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Decompiled source of GodMode v1.0.2
GodMode.dll
Decompiled 11 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("DaanDeReus")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("GodMode")] [assembly: AssemblyTitle("GodMode")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace GodMode { [BepInPlugin("DaanDeReus.GodMode", "GodMode", "1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class GodMode : BaseUnityPlugin { internal static bool IsGodModeEnabled = true; private GUIStyle? statusStyle; private GUIStyle? shadowStyle; private Vector2 statusSize = new Vector2(260f, 36f); private float padding = 16f; internal static GodMode Instance { get; private set; } = null; internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); Logger.LogInfo((object)"Press 'G' to toggle GodMode."); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { if (Input.GetKeyDown((KeyCode)103)) { ToggleGodMode(); } } public void ToggleGodMode() { IsGodModeEnabled = !IsGodModeEnabled; Logger.LogInfo((object)("GodMode is now " + (IsGodModeEnabled ? "ENABLED" : "DISABLED") + ".")); try { PlayerHealth[] array = Object.FindObjectsOfType<PlayerHealth>(); PlayerHealth[] array2 = array; foreach (PlayerHealth val in array2) { val.godMode = IsGodModeEnabled; Logger.LogInfo((object)$"GodMode for {((Object)((Component)val).gameObject).name} is now {IsGodModeEnabled}."); if (IsGodModeEnabled) { val.health = val.maxHealth; } } } catch (Exception ex) { Logger.LogError((object)("Error updating GodMode status: " + ex.Message)); } } private void OnGUI() { //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Expected O, but got Unknown //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Expected O, but got Unknown //IL_0075: Expected O, but got Unknown //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Expected O, but got Unknown //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) if (statusStyle == null) { GUIStyle val = new GUIStyle(GUI.skin.box) { fontSize = 18, fontStyle = (FontStyle)1, alignment = (TextAnchor)4 }; val.normal.textColor = Color.white; val.padding = new RectOffset(12, 12, 6, 6); val.border = new RectOffset(8, 8, 8, 8); statusStyle = val; GUIStyle val2 = new GUIStyle(statusStyle); val2.normal.textColor = new Color(0f, 0f, 0f, 0.7f); shadowStyle = val2; } float num = (float)Screen.width - statusSize.x - padding; float num2 = (float)Screen.height - statusSize.y - padding; Rect val3 = default(Rect); ((Rect)(ref val3))..ctor(num, num2, statusSize.x, statusSize.y); Color backgroundColor = GUI.backgroundColor; GUI.backgroundColor = (IsGodModeEnabled ? new Color(0.2f, 0.7f, 0.2f, 0.85f) : new Color(0.7f, 0.2f, 0.2f, 0.85f)); string text = "GodMode: " + (IsGodModeEnabled ? "<b>ENABLED</b>" : "<b>DISABLED</b>") + " [G]"; Rect val4 = val3; ((Rect)(ref val4)).x = ((Rect)(ref val4)).x + 2f; ((Rect)(ref val4)).y = ((Rect)(ref val4)).y + 2f; GUI.Label(val4, text, shadowStyle); GUI.Box(val3, text, statusStyle); GUI.backgroundColor = backgroundColor; } } [HarmonyPatch(typeof(PlayerHealth))] internal static class PlayerHealthPatch { [HarmonyPostfix] [HarmonyPatch("Start")] private static void Start_Postfix(PlayerHealth __instance) { try { __instance.godMode = GodMode.IsGodModeEnabled; GodMode.Logger.LogInfo((object)("GodMode: godMode " + (__instance.godMode ? "geactiveerd" : "gedeactiveerd") + " voor " + ((Object)((Component)__instance).gameObject).name)); if (GodMode.IsGodModeEnabled) { __instance.health = __instance.maxHealth; GodMode.Logger.LogInfo((object)$"GodMode: Gezondheid gereset naar maximum ({__instance.maxHealth}) voor {((Object)((Component)__instance).gameObject).name}"); } } catch (Exception ex) { GodMode.Logger.LogError((object)("Fout bij het activeren van GodMode: " + ex.Message)); } } [HarmonyPrefix] [HarmonyPatch("Hurt", new Type[] { typeof(int), typeof(bool), typeof(int) })] private static bool Hurt_Prefix(PlayerHealth __instance, ref int damage) { try { if (GodMode.IsGodModeEnabled) { GodMode.Logger.LogInfo((object)$"GodMode: Schade ({damage}) genegeerd voor {((Object)((Component)__instance).gameObject).name}"); damage = 0; } return true; } catch (Exception ex) { GodMode.Logger.LogError((object)("Fout in Hurt_Prefix: " + ex.Message)); return true; } } [HarmonyPrefix] [HarmonyPatch("HurtOther", new Type[] { typeof(int), typeof(Vector3), typeof(bool), typeof(int) })] private static bool HurtOther_Prefix(PlayerHealth __instance, ref int damage) { try { if (GodMode.IsGodModeEnabled) { GodMode.Logger.LogInfo((object)$"GodMode: HurtOther schade ({damage}) genegeerd voor {((Object)((Component)__instance).gameObject).name}"); damage = 0; } return true; } catch (Exception ex) { GodMode.Logger.LogError((object)("Fout in HurtOther_Prefix: " + ex.Message)); return true; } } [HarmonyPostfix] [HarmonyPatch("Update")] private static void Update_Postfix(PlayerHealth __instance) { if (GodMode.IsGodModeEnabled) { if (!__instance.godMode) { __instance.godMode = true; } if (__instance.health < __instance.maxHealth) { __instance.health = __instance.maxHealth; } } else if (__instance.godMode) { __instance.godMode = false; } } } }