using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("InflatableHammerBonkMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("InflatableHammerBonkMod")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("55faefee-6e76-440c-82a6-6251898cfed6")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace InflatableHammerBonkMod
{
[BepInPlugin("ColtG5.InflatableHammerBonk", "InflatableHammerBonk", "1.0.2")]
public class InflatableHammerBonkMod : BaseUnityPlugin
{
private const string modGUID = "ColtG5.InflatableHammerBonk";
private const string modName = "InflatableHammerBonk";
private const string modVersion = "1.0.2";
private readonly Harmony harmony = new Harmony("ColtG5.InflatableHammerBonk");
internal static InflatableHammerBonkMod instance;
internal ManualLogSource logger;
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
logger = Logger.CreateLogSource("ColtG5.InflatableHammerBonk");
logger.LogInfo((object)"InflatableHammerBonkMod loaded!");
logger = ((BaseUnityPlugin)this).Logger;
harmony.PatchAll();
}
}
}
namespace InflatableHammerBonkMod.Patches
{
[HarmonyPatch(typeof(ItemMelee))]
internal class ItemMeleeInflatableHammerPatch
{
internal static List<AudioClip> newHitSound;
internal static AssetBundle Bundle;
private static InflatableHammerBonkMod Instance => InflatableHammerBonkMod.instance;
private static ManualLogSource Logger => Instance.logger;
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void PatchItemMeleeStart(ItemMelee __instance)
{
if (((Object)((Component)__instance).gameObject).name.Contains("nflatable"))
{
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("InflatableHammerBonkMod.dll".ToCharArray());
Bundle = AssetBundle.LoadFromFile(location + "bonk");
if ((Object)(object)Bundle != (Object)null)
{
newHitSound = Bundle.LoadAllAssets<AudioClip>().ToList();
}
else
{
Logger.LogError((object)"Failed to load asset bundle!");
}
__instance.soundHit.Sounds = newHitSound.ToArray();
__instance.soundHit.Volume = 2f;
}
}
}
}