Decompiled source of InflatableHammerBonk v1.0.3

InflatableHammerBonkMod.dll

Decompiled a day ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("InflatableHammerBonkMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("InflatableHammerBonkMod")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("55faefee-6e76-440c-82a6-6251898cfed6")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace InflatableHammerBonkMod
{
	[BepInPlugin("ColtG5.InflatableHammerBonk", "InflatableHammerBonk", "1.0.2")]
	public class InflatableHammerBonkMod : BaseUnityPlugin
	{
		private const string modGUID = "ColtG5.InflatableHammerBonk";

		private const string modName = "InflatableHammerBonk";

		private const string modVersion = "1.0.2";

		private readonly Harmony harmony = new Harmony("ColtG5.InflatableHammerBonk");

		internal static InflatableHammerBonkMod instance;

		internal ManualLogSource logger;

		private void Awake()
		{
			if ((Object)(object)instance == (Object)null)
			{
				instance = this;
			}
			logger = Logger.CreateLogSource("ColtG5.InflatableHammerBonk");
			logger.LogInfo((object)"InflatableHammerBonkMod loaded!");
			logger = ((BaseUnityPlugin)this).Logger;
			harmony.PatchAll();
		}
	}
}
namespace InflatableHammerBonkMod.Patches
{
	[HarmonyPatch(typeof(ItemMelee))]
	internal class ItemMeleeInflatableHammerPatch
	{
		internal static List<AudioClip> newHitSound;

		internal static AssetBundle Bundle;

		private static InflatableHammerBonkMod Instance => InflatableHammerBonkMod.instance;

		private static ManualLogSource Logger => Instance.logger;

		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void PatchItemMeleeStart(ItemMelee __instance)
		{
			if (((Object)((Component)__instance).gameObject).name.Contains("nflatable"))
			{
				string location = ((BaseUnityPlugin)Instance).Info.Location;
				location = location.TrimEnd("InflatableHammerBonkMod.dll".ToCharArray());
				Bundle = AssetBundle.LoadFromFile(location + "bonk");
				if ((Object)(object)Bundle != (Object)null)
				{
					newHitSound = Bundle.LoadAllAssets<AudioClip>().ToList();
				}
				else
				{
					Logger.LogError((object)"Failed to load asset bundle!");
				}
				__instance.soundHit.Sounds = newHitSound.ToArray();
				__instance.soundHit.Volume = 2f;
			}
		}
	}
}