SkillFern
Replaces shop upgrades with a polished skill tree systemNOW WORKS IN SINGLEPLAYER
Changes in 1.2.0
- Added "Fair Distribution" config option (see below)
- Fixed bug stopping health upgrades from working properly in shop
- New menu icon
SkillFern
Adds a skill tree (or fern) to replace the R.E.P.O. upgrades system.
Note: It is recommended you play this mod with a shop price multiplier to compensate for the lack of needing to buy upgrades. DougHRito's ShopPriceMultiplier set to 1.3 works well for my friends and I
This mod comes with:
- Fair and equal progression for all players
- No more fighting over the last strength upgrade in the shop
- New strategies and opportunities to pursue upgrades you wouldn't normally purchase
How does it work?
Earn two skill points per completed level plus one (+1 to the base rate I mean) every time the moon phase changes.
Access the skill fern from the button at the top right of your pause menu.
Bugs Reports/Comments
Please direct any bug reports or comments/suggestions for this mod to this thread on the R.E.P.O. modding discord server. I appreciate your feedback!
Config Options
StartingSkillPoints: The number of skill points each player starts with
BasePointsEarned: How many points should be earned per level
PointsPerMoon: How much to increase the base rate per moon
DisableUpgrades: Whether to disable the vanilla upgrades system (recommended)
[NEW] Fair Distribution: Ensures players who join later in a save or are disconnected during a level receive the total number of skill points gained this run
EnableDebug: Enables my debug messages in the log
Known issues
- Tumble wings does not activate immediately when purchased in shop (but still applies once you leave)
