


# BossNotifier
Tells you which enemies will spawn each level, and lets the host turn off Loom.
## Features
**Spawn Banner** — At the start of each level, a brief banner appears at the top of the screen showing every enemy type that will spawn that level, with counts. For example: "2 Ducks Spawned, Headman Spawned, Tick Spawned." Each player sees the banner on their own screen, timed to when their loading animation completes — so AFK players in the lobby still get the heads-up when they're ready to play.
**Disable Loom** — A host-side config option to remove Loom from the spawn pool entirely. Useful for groups who find Loom unfun or want to learn the rest of the monster roster without it.
## Configuration
After running the game once with the mod installed, edit BepInEx/config/com.deegamenchill.bossnotifier.cfg to change settings:
- **DisableLoom** (default: false) — Host-only. If true, Loom is removed from the tier-3 spawn pool. Has no effect on non-host clients; only the host's setting matters.
- **ShowSpawnBanner** (default: true) — Whether to show the on-screen banner. Per-player setting.
- **BannerDurationSeconds** (default: 6) — How long the banner stays visible.
## Host vs Client
| Feature | Who needs the mod? |
|---|---|
| Spawn banner | Anyone who wants to see it (per-player) |
| Disable Loom | Host only (host decides spawns for the lobby) |
## Compatibility
- Game version: R.E.P.O. v0.4.0
- BepInEx 5.4.21+
- Should be compatible with most other R.E.P.O. mods. Spawn-pool mods that also modify EnemyDirector.enemiesDifficulty3 may interact unpredictably.
## Issues
Found a bug? Open an issue on the project page or message me on Thunderstore.
## Changelog
### 1.0.0
- Initial release.
- Spawn banner showing all enemies per level with counts.
- Host-side Loom disable toggle.