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EnemyHealthBar
Adds Configurable Health Bars For All Enemies
| Last updated | a day ago |
| Total downloads | 1867 |
| Total rating | 0 |
| Categories | Monsters AI Generated Quality Of Life |
| Dependency string | DarkSpider-EnemyHealthBar-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Enemy Health Bar
Enemy health bars and floating damage numbers for R.E.P.O.
Features
- Shows a world-space health bar above enemies after they take damage.
- Optional health text with current/max HP.
- Floating damage numbers with configurable colors, size, lifetime, and damage tiers.
- Multiplayer-friendly display based on enemy damage events.
- Automatic height detection so bars follow enemies of different sizes.
- Optional always-visible mode.
Multiplayer
Health bars are updated from the game's enemy damage events. On the host or in singleplayer, the bar uses the current enemy HP value directly. On clients, the mod applies a local damage-display fallback so the UI still reacts immediately when damage RPCs arrive.
Config
The config file is generated by BepInEx after the first launch:
BepInEx/config/DarkSpider90.EnemyHealthBar.cfg
Main options:
- Enable or disable health bars.
- Enable or disable floating damage text.
- Show current HP only, or current/max HP.
- Adjust bar size, scale, height, fade distance, and hide delay.
- Customize bar, text, background, medium damage, and critical damage colors.
Install
Install with a mod manager, or copy EnemyHealthBar.dll into your R.E.P.O. BepInEx plugins folder.