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Decompiled source of LegoGnomes v1.0.2
GnomeLegoBreakMod.dll
Decompiled a year agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("GnomeLegoBreakMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("GnomeLegoBreakMod")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("181d68d9-b8f0-46ac-acb9-aa87936fbf55")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace GnomeLegoBreakMod { [BepInPlugin("ColtG5.LegoGnomes", "LegoGnomes", "1.0.2")] public class GnomeLegoBreakMod : BaseUnityPlugin { private const string modGUID = "ColtG5.LegoGnomes"; private const string modName = "LegoGnomes"; private const string modVersion = "1.0.2"; private readonly Harmony harmony = new Harmony("ColtG5.LegoGnomes"); internal static GnomeLegoBreakMod instance; internal ManualLogSource logger; internal static List<AudioClip> newBreakSound; internal static AssetBundle Bundle; private void Awake() { if ((Object)(object)instance == (Object)null) { instance = this; } logger = ((BaseUnityPlugin)this).Logger; harmony.PatchAll(); logger = Logger.CreateLogSource("ColtG5.LegoGnomes"); string location = ((BaseUnityPlugin)instance).Info.Location; location = location.TrimEnd("GnomeLegoBreakMod.dll".ToCharArray()); Bundle = AssetBundle.LoadFromFile(location + "coltg5-gnome-sounds"); if ((Object)(object)Bundle != (Object)null) { newBreakSound = Bundle.LoadAllAssets<AudioClip>().ToList(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Asset bundle loaded!"); } else { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load asset bundle!"); } logger.LogInfo((object)"GnomeLegoBreakMod loaded!"); } } } namespace GnomeLegoBreakMod.Patches { [HarmonyPatch(typeof(EnemyGnome))] internal class EnemyGnomePatch { private static GnomeLegoBreakMod Instance = GnomeLegoBreakMod.instance; private static ManualLogSource Logger => Instance.logger; [HarmonyPatch("Awake")] [HarmonyPostfix] private static void PatchEnemyGnomeAnimAwake(EnemyGnome __instance) { __instance.soundDeath.Sounds = GnomeLegoBreakMod.newBreakSound.ToArray(); __instance.soundDeath.Volume = 2f; } } }