SkillFern
Replaces shop upgrades with a polished skill tree systemNOW WORKS IN SINGLEPLAYER
Changes in 1.4.0
- purchaseable skill points in the shop (see below)
- balancing changes to default config
SkillFern
Adds a skill tree (or fern) to replace the R.E.P.O. upgrades system.
This mod comes with:
- Fair and equal progression for all players
- No more fighting over the last strength upgrade in the shop
- New strategies and opportunities to pursue upgrades you wouldn't normally purchase
How does it work?
Accessing the skills menu
You can access the skill fern from the button at the top right of your pause menu.
Click on a node to purchase it, applying the respective upgrade.
Earning points
Earn skill points for completing levels or buying magic saplings in the shop.
You'll gain more points as the moon phase increases. Points bought in the shop go to the whole team equally.
Edge nodes
The larger nodes at the edge of the tree can be purchased unlimited times at increasing price to ensure you can upgrade without limits.
Bugs Reports/Comments
Please direct any bug reports or comments/suggestions for this mod to this thread on the R.E.P.O. modding discord server. I appreciate your feedback!
Config Options
General
StartingSkillPoints: The number of skill points each player starts with
BasePointsEarned: How many points should be earned per level
PointsPerMoon: How much to increase the base rate per moon
Miscellaneous
DisableUpgrades: Whether to disable the vanilla upgrades system (recommended)
FairDistribution: Ensures players who join later in a save or are disconnected during a level receive the total number of skill points gained this run
Shop
SkillPointsInShop: Whether skill points should appear in the shop
CostPerSkillPoint: How much to charge per skill point in a bundle
Shop - Advanced
MinCubePointsPerInterval: Minimum number of skill points purchaseable in shop per interval
MaxCubePointsPerInterval: Maximum number of skill points purchaseable in shop per interval
LevelsPerInterval: Number of levels in the interval
ShopPointsCap: Maximum number of skill points available in the shop
DiscountPerPoint: Discount applied to bundles per additional point in bundle
Edge Nodes
EdgeNodeBaseCost: Sets the base cost of an edge node.
EdgeNodeIncrement: How much the price of an edge node increases per purchase
Debug
EnableDebug: Enables my debug messages in the log
Known issues
- Tumble wings does not activate immediately when purchased in shop (but still applies once you leave)
Changelog
1.4.0
+ purchaseable skill points in the shop
+ balancing changes to default config
1.3.0
+ added edge nodes for lategame balancing
+ plays a camera glitch animation when gaining or spending SP
1.2.0
+ Added "Fair Distribution" config option (see below)
+ Fixed bug stopping health upgrades from working properly in shop
+ New menu icon
