Decompiled source of LobbyImprovements REPO v1.1.1

BepInEx/plugins/LobbyImprovements/uk.1a3.lobbyimprovements.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using ExitGames.Client.Photon;
using HarmonyLib;
using LobbyImprovements.Patches;
using Microsoft.CodeAnalysis;
using Newtonsoft.Json;
using Photon.Pun;
using Photon.Realtime;
using Steamworks;
using Steamworks.Data;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("uk.1a3.lobbyimprovements")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.1.1.0")]
[assembly: AssemblyInformationalVersion("1.1.1+2e5e76d5dad9e72cdbe5ec280e395931e0d17d06")]
[assembly: AssemblyProduct("LobbyImprovements")]
[assembly: AssemblyTitle("uk.1a3.lobbyimprovements")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LobbyImprovements
{
	public class ObjectScreenshotTaker : MonoBehaviour
	{
		private enum ScreenshotTypes
		{
			None,
			Modules,
			Enemies,
			Items,
			Valuables
		}

		private readonly string SavePath = "Screenshots";

		internal static ObjectScreenshotTaker instance;

		internal bool isTakingScreenshots;

		private Camera ScreenshotCamera;

		private Light ScreenshotLight;

		private GameObject moduleObject;

		private RenderTexture renderTexture;

		private Texture2D screenshot;

		private Color? ambientLight;

		private ScreenshotTypes screenshotType;

		private void Awake()
		{
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Expected O, but got Unknown
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0181: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)instance))
			{
				Object.Destroy((Object)(object)((Component)this).gameObject);
				return;
			}
			instance = this;
			if ((Object)(object)ScreenshotCamera == (Object)null)
			{
				ScreenshotCamera = ((Component)this).gameObject.AddComponent<Camera>();
				ScreenshotCamera.CopyFrom(Camera.main);
				((Object)ScreenshotCamera).name = "ScreenshotCamera";
				ScreenshotCamera.cullingMask = -4129;
				ScreenshotCamera.farClipPlane = 2000f;
				((Behaviour)ScreenshotCamera).enabled = false;
				ScreenshotCamera.clearFlags = (CameraClearFlags)2;
				ScreenshotCamera.backgroundColor = new Color(0f, 0f, 0f, 0f);
			}
			if ((Object)(object)ScreenshotLight == (Object)null)
			{
				Light spotlight = PlayerAvatar.instance.flashlightController.spotlight;
				GameObject val = new GameObject("ScreenshotLight");
				ScreenshotLight = val.AddComponent<Light>();
				ScreenshotLight.type = spotlight.type;
				ScreenshotLight.color = spotlight.color;
				ScreenshotLight.intensity = spotlight.intensity;
				ScreenshotLight.range = 100f;
				ScreenshotLight.spotAngle = 100f;
				ScreenshotLight.shadows = spotlight.shadows;
				ScreenshotLight.cookie = spotlight.cookie;
				ScreenshotLight.cookieSize = spotlight.cookieSize;
				ScreenshotLight.renderMode = spotlight.renderMode;
				((Behaviour)ScreenshotLight).enabled = false;
			}
			if (!Directory.Exists(SavePath))
			{
				Directory.CreateDirectory(SavePath);
			}
			GameObject gameObject = ((Component)LevelGenerator.Instance.LevelParent.GetComponentInChildren<StartRoom>()).gameObject;
			PhysGrabObject[] array = Object.FindObjectsOfType<PhysGrabObject>();
			for (int i = 0; i < array.Length; i++)
			{
				array[i].DestroyPhysGrabObject();
			}
			Light[] componentsInChildren = ((Component)gameObject.transform).GetComponentsInChildren<Light>();
			for (int i = 0; i < componentsInChildren.Length; i++)
			{
				((Behaviour)componentsInChildren[i]).enabled = false;
			}
			Renderer[] componentsInChildren2 = ((Component)gameObject.transform).GetComponentsInChildren<Renderer>();
			for (int i = 0; i < componentsInChildren2.Length; i++)
			{
				componentsInChildren2[i].enabled = false;
			}
			Canvas[] componentsInChildren3 = ((Component)gameObject.transform.Find("Truck/Truck Run")).GetComponentsInChildren<Canvas>();
			for (int i = 0; i < componentsInChildren3.Length; i++)
			{
				((Behaviour)componentsInChildren3[i]).enabled = false;
			}
			componentsInChildren = ((Component)PlayerAvatar.instance).GetComponentsInChildren<Light>();
			for (int i = 0; i < componentsInChildren.Length; i++)
			{
				((Behaviour)componentsInChildren[i]).enabled = false;
			}
			componentsInChildren2 = ((Component)PlayerAvatar.instance).GetComponentsInChildren<Renderer>();
			for (int i = 0; i < componentsInChildren2.Length; i++)
			{
				componentsInChildren2[i].enabled = false;
			}
		}

