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Decompiled source of InflatableHammerBonk v1.0.4
InflatableHammerBonkMod.dll
Decompiled a year agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("InflatableHammerBonkMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("InflatableHammerBonkMod")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("55faefee-6e76-440c-82a6-6251898cfed6")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace InflatableHammerBonkMod { [BepInPlugin("ColtG5.InflatableHammerBonk", "InflatableHammerBonk", "1.0.4")] public class InflatableHammerBonkMod : BaseUnityPlugin { private const string modGUID = "ColtG5.InflatableHammerBonk"; private const string modName = "InflatableHammerBonk"; private const string modVersion = "1.0.4"; private readonly Harmony harmony = new Harmony("ColtG5.InflatableHammerBonk"); internal static InflatableHammerBonkMod instance; internal ManualLogSource logger; internal static List<AudioClip> newBreakSound; internal static AssetBundle Bundle; private void Awake() { if ((Object)(object)instance == (Object)null) { instance = this; } logger = Logger.CreateLogSource("ColtG5.InflatableHammerBonk"); logger.LogInfo((object)"InflatableHammerBonkMod loaded!"); logger = ((BaseUnityPlugin)this).Logger; harmony.PatchAll(); string location = ((BaseUnityPlugin)instance).Info.Location; location = location.TrimEnd("InflatableHammerBonkMod.dll".ToCharArray()); Bundle = AssetBundle.LoadFromFile(location + "coltg5-bonk-sounds"); if ((Object)(object)Bundle != (Object)null) { newBreakSound = Bundle.LoadAllAssets<AudioClip>().ToList(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Asset bundle loaded!"); } else { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load asset bundle!"); } logger.LogInfo((object)"InflatableHammerBonkMod loaded!"); } } } namespace InflatableHammerBonkMod.Patches { [HarmonyPatch(typeof(ItemMelee))] internal class ItemMeleeInflatableHammerPatch { private static InflatableHammerBonkMod Instance => InflatableHammerBonkMod.instance; private static ManualLogSource Logger => Instance.logger; [HarmonyPatch("Start")] [HarmonyPostfix] private static void PatchItemMeleeStart(ItemMelee __instance) { if (((Object)((Component)__instance).gameObject).name.Contains("nflatable")) { __instance.soundHit.Sounds = InflatableHammerBonkMod.newBreakSound.ToArray(); __instance.soundHit.Volume = 2f; } } } }