The menu is translated into all 21 languages the game ships and switches with the game's language setting.
Category names (item kinds, valuable sizes, enemy difficulty, level groups) are translated too; they were English in every language.
Arabic is joined and laid out right to left, with player names and numbers kept readable.
Valuables, which the game names only in English, get adapted names in every language, with the level they come from ("Ваза (Поместье)"). Levels the game leaves unnamed - lobby, arenas, tutorial, the shops - are named too.
Your own wording fixes now live in BepInEx/config/AdminMenu/Languages, so a mod update no longer deletes them. The language template is written in your game's language with the current translation, and lines with a typo in the key or a broken {0} are skipped with a note in the log.
0.8.0
First release. A host-only menu on F8 for players, spawning and the run.
Players: upgrades, immortality, invisibility to enemies, infinite stamina, free flight, heal, kill, revive, and five ways to teleport. Dead players work everywhere the living do.
Spawning: shop items, valuables, enemies and cosmetic boxes, with search and a choice of who they land next to. Enemies arrive on a countdown.
The run: change the level, set how many levels are done, set the money, make the shop free, open or finish the extraction point, reveal every valuable and cosmetic box.
Content from other mods appears in the lists beside the game's own.
English and Russian, with other languages addable from a file.
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