		private void OnDestroy()
		{
			PluginLoader.StaticLogger.LogInfo((object)"[ModuleScreenshotTaker] Destroying...");
			if (Object.op_Implicit((Object)(object)ScreenshotLight))
			{
				Object.Destroy((Object)(object)((Component)ScreenshotLight).gameObject);
			}
		}

		private void ScreenshotStart()
		{
			isTakingScreenshots = true;
			PlayerAvatar.instance.flashlightController.hideFlashlight = true;
			PluginLoader.StaticLogger.LogInfo((object)"[ModuleScreenshotTaker] Starting");
		}

		private void ScreenshotEnd()
		{
			if (Object.op_Implicit((Object)(object)ScreenshotLight))
			{
				((Behaviour)ScreenshotLight).enabled = false;
			}
			PlayerAvatar.instance.flashlightController.hideFlashlight = false;
			ambientLight = null;
			EnvironmentDirector.Instance.DarkAdaptationLerp = ((!FlashlightController.Instance.LightActive) ? 0.01f : 0.99f);
			isTakingScreenshots = false;
			PluginLoader.StaticLogger.LogInfo((object)"[ModuleScreenshotTaker] Finished");
			if (Object.op_Implicit((Object)(object)ScreenshotLight))
			{
				Object.Destroy((Object)(object)((Component)ScreenshotLight).gameObject);
			}
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}

		internal IEnumerator TakeScreenshotsOfEnemies()
		{
			screenshotType = ScreenshotTypes.Enemies;
			ScreenshotStart();
			yield return (object)new WaitForSeconds(2f);
			List<GameObject> source = (from x in EnemyDirector.instance.enemiesDifficulty1.Concat(EnemyDirector.instance.enemiesDifficulty2).Concat(EnemyDirector.instance.enemiesDifficulty3)
				where Object.op_Implicit((Object)(object)x) && !((Object)x).name.Contains("Enemy Group - ")
				select ((IEnumerable<GameObject>)x.spawnObjects).FirstOrDefault((Func<GameObject, bool>)((GameObject o) => !((Object)o).name.Contains("Director")))).ToList();
			yield return ((MonoBehaviour)this).StartCoroutine(TakeScreenshotsCoroutine((from x in source.Distinct()
				orderby ((Object)x).name
				select x).ToArray(), "Enemies", "Enemies"));
			ScreenshotEnd();
		}

		internal IEnumerator TakeScreenshotsOfItems()
		{
			screenshotType = ScreenshotTypes.Items;
			ScreenshotStart();
			yield return (object)new WaitForSeconds(2f);
			List<Item> source = (from x in Resources.FindObjectsOfTypeAll<Item>()
				where Object.op_Implicit((Object)(object)x) && Object.op_Implicit((Object)(object)x.prefab)
				select x).ToList();
			yield return ((MonoBehaviour)this).StartCoroutine(TakeScreenshotsCoroutine((from x in source
				orderby ((Object)x).name
				select x.prefab).Distinct().ToArray(), "Items", "Items"));
			ScreenshotEnd();
		}

