Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of REPOFly v1.0.3
repo_mod.dll
Decompiled 4 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("repo_mod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("repo_mod")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("af5e0028-8f89-49a8-bb71-afc8717cafab")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] public class FlyBehavior : MonoBehaviour { public bool is_thumbling = false; public float sprint_mod = 2f; public float base_mod = 3f; private bool fly = false; private Transform aim; private Rigidbody rb; private PlayerController pc; private float mathSprint() { if (Input.GetKey((KeyCode)304)) { return sprint_mod; } return 1f; } private void apply(Vector3 vec) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) Vector3 position = rb.position; rb.position = new Vector3(position.x + vec.x * Time.deltaTime * base_mod * mathSprint(), position.y + vec.y * Time.deltaTime * base_mod * mathSprint(), position.z + vec.z * Time.deltaTime * base_mod * mathSprint()); } public void Dis() { fly = false; rb.isKinematic = fly; ((Behaviour)pc).enabled = !fly; } public void En() { fly = true; rb.isKinematic = fly; ((Behaviour)pc).enabled = !fly; } private void Awake() { aim = ((Component)this).gameObject.GetComponent<PlayerController>().cameraGameObject.GetComponent<Transform>(); rb = ((Component)this).gameObject.GetComponent<Rigidbody>(); pc = ((Component)this).gameObject.GetComponent<PlayerController>(); Debug.Log((object)"Fly created!"); } private void LateUpdate() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) if (Input.GetKeyDown((KeyCode)111)) { Vector3 position = rb.position; rb.position = new Vector3(position.x, position.y + 1f, position.z); rb.velocity = new Vector3(0f, 0f, 0f); } if (Input.GetKeyDown((KeyCode)118)) { if (is_thumbling) { Dis(); } else { fly = !fly; rb.isKinematic = fly; ((Behaviour)pc).enabled = !fly; } } if (fly) { if (Input.GetKey((KeyCode)119)) { apply(aim.forward); } if (Input.GetKey((KeyCode)115)) { apply(-aim.forward); } if (Input.GetKey((KeyCode)97)) { apply(-aim.right); } if (Input.GetKey((KeyCode)100)) { apply(aim.right); } if (Input.GetKey((KeyCode)32)) { apply(new Vector3(0f, 1f, 0f)); } if (Input.GetKey((KeyCode)306)) { apply(new Vector3(0f, -1f, 0f)); } if (Input.GetKey((KeyCode)101)) { apply(aim.up); } if (Input.GetKey((KeyCode)113)) { apply(-aim.up); } } } } namespace repo_mod; [BepInPlugin("dev.chair.flymod", "Fly mod", "1.0.3.0")] public class fly_mod_plug : BaseUnityPlugin { public const string pluginGuid = "dev.chair.flymod"; public const string pluginName = "Fly mod"; public const string pluginVersion = "1.0.3.0"; public void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("dev.chair.flymod"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Hello by chair6798!"); } } [HarmonyPatch(typeof(PlayerController), "Start")] public class FlyPatcher { private static void Postfix(PlayerController __instance) { ((Component)__instance).gameObject.AddComponent<FlyBehavior>(); Debug.Log((object)"Fly component added to PlayerController."); } } [HarmonyPatch(typeof(PlayerAvatar), "TumbleStart")] public class acttumblePatcher { private static void Postfix(PlayerAvatar __instance) { GameObject.Find("Controller").GetComponent<FlyBehavior>().Dis(); GameObject.Find("Controller").GetComponent<FlyBehavior>().is_thumbling = true; Debug.Log((object)"Player tumbled! Disabling fly!"); } } [HarmonyPatch(typeof(PlayerAvatar), "TumbleStop")] public class acttumblePatcher2 { private static void Postfix(PlayerAvatar __instance) { GameObject.Find("Controller").GetComponent<FlyBehavior>().is_thumbling = false; Debug.Log((object)"Player unthumb! Disabling value!"); } }