


Tells you which enemies will spawn each level, and lets the host turn off Loom.
Spawn Banner — At the start of each level, a brief banner appears at the top of the screen showing every enemy type that will spawn that level, with counts. For example: "2 Ducks Spawned, Headman Spawned, Tick Spawned." Each player sees the banner on their own screen, timed to when their level loading animation completes.
Disable Loom — A host-side config option to remove Loom from the spawn pool entirely. Useful for groups who find Loom unfun or want to learn the rest of the monster roster without it.
There are two ways to change settings:
This mod ships with REPOConfig as a dependency, which gives you a settings menu inside the game. Open the menu, find BossNotifier, and toggle settings there. No file editing required.
If REPOConfig's UI isn't loading (this can happen briefly when the game updates and its dependency MenuLib hasn't been updated yet), use the manual method below until both update.
Run the game once with the mod installed so the config file generates. Then edit BepInEx/config/com.deegamenchill.bossnotifier.cfg in any text editor:
Changes to the config file are picked up the next time you start a level — no restart required.
| Feature | Who needs the mod? |
|---|---|
| Spawn banner | Anyone who wants to see it (per-player) |
| Disable Loom | Host only (host decides spawns for the lobby) |
EnemyDirector.enemiesDifficulty3 may interact unpredictably.Found a bug? Open an issue on the project page or message me on Thunderstore.