		internal IEnumerator TakeScreenshotsOfModules()
		{
			screenshotType = ScreenshotTypes.Modules;
			ScreenshotStart();
			yield return (object)new WaitForSeconds(2f);
			List<Level> levels = (from x in Resources.FindObjectsOfTypeAll<Level>()
				where Object.op_Implicit((Object)(object)x) && ((Object)x).name != "Level - Lobby" && ((Object)x).name != "Level - Lobby Menu" && ((Object)x).name != "Level - Main Menu" && ((Object)x).name != "Level - Splash Screen"
				select x).ToList();
			yield return ((MonoBehaviour)this).StartCoroutine(TakeScreenshotsCoroutine((from x in (from x in levels.SelectMany((Level x) => x.StartRooms)
					where Object.op_Implicit((Object)(object)x)
					select x).Distinct()
				orderby ((Object)x).name
				select x).ToArray(), "StartRoom", "Modules"));
			yield return ((MonoBehaviour)this).StartCoroutine(TakeScreenshotsCoroutine((from x in (from x in levels.SelectMany((Level x) => x.ModulesNormal1.Concat(x.ModulesNormal2).Concat(x.ModulesNormal3))
					where Object.op_Implicit((Object)(object)x)
					select x).Distinct()
				orderby ((Object)x).name
				select x).ToArray(), "Normal", "Modules"));
			yield return ((MonoBehaviour)this).StartCoroutine(TakeScreenshotsCoroutine((from x in (from x in levels.SelectMany((Level x) => x.ModulesPassage1.Concat(x.ModulesPassage2).Concat(x.ModulesPassage3))
					where Object.op_Implicit((Object)(object)x)
					select x).Distinct()
				orderby ((Object)x).name
				select x).ToArray(), "Passage", "Modules"));
			yield return ((MonoBehaviour)this).StartCoroutine(TakeScreenshotsCoroutine((from x in (from x in levels.SelectMany((Level x) => x.ModulesDeadEnd1.Concat(x.ModulesDeadEnd2).Concat(x.ModulesDeadEnd3))
					where Object.op_Implicit((Object)(object)x)
					select x).Distinct()
				orderby ((Object)x).name
				select x).ToArray(), "DeadEnd", "Modules"));
			yield return ((MonoBehaviour)this).StartCoroutine(TakeScreenshotsCoroutine((from x in (from x in levels.SelectMany((Level x) => x.ModulesExtraction1.Concat(x.ModulesExtraction2).Concat(x.ModulesExtraction3))
					where Object.op_Implicit((Object)(object)x)
					select x).Distinct()
				orderby ((Object)x).name
				select x).ToArray(), "Extraction", "Modules"));
			ScreenshotEnd();
		}

		internal IEnumerator TakeScreenshotsOfValuables()
		{
			screenshotType = ScreenshotTypes.Valuables;
			ScreenshotStart();
			yield return (object)new WaitForSeconds(2f);
			List<ValuableObject> source = (from x in (from x in RunManager.instance.levels.SelectMany((Level x) => x.ValuablePresets.SelectMany((LevelValuables p) => p.tiny.Concat(p.small).Concat(p.medium).Concat(p.big)
						.Concat(p.wide)
						.Concat(p.tall)
						.Concat(p.veryTall)))
					select x.GetComponent<ValuableObject>()).Concat(from item in Resources.FindObjectsOfTypeAll<ValuableObject>()
					where ((Object)item).name.StartsWith("Enemy Valuable - ") || ((Object)item).name.StartsWith("Surplus Valuable - ")
					select item)
				where Object.op_Implicit((Object)(object)x) && Object.op_Implicit((Object)(object)((Component)x).gameObject)
				select x).ToList();
			yield return ((MonoBehaviour)this).StartCoroutine(TakeScreenshotsCoroutine((from x in source
				orderby ((Object)x).name
				select ((Component)x).gameObject).Distinct().ToArray(), "Valuables", "Valuables"));
			ScreenshotEnd();
		}

		private Bounds CalculateBounds(GameObject go, bool useColliders = false)
		{
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			if (useColliders)
			{
				Collider[] array = (from r in go.GetComponentsInChildren<Collider>(true)
					where r.enabled && ((Component)r).gameObject.activeInHierarchy && !r.isTrigger
					select r).ToArray();
				if (array.Length != 0)
				{
					Bounds bounds = array[0].bounds;
					for (int i = 1; i < array.Length; i++)
					{
						((Bounds)(ref bounds)).Encapsulate(array[i].bounds);
					}
					return bounds;
				}
			}
			Renderer[] array2 = (from r in go.GetComponentsInChildren<Renderer>(true)
				where r.enabled && ((Component)r).gameObject.activeInHierarchy
				select r).ToArray();
			if (array2.Length != 0)
			{
				Bounds bounds2 = array2[0].bounds;
				for (int j = 1; j < array2.Length; j++)
				{
					((Bounds)(ref bounds2)).Encapsulate(array2[j].bounds);
				}
				return bounds2;
			}
			PluginLoader.StaticLogger.LogWarning((object)("No renderers found for " + ((Object)go).name));
			return new Bounds(go.transform.position, Vector3.one);
		}

