LogDebug((object)"Upgrade got Init"); if (player.isLocal) { } } private static void UseLastChanceUpgrade(PlayerAvatar player, int level) { Logger.LogDebug((object)"Upgrade got Used"); if (player.isLocal) { } } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(typeof(PlayerManagerScript)); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } internal class Teleporter : MonoBehaviourPun { public static Teleporter Instance; private PhotonView photonView; private void Awake() { if ((Object)(object)Instance != (Object)null && (Object)(object)Instance != (Object)(object)this) { Object.Destroy((Object)(object)((Component)this).gameObject); return; } Instance = this; photonView = ComponentHolderProtocol.AddComponent<PhotonView>((Object)(object)this); } public void MoveToTruck(PlayerAvatar player) { //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) SnickiUpgrades.Logger.LogDebug((object)"Mocing to Truck"); if (SemiFunc.IsMultiplayer()) { player.photonView.RPC("ForceTeleportRPC", (RpcTarget)0, new object[3] { player.photonView.ViewID, ((Component)LevelGenerator.Instance.LevelPathTruck).transform.position, ((Component)LevelGenerator.Instance.LevelPathTruck).transform.rotation }); } else { ForceTeleportRPC(player.photonView.ViewID, ((Component)LevelGenerator.Instance.LevelPathTruck).transform.position, ((Component)LevelGenerator.Instance.LevelPathTruck).transform.rotation); } } public void MoveToObject(PlayerAvatar player, GameObject gameObject) { //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) if (SemiFunc.IsMultiplayer()) { player.photonView.RPC("ForceTeleportRPC", (RpcTarget)0, new object[3] { player.photonView.ViewID, gameObject.transform.position, gameObject.transform.rotation }); } else { ForceTeleportRPC(player.photonView.ViewID, gameObject.transform.position, gameObject.transform.rotation); } } [PunRPC] public void ForceTeleportRPC(int photonViewId, Vector3 position, Quaternion rotation) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) ForceTeleportRPC_internal(SemiFunc.PlayerAvatarGetFromPhotonID(photonViewId), position, rotation); } private void ForceTeleportRPC_internal(PlayerAvatar player, Vector3 position, Quaternion rotation) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) ((Component)player).transform.position = position; ((Component)player).transform.rotation = rotation; player.clientPosition = position; player.clientRotation = rotation; player.clientPositionCurrent = position; player.clientRotationCurrent = rotation; if (player.isLocal && (Object)(object)PlayerController.instance != (Object)null) { PlayerController instance = PlayerController.instance; ((Component)instance).transform.position = position; ((Component)instance).transform.rotation = rotation; instance.rb.velocity = Vector3.zero; instance.rb.angularVelocity = Vector3.zero; instance.rb.MovePosition(position); instance.rb.MoveRotation(rotation); instance.InputDisable(0.1f); PlayerCollisionController collisionController = instance.CollisionController; if (collisionController != null) { collisionController.ResetFalling(); } } } } }