Decompiled source of GodMode v1.0.2

GodMode.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("DaanDeReus")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("GodMode")]
[assembly: AssemblyTitle("GodMode")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace GodMode
{
	[BepInPlugin("DaanDeReus.GodMode", "GodMode", "1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class GodMode : BaseUnityPlugin
	{
		internal static bool IsGodModeEnabled = true;

		private GUIStyle? statusStyle;

		private GUIStyle? shadowStyle;

		private Vector2 statusSize = new Vector2(260f, 36f);

		private float padding = 16f;

		internal static GodMode Instance { get; private set; } = null;


		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
			Logger.LogInfo((object)"Press 'G' to toggle GodMode.");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
			if (Input.GetKeyDown((KeyCode)103))
			{
				ToggleGodMode();
			}
		}

		public void ToggleGodMode()
		{
			IsGodModeEnabled = !IsGodModeEnabled;
			Logger.LogInfo((object)("GodMode is now " + (IsGodModeEnabled ? "ENABLED" : "DISABLED") + "."));
			try
			{
				PlayerHealth[] array = Object.FindObjectsOfType<PlayerHealth>();
				PlayerHealth[] array2 = array;
				foreach (PlayerHealth val in array2)
				{
					val.godMode = IsGodModeEnabled;
					Logger.LogInfo((object)$"GodMode for {((Object)((Component)val).gameObject).name} is now {IsGodModeEnabled}.");
					if (IsGodModeEnabled)
					{
						val.health = val.maxHealth;
					}
				}
			}
			catch (Exception ex)
			{
				Logger.LogError((object)("Error updating GodMode status: " + ex.Message));
			}
		}

		private void OnGUI()
		{
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Expected O, but got Unknown
			//IL_0075: Expected O, but got Unknown
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Expected O, but got Unknown
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_016a: Unknown result type (might be due to invalid IL or missing references)
			//IL_016b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
			if (statusStyle == null)
			{
				GUIStyle val = new GUIStyle(GUI.skin.box)
				{
					fontSize = 18,
					fontStyle = (FontStyle)1,
					alignment = (TextAnchor)4
				};
				val.normal.textColor = Color.white;
				val.padding = new RectOffset(12, 12, 6, 6);
				val.border = new RectOffset(8, 8, 8, 8);
				statusStyle = val;
				GUIStyle val2 = new GUIStyle(statusStyle);
				val2.normal.textColor = new Color(0f, 0f, 0f, 0.7f);
				shadowStyle = val2;
			}
			float num = (float)Screen.width - statusSize.x - padding;
			float num2 = (float)Screen.height - statusSize.y - padding;
			Rect val3 = default(Rect);
			((Rect)(ref val3))..ctor(num, num2, statusSize.x, statusSize.y);
			Color backgroundColor = GUI.backgroundColor;
			GUI.backgroundColor = (IsGodModeEnabled ? new Color(0.2f, 0.7f, 0.2f, 0.85f) : new Color(0.7f, 0.2f, 0.2f, 0.85f));
			string text = "GodMode: " + (IsGodModeEnabled ? "<b>ENABLED</b>" : "<b>DISABLED</b>") + "   [G]";
			Rect val4 = val3;
			((Rect)(ref val4)).x = ((Rect)(ref val4)).x + 2f;
			((Rect)(ref val4)).y = ((Rect)(ref val4)).y + 2f;
			GUI.Label(val4, text, shadowStyle);
			GUI.Box(val3, text, statusStyle);
			GUI.backgroundColor = backgroundColor;
		}
	}
	[HarmonyPatch(typeof(PlayerHealth))]
	internal static class PlayerHealthPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void Start_Postfix(PlayerHealth __instance)
		{
			try
			{
				__instance.godMode = GodMode.IsGodModeEnabled;
				GodMode.Logger.LogInfo((object)("GodMode: godMode " + (__instance.godMode ? "geactiveerd" : "gedeactiveerd") + " voor " + ((Object)((Component)__instance).gameObject).name));
				if (GodMode.IsGodModeEnabled)
				{
					__instance.health = __instance.maxHealth;
					GodMode.Logger.LogInfo((object)$"GodMode: Gezondheid gereset naar maximum ({__instance.maxHealth}) voor {((Object)((Component)__instance).gameObject).name}");
				}
			}
			catch (Exception ex)
			{
				GodMode.Logger.LogError((object)("Fout bij het activeren van GodMode: " + ex.Message));
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch("Hurt", new Type[]
		{
			typeof(int),
			typeof(bool),
			typeof(int)
		})]
		private static bool Hurt_Prefix(PlayerHealth __instance, ref int damage)
		{
			try
			{
				if (GodMode.IsGodModeEnabled)
				{
					GodMode.Logger.LogInfo((object)$"GodMode: Schade ({damage}) genegeerd voor {((Object)((Component)__instance).gameObject).name}");
					damage = 0;
				}
				return true;
			}
			catch (Exception ex)
			{
				GodMode.Logger.LogError((object)("Fout in Hurt_Prefix: " + ex.Message));
				return true;
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch("HurtOther", new Type[]
		{
			typeof(int),
			typeof(Vector3),
			typeof(bool),
			typeof(int)
		})]
		private static bool HurtOther_Prefix(PlayerHealth __instance, ref int damage)
		{
			try
			{
				if (GodMode.IsGodModeEnabled)
				{
					GodMode.Logger.LogInfo((object)$"GodMode: HurtOther schade ({damage}) genegeerd voor {((Object)((Component)__instance).gameObject).name}");
					damage = 0;
				}
				return true;
			}
			catch (Exception ex)
			{
				GodMode.Logger.LogError((object)("Fout in HurtOther_Prefix: " + ex.Message));
				return true;
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("Update")]
		private static void Update_Postfix(PlayerHealth __instance)
		{
			if (GodMode.IsGodModeEnabled)
			{
				if (!__instance.godMode)
				{
					__instance.godMode = true;
				}
				if (__instance.health < __instance.maxHealth)
				{
					__instance.health = __instance.maxHealth;
				}
			}
			else if (__instance.godMode)
			{
				__instance.godMode = false;
			}
		}
	}
}