		private string GetObjectResourcePathForMP(string ssType, GameObject targetObject)
		{
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Expected I4, but got Unknown
			if (!SemiFunc.IsMultiplayer())
			{
				return ((Object)targetObject).name;
			}
			switch (ssType)
			{
			case "Enemies":
				return LevelGenerator.Instance.ResourceEnemies + "/" + ((Object)targetObject).name;
			case "Items":
				return "Items/" + ((Object)targetObject).name;
			case "Modules":
				return LevelGenerator.Instance.ResourceParent + "/" + LevelGenerator.Instance.Level.ResourcePath + "/" + LevelGenerator.Instance.ResourceModules + "/" + ((Object)targetObject).name;
			case "Valuables":
			{
				string text = "";
				ValuableObject component = targetObject.GetComponent<ValuableObject>();
				if (Object.op_Implicit((Object)(object)component))
				{
					Type volumeType = component.volumeType;
					text = (int)volumeType switch
					{
						0 => ValuableDirector.instance.tinyPath + "/", 
						1 => ValuableDirector.instance.smallPath + "/", 
						2 => ValuableDirector.instance.mediumPath + "/", 
						3 => ValuableDirector.instance.bigPath + "/", 
						4 => ValuableDirector.instance.widePath + "/", 
						5 => ValuableDirector.instance.tallPath + "/", 
						6 => ValuableDirector.instance.veryTallPath + "/", 
						_ => "", 
					};
					if (((Object)targetObject).name.StartsWith("Enemy Valuable - ") || ((Object)targetObject).name.StartsWith("Surplus Valuable - "))
					{
						text = "";
					}
				}
				return ValuableDirector.instance.resourcePath + text + ((Object)targetObject).name;
			}
			default:
				return null;
			}
		}

