R.E.P.O.
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Dependency string
DaJadeNinja-SkillFern-1.2.0
Dependants

NOW WORKS IN SINGLEPLAYER

Changes in 1.2.0

  • Added "Fair Distribution" config option (see below)
  • Fixed bug stopping health upgrades from working properly in shop
  • New menu icon

SkillFern

Adds a skill tree (or fern) to replace the R.E.P.O. upgrades system.

Note: It is recommended you play this mod with a shop price multiplier to compensate for the lack of needing to buy upgrades. DougHRito's ShopPriceMultiplier set to 1.3 works well for my friends and I

The skill tree in all it's glory

This mod comes with:

  • Fair and equal progression for all players
  • No more fighting over the last strength upgrade in the shop
  • New strategies and opportunities to pursue upgrades you wouldn't normally purchase

How does it work?

Earn two skill points per completed level plus one (+1 to the base rate I mean) every time the moon phase changes.

Access the skill fern from the button at the top right of your pause menu.

Bugs Reports/Comments

Please direct any bug reports or comments/suggestions for this mod to this thread on the R.E.P.O. modding discord server. I appreciate your feedback!

Config Options

StartingSkillPoints: The number of skill points each player starts with

BasePointsEarned: How many points should be earned per level

PointsPerMoon: How much to increase the base rate per moon

DisableUpgrades: Whether to disable the vanilla upgrades system (recommended)

[NEW] Fair Distribution: Ensures players who join later in a save or are disconnected during a level receive the total number of skill points gained this run

EnableDebug: Enables my debug messages in the log

Known issues

  • Tumble wings does not activate immediately when purchased in shop (but still applies once you leave)
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