A combat-focused upgrade pack for R.E.P.O. that expands the game's chaotic survival gameplay with new upgrade builds, enemy control mechanics, sustain systems, and clutch survivability.
Instead of turning the game into a generic power fantasy shooter, the upgrades are designed to enhance the existing chaos and reward skilled aggressive play.
Reduces incoming damage.

Each level reduces damage taken.
Damage reduction is always rounded in the player's favor.
Increases how long enemies can be held before overload.

This upgrade slows overcharge buildup, improves overcharge recovery, and increases enemy hold stability while grabbing enemies.
The system modifies:
Prevents death and grants temporary invulnerability when receiving lethal damage.

Prevents death and grants temporary invulnerability after receiving lethal damage.
When activated:
the player's HP becomes 1 temporary invulnerability activates health UI changes color a special yellow heart HUD icon appears while the effect is ready the icon turns gray during cooldown
Works for lethal damage and death pits.
A combat sustain upgrade that restores health from damage dealt.

Healing is calculated from ACTUAL enemy HP lost.
Only direct player-caused damage counts.
Examples of valid damage:
Invalid damage:
Healing is granted ONLY to players who actually dealt damage.
Healing is always rounded UP to whole numbers.
Electrocutes stunned airborne enemies while they are being held.

This upgrade ONLY works when:
Simple touching does NOT activate the effect.
The upgrade:
Shock damage is applied repeatedly while the enemy remains airborne and controlled.
Improves sprint efficiency and helps you escape dangerous situations.

This upgrade passively reduces stamina consumption while sprinting.
When you take damage, Panic Response can also trigger a temporary emergency boost that gives increased movement speed and infinite stamina for a short duration.
The upgrade improves:
Full level progression, scaling values, cooldowns, DPS calculations, and balancing details can be found in:
README_UPGRADES.md
Install with a Thunderstore-compatible mod manager.
RemainingValueTracker.dll into:BepInEx/plugins/ExtraBattleUpgrades/
Special thanks to SLRUpgradePack By SLR for the original inspiration behind the Armor and Overcharge upgrade concepts.