		private IEnumerator TakeScreenshotsCoroutine(GameObject[] modules, string category, string ssType)
		{
			if (!Directory.Exists(SavePath + "/" + ssType))
			{
				Directory.CreateDirectory(SavePath + "/" + ssType);
			}
			foreach (GameObject module in modules)
			{
				if (!Object.op_Implicit((Object)(object)module) || (ssType == "Modules" && ((Object)module).name.StartsWith("Start Room - Shop")))
				{
					continue;
				}
				string text = ((Object)module).name;
				if (ssType == "Enemies")
				{
					text = ((Object)module).name.Replace("Enemy - ", "");
				}
				else if (ssType == "Modules")
				{
					text = Regex.Replace(((Object)module).name, " - [0-9]+ - ", " - ");
				}
				string fileName = SavePath + "/" + ssType + "/" + text + ".png";
				if (File.Exists(fileName))
				{
					continue;
				}
				string objectResourcePathForMP = GetObjectResourcePathForMP(ssType, module);
				if (string.IsNullOrWhiteSpace(objectResourcePathForMP))
				{
					continue;
				}
				if (ssType == "Valuables" && ((Object)module).name.StartsWith("Surplus Valuable - "))
				{
					Time.timeScale = 0f;
				}
				moduleObject = ((GameManager.instance.gameMode != 0) ? PhotonNetwork.InstantiateRoomObject(objectResourcePathForMP, Vector3.zero, Quaternion.identity, (byte)0, (object[])null) : Object.Instantiate<GameObject>(module, Vector3.zero, Quaternion.identity));
				yield return null;
				bool useCollisionsForBounds = false;
				switch (ssType)
				{
				case "Enemies":
				{
					Enemy componentInChildren = moduleObject.GetComponentInChildren<Enemy>();
					if (componentInChildren != null)
					{
						componentInChildren.Freeze(7f);
					}
					if (((Object)module).name != "Enemy - Beamer" && ((Object)module).name != "Enemy - Slow Walker" && ((Object)module).name != "Enemy - Upscream")
					{
						useCollisionsForBounds = true;
					}
					if (((Object)module).name == "Enemy - Floater" || ((Object)module).name == "Enemy - Runner" || ((Object)module).name == "Enemy - Slow Walker" || ((Object)module).name == "Enemy - Tumbler")
					{
						yield return (object)new WaitForSeconds(1f);
					}
					else if (((Object)module).name == "Enemy - Hidden" || ((Object)module).name == "Enemy - Hunter")
					{
						yield return (object)new WaitForSeconds(5f);
					}
					break;
				}
				case "Items":
				{
					Rigidbody component3 = moduleObject.GetComponent<Rigidbody>();
					if (Object.op_Implicit((Object)(object)component3))
					{
						component3.useGravity = false;
						component3.velocity = Vector3.zero;
						component3.constraints = (RigidbodyConstraints)126;
					}
					PhysGrabObjectImpactDetector component4 = moduleObject.GetComponent<PhysGrabObjectImpactDetector>();
					if (Object.op_Implicit((Object)(object)component4) && !component4.particleDisable)
					{
						component4.particleDisable = true;
					}
					if (((Object)module).name == "Item Cart Cannon" || ((Object)module).name == "Item Cart Laser")
					{
						ItemCartCannonMain component5 = moduleObject.GetComponent<ItemCartCannonMain>();
						if (component5 != null)
						{
							ItemBattery battery = component5.battery;
							if (battery != null)
							{
								BatteryVisualLogic batteryVisualLogic = battery.batteryVisualLogic;
								if (batteryVisualLogic != null)
								{
									((Component)batteryVisualLogic).gameObject.SetActive(false);
								}
							}
						}
					}
					useCollisionsForBounds = true;
					if (((Object)module).name == "Item Melee Baseball Bat" || ((Object)module).name == "Item Melee Frying Pan")
					{
						yield return (object)new WaitForSeconds(1f);
					}
					break;
				}
				case "Modules":
				{
					PhysGrabObject[] array = Object.FindObjectsOfType<PhysGrabObject>();
					foreach (PhysGrabObject val in array)
					{
						if (!val.hasHinge)
						{
							val.DestroyPhysGrabObject();
						}
					}
					break;
				}
				case "Valuables":
				{
					Rigidbody component = moduleObject.GetComponent<Rigidbody>();
					if (Object.op_Implicit((Object)(object)component))
					{
						component.useGravity = false;
						component.velocity = Vector3.zero;
						component.constraints = (RigidbodyConstraints)126;
					}
					PhysGrabObjectImpactDetector component2 = moduleObject.GetComponent<PhysGrabObjectImpactDetector>();
					if (Object.op_Implicit((Object)(object)component2) && !component2.particleDisable)
					{
						component2.particleDisable = true;
					}
					if (((Object)module).name == "Valuable Gumball")
					{
						useCollisionsForBounds = true;
					}
					break;
				}
				}
				Bounds val2 = CalculateBounds(moduleObject, useCollisionsForBounds);
				float num = Mathf.Max(new float[3]
				{
					((Bounds)(ref val2)).size.x,
					((Bounds)(ref val2)).size.y,
					((Bounds)(ref val2)).size.z
				});
				ScreenshotCamera.orthographic = !((Object)module).name.StartsWith("Enemy Valuable - ");
				ScreenshotCamera.orthographicSize = num * 0.8f;
				Vector3 val3 = new Vector3(1f, 1f, -1f);
				Vector3 val4 = ((Vector3)(ref val3)).normalized;
				if (ssType == "Enemies")
				{
					val4 = Vector3.forward;
				}
				else if ((ssType == "Items" && ((Object)module).name.StartsWith("Item Upgrade ")) || ssType == "Valuables")
				{
					val3 = new Vector3(1f, 1f, 1f);
					val4 = ((Vector3)(ref val3)).normalized;
				}
				float num2 = 1f;
				if (ssType == "Items")
				{
					num2 = 0.75f;
				}
				float num3 = num * num2;
				((Component)ScreenshotCamera).transform.position = ((Bounds)(ref val2)).center + val4 * num3;
				((Component)ScreenshotCamera).transform.LookAt(((Bounds)(ref val2)).center);
				if (Object.op_Implicit((Object)(object)ScreenshotLight))
				{
					((Component)ScreenshotLight).transform.position = ((Bounds)(ref val2)).center + val4 * num3;
					((Component)ScreenshotLight).transform.LookAt(((Bounds)(ref val2)).center);
				}
				if (ssType != "Modules")
				{
					if (Object.op_Implicit((Object)(object)ScreenshotLight))
					{
						if (ssType == "Valuables" && (((Object)module).name == "Valuable Goblet" || ((Object)module).name == "Valuable GoldFish" || ((Object)module).name == "Valuable GoldTooth" || ((Object)module).name == "Valuable Piano" || ((Object)module).name == "Valuable SilverFish" || ((Object)module).name == "Valuable Trophy" || ((Object)module).name == "Valuable Wizard Griffin Statue" || ((Object)module).name == "Valuable Wizard Master Potion" || ((Object)module).name == "Valuable Wizard Sword"))
						{
							((Behaviour)ScreenshotLight).enabled = true;
						}
						else
						{
							((Behaviour)ScreenshotLight).enabled = false;
						}
					}
					if ((ssType == "Enemies" && ((Object)module).name == "Enemy - Gnome") || (ssType == "Items" && ((Object)module).name == "Item Duck Bucket"))
					{
						ambientLight = new Color(0.5f, 0.5f, 0.5f);
					}
					else
					{
						ambientLight = new Color(1f, 1f, 1f);
					}
					RenderSettings.ambientLight = ambientLight.Value;
				}
				yield return (object)new WaitForEndOfFrame();
				TakeScreenshot(fileName);
				PluginLoader.StaticLogger.LogDebug((object)("Screenshot saved: " + fileName));
				Object.Destroy((Object)(object)moduleObject);
				if (Time.timeScale == 0f)
				{
					Time.timeScale = 1f;
				}
			}
		}

