R.E.P.O.
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Latest version
1.4.0
Last Updated
First Uploaded
Downloads
6.2K
Likes
3
Size
27MB
Dependants

NOW WORKS IN SINGLEPLAYER

Changes in 1.4.0
- purchaseable skill points in the shop (see below)
- balancing changes to default config

SkillFern

Adds a skill tree (or fern) to replace the R.E.P.O. upgrades system.

The skill tree in all it's glory

This mod comes with:

  • Fair and equal progression for all players
  • No more fighting over the last strength upgrade in the shop
  • New strategies and opportunities to pursue upgrades you wouldn't normally purchase

How does it work?

Accessing the skills menu
You can access the skill fern from the button at the top right of your pause menu.
Click on a node to purchase it, applying the respective upgrade.

Here's the button

Earning points
Earn skill points for completing levels or buying magic saplings in the shop.
You'll gain more points as the moon phase increases. Points bought in the shop go to the whole team equally.

Magic saplings come in three tiers

Edge nodes
The larger nodes at the edge of the tree can be purchased unlimited times at increasing price to ensure you can upgrade without limits.

Bugs Reports/Comments

Please direct any bug reports or comments/suggestions for this mod to this thread on the R.E.P.O. modding discord server. I appreciate your feedback!

Config Options

General
StartingSkillPoints: The number of skill points each player starts with
BasePointsEarned: How many points should be earned per level
PointsPerMoon: How much to increase the base rate per moon

Miscellaneous
DisableUpgrades: Whether to disable the vanilla upgrades system (recommended)
FairDistribution: Ensures players who join later in a save or are disconnected during a level receive the total number of skill points gained this run

Shop
SkillPointsInShop: Whether skill points should appear in the shop
CostPerSkillPoint: How much to charge per skill point in a bundle

Shop - Advanced
MinCubePointsPerInterval: Minimum number of skill points purchaseable in shop per interval
MaxCubePointsPerInterval: Maximum number of skill points purchaseable in shop per interval
LevelsPerInterval: Number of levels in the interval
ShopPointsCap: Maximum number of skill points available in the shop
DiscountPerPoint: Discount applied to bundles per additional point in bundle

Edge Nodes
EdgeNodeBaseCost: Sets the base cost of an edge node.
EdgeNodeIncrement: How much the price of an edge node increases per purchase

Debug
EnableDebug: Enables my debug messages in the log

Known issues

  • Tumble wings does not activate immediately when purchased in shop (but still applies once you leave)

Changelog

1.4.0
+ purchaseable skill points in the shop
+ balancing changes to default config
1.3.0
+ added edge nodes for lategame balancing
+ plays a camera glitch animation when gaining or spending SP
1.2.0
+ Added "Fair Distribution" config option (see below)
+ Fixed bug stopping health upgrades from working properly in shop
+ New menu icon
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