Decompiled source of REPOFly v1.0.3

repo_mod.dll

Decompiled a week ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("repo_mod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("repo_mod")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("af5e0028-8f89-49a8-bb71-afc8717cafab")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
public class FlyBehavior : MonoBehaviour
{
	public bool is_thumbling = false;

	public float sprint_mod = 2f;

	public float base_mod = 3f;

	private bool fly = false;

	private Transform aim;

	private Rigidbody rb;

	private PlayerController pc;

	private float mathSprint()
	{
		if (Input.GetKey((KeyCode)304))
		{
			return sprint_mod;
		}
		return 1f;
	}

	private void apply(Vector3 vec)
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		Vector3 position = rb.position;
		rb.position = new Vector3(position.x + vec.x * Time.deltaTime * base_mod * mathSprint(), position.y + vec.y * Time.deltaTime * base_mod * mathSprint(), position.z + vec.z * Time.deltaTime * base_mod * mathSprint());
	}

	public void Dis()
	{
		fly = false;
		rb.isKinematic = fly;
		((Behaviour)pc).enabled = !fly;
	}

	public void En()
	{
		fly = true;
		rb.isKinematic = fly;
		((Behaviour)pc).enabled = !fly;
	}

	private void Awake()
	{
		aim = ((Component)this).gameObject.GetComponent<PlayerController>().cameraGameObject.GetComponent<Transform>();
		rb = ((Component)this).gameObject.GetComponent<Rigidbody>();
		pc = ((Component)this).gameObject.GetComponent<PlayerController>();
		Debug.Log((object)"Fly created!");
	}

	private void LateUpdate()
	{
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
		//IL_0103: Unknown result type (might be due to invalid IL or missing references)
		//IL_0108: Unknown result type (might be due to invalid IL or missing references)
		//IL_0129: Unknown result type (might be due to invalid IL or missing references)
		//IL_012e: Unknown result type (might be due to invalid IL or missing references)
		//IL_014f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0179: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
		if (Input.GetKeyDown((KeyCode)111))
		{
			Vector3 position = rb.position;
			rb.position = new Vector3(position.x, position.y + 1f, position.z);
			rb.velocity = new Vector3(0f, 0f, 0f);
		}
		if (Input.GetKeyDown((KeyCode)118))
		{
			if (is_thumbling)
			{
				Dis();
			}
			else
			{
				fly = !fly;
				rb.isKinematic = fly;
				((Behaviour)pc).enabled = !fly;
			}
		}
		if (fly)
		{
			if (Input.GetKey((KeyCode)119))
			{
				apply(aim.forward);
			}
			if (Input.GetKey((KeyCode)115))
			{
				apply(-aim.forward);
			}
			if (Input.GetKey((KeyCode)97))
			{
				apply(-aim.right);
			}
			if (Input.GetKey((KeyCode)100))
			{
				apply(aim.right);
			}
			if (Input.GetKey((KeyCode)32))
			{
				apply(new Vector3(0f, 1f, 0f));
			}
			if (Input.GetKey((KeyCode)306))
			{
				apply(new Vector3(0f, -1f, 0f));
			}
			if (Input.GetKey((KeyCode)101))
			{
				apply(aim.up);
			}
			if (Input.GetKey((KeyCode)113))
			{
				apply(-aim.up);
			}
		}
	}
}
namespace repo_mod;

[BepInPlugin("dev.chair.flymod", "Fly mod", "1.0.3.0")]
public class fly_mod_plug : BaseUnityPlugin
{
	public const string pluginGuid = "dev.chair.flymod";

	public const string pluginName = "Fly mod";

	public const string pluginVersion = "1.0.3.0";

	public void Awake()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		Harmony val = new Harmony("dev.chair.flymod");
		val.PatchAll();
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Hello by chair6798!");
	}
}
[HarmonyPatch(typeof(PlayerController), "Start")]
public class FlyPatcher
{
	private static void Postfix(PlayerController __instance)
	{
		((Component)__instance).gameObject.AddComponent<FlyBehavior>();
		Debug.Log((object)"Fly component added to PlayerController.");
	}
}
[HarmonyPatch(typeof(PlayerAvatar), "TumbleStart")]
public class acttumblePatcher
{
	private static void Postfix(PlayerAvatar __instance)
	{
		GameObject.Find("Controller").GetComponent<FlyBehavior>().Dis();
		GameObject.Find("Controller").GetComponent<FlyBehavior>().is_thumbling = true;
		Debug.Log((object)"Player tumbled! Disabling fly!");
	}
}
[HarmonyPatch(typeof(PlayerAvatar), "TumbleStop")]
public class acttumblePatcher2
{
	private static void Postfix(PlayerAvatar __instance)
	{
		GameObject.Find("Controller").GetComponent<FlyBehavior>().is_thumbling = false;
		Debug.Log((object)"Player unthumb! Disabling value!");
	}
}