		private void TakeScreenshot(string filePath)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Expected O, but got Unknown
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			renderTexture = new RenderTexture(1920, 1920, 32, (RenderTextureFormat)0);
			ScreenshotCamera.targetTexture = renderTexture;
			ScreenshotCamera.Render();
			RenderTexture.active = renderTexture;
			screenshot = new Texture2D(((Texture)renderTexture).width, ((Texture)renderTexture).height, (TextureFormat)4, false);
			screenshot.ReadPixels(new Rect(0f, 0f, (float)((Texture)renderTexture).width, (float)((Texture)renderTexture).height), 0, 0);
			screenshot.Apply();
			byte[] bytes = ImageConversion.EncodeToPNG(screenshot);
			File.WriteAllBytes(filePath, bytes);
			ScreenshotCamera.targetTexture = null;
			RenderTexture.active = null;
			Object.Destroy((Object)(object)renderTexture);
			Object.Destroy((Object)(object)screenshot);
		}

		private void LateUpdate()
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			if (isTakingScreenshots && ambientLight.HasValue)
			{
				RenderSettings.ambientLight = ambientLight.Value;
			}
		}
	}
	[BepInPlugin("uk.1a3.lobbyimprovements", "LobbyImprovements", "1.1.1")]
	internal class PluginLoader : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("uk.1a3.lobbyimprovements");

		private static bool initialized;

		internal static ConfigEntry<string> playerNamePrefixSelected;

		internal static ConfigEntry<bool> singleplayerLobbyMenu;

		internal static ConfigEntry<bool> saveDeleteEnabled;

		internal static ConfigEntry<bool> savePublicEnabled;

		internal static ConfigEntry<bool> testerOverlayEnabled;

		internal static ConfigEntry<bool> testerOverlayModule;

		internal static ConfigEntry<bool> moonPhaseUIEnabled;

		internal static ConfigEntry<bool> splashScreenUIEnabled;

		internal static ManualLogSource StaticLogger { get; private set; }

		internal static ConfigFile StaticConfig { get; private set; }

		private void Awake()
		{
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Expected O, but got Unknown
			if (initialized)
			{
				return;
			}
			initialized = true;
			StaticLogger = ((BaseUnityPlugin)this).Logger;
			StaticConfig = ((BaseUnityPlugin)this).Config;
			try
			{
				harmony.PatchAll(typeof(ChatCommands));
			}
			catch (Exception ex)
			{
				StaticLogger.LogError((object)("ChatCommands Patch Failed: " + ex));
			}
			try
			{
				harmony.PatchAll(typeof(PlayerNamePrefix));
			}
			catch (Exception ex2)
			{
				StaticLogger.LogError((object)("PlayerNamePrefix Patch Failed: " + ex2));
				if (playerNamePrefixSelected == null)
				{
					playerNamePrefixSelected = StaticConfig.Bind<string>("Name Prefix", "Selected", "none", new ConfigDescription("Which prefix would you like to use?", (AcceptableValueBase)null, Array.Empty<object>()));
					playerNamePrefixSelected.SettingChanged += delegate
					{
						PlayerNamePrefix.WorldSpaceUIParent_UpdatePlayerName(PlayerAvatar.instance);
						if (GameManager.Multiplayer())
						{
							PlayerNamePrefix.PhotonSetCustomProperty(PhotonNetwork.LocalPlayer, "playerNamePrefix", playerNamePrefixSelected.Value);
						}
					};
				}
			}
			saveDeleteEnabled = StaticConfig.Bind<bool>("Saves", "Deletion", true, "Should saves be automatically deleted when everyone dies?");
			savePublicEnabled = StaticConfig.Bind<bool>("Saves", "Public Lobbies", true, "Should public lobbies have save files?");
			try
			{
				harmony.PatchAll(typeof(PublicLobbySaves));
			}
			catch (Exception ex3)
			{
				StaticLogger.LogError((object)("PublicLobbySaves Patch Failed: " + ex3));
			}
			try
			{
				harmony.PatchAll(typeof(ServerListSearch));
			}
			catch (Exception ex4)
			{
				StaticLogger.LogError((object)("ServerListSearch Patch Failed: " + ex4));
			}
			singleplayerLobbyMenu = StaticConfig.Bind<bool>("Singleplayer", "Lobby Menu", false, "Should the lobby menu be enabled in singleplayer?");
			try
			{
				harmony.PatchAll(typeof(MenuPageLobbySP));
			}
			catch (Exception ex5)
			{
				StaticLogger.LogError((object)("MenuPageLobbySP Patch Failed: " + ex5));
			}
			testerOverlayEnabled = StaticConfig.Bind<bool>("Tester Overlay", "Enabled", false, "Should the tester overlay be shown?");
			testerOverlayEnabled.SettingChanged += delegate
			{
				SetupTesterOverlay(testerOverlayEnabled.Value);
			};
			testerOverlayModule = StaticConfig.Bind<bool>("Tester Overlay", "Show Module", true, "Should the name of the module you are in be shown?");
			SetupTesterOverlay(testerOverlayEnabled.Value);
			moonPhaseUIEnabled = StaticConfig.Bind<bool>("Fast Startup", "Moon Phase", true, "Should the moon phase animation be shown?");
			splashScreenUIEnabled = StaticConfig.Bind<bool>("Fast Startup", "Splash Screen", true, "Should the splash screen be shown?");
			try
			{
				harmony.PatchAll(typeof(FastStartup));
			}
			catch (Exception ex6)
			{
				StaticLogger.LogError((object)("FastStartup Patch Failed: " + ex6));
			}
			StaticLogger.LogInfo((object)"Patches Loaded");
		}

