R.E.P.O.
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Cursor-BetterReviveExperience-0.3.5
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BetterReviveExperience

⚠️ 兼容性警告 / Compatibility Warning

请勿同时启用其他提供自动复活、死亡背包保留、手持物品防掉落或自动回收功能的模组。对于 GameTools 等多功能模组,请关闭其中与 BRE 重叠的选项。

Do not enable other mods that provide automatic revives, keep-inventory-on-death, held-item drop protection, or automatic item recovery. For multi-purpose mods such as GameTools, disable the options that overlap with BRE.

中文 | English

中文

BetterReviveExperience 是一款仅需房主安装的 R.E.P.O. 复活与物品保护模组,加入房间的其他玩家无需安装。

安装

  • 使用 r2modman 或 Thunderstore Mod Manager 安装。
  • 依赖 BepInExPackREPOConfig
  • Mods → BetterReviveExperience 中修改设置,修改后建议重启游戏。

功能

  • 死亡后保留原版背包栏物品。
  • 可收纳物品(Phase Bridge、无人机、武器等)因受击或翻滚脱手时自动回到原版背包;死亡时也会优先回收。
  • 手持物品时切换到已占用的背包格,会交换物品而不是将手中物品扔到地上。
  • 支持提取点、卡车、推车、商店和房主持死亡玩家的头按键复活。
  • 可设置复活条件、团队费用、复活血量和快捷键。

设置

设置 默认值 作用
KeepItemsOnDeath 开启 死亡后保留背包栏物品
ProtectHeldItems 开启 受击或翻滚时回收可收纳的手持物品
SwapHeldItemOnOccupiedSlot 开启 切换到已占用格时交换物品
ReturnHeldItemOnDeath 开启 死亡时回收手持的可收纳物品
Mode ExtractionOrTruck 设置提取点和卡车复活规则
Cost 0 每次复活扣除的团队货币,范围 0–100000,步进 1000
HealthPercent 25 复活后的血量百分比
EnableHeldHeadRevive 开启 房主持死亡玩家的头按键复活
HeldHeadReviveKey H 可选 HRYF
EnableCartRevive 开启 死亡玩家的头进入推车后复活
EnableShopRevive 开启 在商店死亡后复活
DebugLogging 开启 输出详细诊断日志

Mode 可选:

  • Disabled:关闭提取点和卡车自动复活。
  • ExtractionMachineActivated:死亡玩家的头进入提取点,并在机器激活后复活。
  • ExtractionOrTruck:死亡玩家的头进入提取点或卡车区域后立即复活。

注意

  • 请在游戏原生设置中开启 Item Unequip Auto Hold,否则从背包取出的物品会在短暂计时后掉落。
  • 扩展背包格不受支持;使用扩展背包模组时,请在原版前三格中至少留一个空格。
  • 原版前三格全满时,死亡时手持的物品会放到死亡玩家的头附近。
  • 团队货币不足时不会复活,也不会扣费。
  • 团灭、开新局或重置存档时不保证保留物品。

English

BetterReviveExperience is a host-only revive and item-protection mod for R.E.P.O. Other players joining the lobby do not need to install it.

Installation

  • Install with r2modman or Thunderstore Mod Manager.
  • Requires BepInExPack and REPOConfig.
  • Change settings under Mods → BetterReviveExperience; restarting the game afterward is recommended.

Features

  • Keep vanilla inventory-slot items after death.
  • Return storable items such as Phase Bridge, drones, and weapons to vanilla inventory after an impact or tumble, and recover them on death.
  • Swap the held item into an occupied inventory slot instead of dropping it.
  • Revive through extraction points, the truck, carts, the shop, or the host's held-head hotkey.
  • Configure revive conditions, team cost, revive health, and hotkey.

Settings

Setting Default Purpose
KeepItemsOnDeath On Keep inventory-slot items after death
ProtectHeldItems On Recover storable held items after an impact or tumble
SwapHeldItemOnOccupiedSlot On Swap items when selecting an occupied slot
ReturnHeldItemOnDeath On Recover a storable item held at death
Mode ExtractionOrTruck Set extraction-point and truck revive rules
Cost 0 Team currency per revive, 0–100000 in steps of 1000
HealthPercent 25 Health percentage after revive
EnableHeldHeadRevive On Let the host revive the held death head
HeldHeadReviveKey H Choose H, R, Y, or F
EnableCartRevive On Revive when a death head enters a cart
EnableShopRevive On Revive after dying in the shop
DebugLogging On Write detailed diagnostic logs

Mode options:

  • Disabled: disable automatic extraction-point and truck revives.
  • ExtractionMachineActivated: revive after the death head enters an extraction point and the machine is activated.
  • ExtractionOrTruck: revive immediately when the death head enters an extraction point or truck area.

Notes

  • Enable the native Item Unequip Auto Hold game setting, or inventory items will drop after the temporary grab timer expires.
  • Expanded inventory slots are not supported. Keep at least one of the first three vanilla slots free when using a bag-expansion mod.
  • If all three vanilla slots are full, the item held at death is placed near the death head.
  • A revive is not performed or charged when team currency is insufficient.
  • Items are not guaranteed to persist through a team wipe, new run, or save reset.
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