Fixed not being able to exit to the main menu while stuck on the level loading animation, commonly triggered when joining lobbies that use LateJoin mods.
1.2.2
FIXES
Fixed public lobbies not saving
1.2.1
FIXES
Fixed "New Game" button not showing the lobby privacy choice menu
1.2.0
NEW
Added a config option to change the keybind for opening the debug console
Added a separate config option for saving random matchmaking lobbies
CHANGES
Changed various things to use new base-game logic
Public Lobby Saving
Splash Screen Skip
Removed the lobby menu command since it's now an option of the level command
1.1.8
CHANGES
Made main menu load quicker if the splash screen is automatically skipped
1.1.7
CHANGES
Added back the config option to enable the tester overlay
Changed lobby menu command fix to use alternate method
Cleaned up player name prefix logic
1.1.6
CHANGES
Added /lobbymenu to return to the lobby menu
1.1.5
CHANGES
Added a config option for whether the vanilla debug console is useable
Added a config option for whether the vanilla debug commands are useable
Added some useful tips for the debug console to the README
Made the splash screen "done" logic still run when the splash screen is automatically skipped
1.1.3
CHANGES
Support for REPO v0.3.0
Enabled the debug console which is accessible via the grave key (`)
1.1.2
CHANGES
Added config option for an "Improved Layout" for the main menu. This requires you to have MenuLib enabled. The main differences with it enabled are:
Region selection defaults to the last selected region and is accessible via a button (instead of automatically showing each time you try to play multiplayer)
Clicking "Host Game" on the main menu allows you to host a private/public save file
Clicking "Join Game" on the main menu takes you straight to the server list
Made the cache for name prefixes only include players in your current lobby instead of everyone
FIXES
Fixed chat commands using the closest level point to any player instead of the closest level point to the local player
1.0.9
FIXES
Fixed being unable to spawn enemy and surplus valuables in multiplayer
1.0.8
CHANGES
Creating a save file for a public lobby will now use the server name as the default save file name
Loading a save file for a public lobby will now use the save file name as the default server name
FIXES
Fixed loading a save file in a public lobby using the previous save file instead of the selected one
1.0.7
NEW
Added steam rich presence grouping
CHANGES
Made public lobby save files enabled by default
FIXES
Improved stability of hosting and joining public lobbies (public lobby save logic now only runs when required)
1.0.6
CHANGES
Changed saves menu header for multiplayer to show whether it's private/public multiplayer
Disabled text-to-speech for successful commands
FIXES
Fixed hosting a public lobby showing an infinite loading screen on some occasions
1.0.5
NEW
Added /setname [string] to rename the current save file
Added more info to the README.md (such as stating which features are only used by the host)
Added /setscene random which makes it do a random gameplay level
CHANGES
Changed /level to /setscene (to reduce confusion with /setlevel)
Made /setcash automatically reload the scene if in the shop (or in a gameplay level if there is an extraction in-progress)
Made /setlevel automatically reload the scene if in a gameplay level or the shop
When hosting a public lobby using a save file it will no longer give the confirmation popup before the server name input popup (since the server name input prompt is basically a confirmation)
FIXES
Fixed cursor disappearing when exiting server name input popup
Fixed /valuable not working in multiplayer
Fixed pasting into chat not working on some occasions
1.0.4
NEW
Added config option to skip moon phase animation
Added config option to skip splash screen
Added config option to enable save files for public lobbies
FIXES
Fixed being able to open chat in the main menu
Fixed singleplayer deaths taking you to the lobby menu (when it's not enabled in the config)
1.0.3
NEW
Added missing thing to v1.0.2 changelog
FIXES
Fixed pasting into chat bypassing the max chat message length