		private static void SetupTesterOverlay(bool _enabled)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			GameObject val = GameObject.Find("TesterOverlay");
			if (_enabled && (Object)(object)val == (Object)null && !Debug.isDebugBuild)
			{
				GameObject val2 = new GameObject("TesterOverlay")
				{
					hideFlags = (HideFlags)61
				};
				Object.DontDestroyOnLoad((Object)val2);
				val2.AddComponent<TesterOverlay>();
			}
			else if (!_enabled && (Object)(object)val != (Object)null)
			{
				Object.Destroy((Object)(object)val);
			}
		}
	}
	public class TesterOverlay : MonoBehaviour
	{
		private string text;

		private string moduleName;

		private void OnGUI()
		{
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_015b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Unknown result type (might be due to invalid IL or missing references)
			//IL_0169: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			//IL_0171: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			//IL_0177: Unknown result type (might be due to invalid IL or missing references)
			//IL_0186: Expected O, but got Unknown
			//IL_0187: Expected O, but got Unknown
			//IL_0188: Unknown result type (might be due to invalid IL or missing references)
			//IL_018d: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0193: Unknown result type (might be due to invalid IL or missing references)
			//IL_0194: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Expected O, but got Unknown
			//IL_01a4: Expected O, but got Unknown
			//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c7: Expected O, but got Unknown
			//IL_0210: Unknown result type (might be due to invalid IL or missing references)
			//IL_021c: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			if (string.IsNullOrEmpty(this.text))
			{
				if (!SteamClient.IsValid || !Object.op_Implicit((Object)(object)BuildManager.instance))
				{
					return;
				}
				this.text = $"{BuildManager.instance.version.title}\n{SteamClient.Name} ({SteamClient.SteamId})";
			}
			string text = this.text;
			if (PluginLoader.testerOverlayModule.Value && SemiFunc.RunIsLevel())
			{
				List<RoomVolume> currentRooms = PlayerAvatar.instance?.RoomVolumeCheck.CurrentRooms.Where((RoomVolume r) => Object.op_Implicit((Object)(object)r.Module)).ToList();
				List<RoomVolume> list = currentRooms;
				if (list != null && list.Any())
				{
					if (currentRooms.All((RoomVolume r) => (Object)(object)r.MapModule == (Object)(object)currentRooms[0].MapModule))
					{
						moduleName = ((Object)currentRooms[0].Module).name.Replace("(Clone)", "");
					}
					if (moduleName != null)
					{
						text = moduleName + "\n" + text;
					}
				}
				else
				{
					moduleName = null;
				}
			}
			else
			{
				moduleName = null;
			}
			GUIStyle val = new GUIStyle(GUI.skin.label)
			{
				fontSize = 13,
				fontStyle = (FontStyle)1,
				alignment = (TextAnchor)8,
				wordWrap = false,
				normal = new GUIStyleState
				{
					textColor = Color.white
				}
			};
			GUIStyle val2 = new GUIStyle(val)
			{
				normal = new GUIStyleState
				{
					textColor = Color.black
				}
			};
			float num = 400f;
			float num2 = (float)Screen.width - num - 4f;
			float num3 = val.CalcHeight(new GUIContent(text), num);
			float num4 = (float)Screen.height - num3 - 20f;
			Rect val3 = default(Rect);
			((Rect)(ref val3))..ctor(num2, num4, num, num3);
			GUI.Label(new Rect(((Rect)(ref val3)).x + 1f, ((Rect)(ref val3)).y + 1f, ((Rect)(ref val3)).width, ((Rect)(ref val3)).height), text, val2);
			GUI.Label(val3, text, val);
		}
	}
	internal static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "uk.1a3.lobbyimprovements";

		public const string PLUGIN_NAME = "LobbyImprovements";

		public const string PLUGIN_VERSION = "1.1.1";
	}
}
namespace LobbyImprovements.Patches
{
	[HarmonyPatch]
	public class ChatCommands
	{
		internal static string defaultTeamName;

		public static LevelPoint LevelPointsGetClosestToLocalPlayer()
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			PlayerAvatar val = ((!SemiFunc.IsSpectating() || !Object.op_Implicit((Object)(object)SpectateCamera.instance.player)) ? PlayerAvatar.instance : SpectateCamera.instance.player);
			if ((Object)(object)val != (Object)null)
			{
				List<LevelPoint> list = SemiFunc.LevelPointsGetAll();
				float num = 999f;
				LevelPoint result = null;
				Vector3 position = ((Component)val).transform.position;
				{
					foreach (LevelPoint item in list)
					{
						float num2 = Vector3.Distance(position, ((Component)item).transform.position);
						if (num2 < num)
						{
							num = num2;
							result = item;
						}
					}
					return result;
				}
			}
			return SemiFunc.LevelPointsGetClosestToPlayer();
		}

		private static bool ExecuteCommand(string _command)
		{
			//IL_0bd7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0bdc: Unknown result type (might be due to invalid IL or missing references)
			//IL_041c: Unknown result type (might be due to invalid IL or missing references)
			//IL_042d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0444: Unknown result type (might be due to invalid IL or missing references)
			//IL_0492: Unknown result type (might be due to invalid IL or missing references)
			//IL_049b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0466: Unknown result type (might be due to invalid IL or missing references)
			//IL_046f: Unknown result type (might be due to invalid IL or missing references)
			//IL_029d: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_026a: Unknown result type (might be due to invalid IL or missing references)
			//IL_026f: Unknown result type (might be due to invalid IL or missing references)
			//IL_05a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_05b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_05b6: Invalid comparison between Unknown and I4
			//IL_0980: Unknown result type (might be due to invalid IL or missing references)
			//IL_0991: Unknown result type (might be due to invalid IL or missing references)
			//IL_09a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_09b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_09be: Unknown result type (might be due to invalid IL or missing references)
			//IL_09c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_09e3: Expected I4, but got Unknown
			//IL_02de: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b0b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b14: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ade: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ae7: Unknown result type (might be due to invalid IL or missing references)
			string[] array = _command.Split(' ');
			string text = ((array.Length != 0) ? array[0].ToLower() : "");
			string[] value = ((array.Length > 1) ? array[1..] : Array.Empty<string>());
			switch (text)
			{
			case "/enemy":
			{
				if (!SemiFunc.IsMasterClientOrSingleplayer())
				{
					break;
				}
				string enemyName = string.Join(' ', value).ToLower();
				List<EnemySetup> source3 = (from x in EnemyDirector.instance.enemiesDifficulty1.Concat(EnemyDirector.instance.enemiesDifficulty2).Concat(EnemyDirector.instance.enemiesDifficulty3)
					where Object.op_Implicit((Object)(object)x) && !((Object)x).name.Contains("Enemy Group - ")
					select x).ToList();
				EnemySetup val4 = ((IEnumerable<EnemySetup>)source3).FirstOrDefault((Func<EnemySetup, bool>)((EnemySetup x) => Regex.Replace(((Object)x).name, "^Enemy - ", "").ToLower() == enemyName));
				if ((Object)(object)val4 != (Object)null)
				{
					EnemyDirector.instance.debugSpawnClose = true;
					EnemyDirector.instance.debugNoSpawnedPause = true;
					EnemyDirector.instance.debugNoSpawnIdlePause = true;
					EnemyDirector.instance.debugEnemyEnableTime = 999f;
					EnemyDirector.instance.debugEnemyDisableTime = 3f;
					LevelPoint val5 = LevelPointsGetClosestToLocalPlayer();
					foreach (GameObject spawnObject in val4.spawnObjects)
					{
						GameObject val6 = ((GameManager.instance.gameMode != 0) ? PhotonNetwork.InstantiateRoomObject(LevelGenerator.Instance.ResourceEnemies + "/" + ((Object)spawnObject).name, ((Component)val5).transform.position, Quaternion.identity, (byte)0, (object[])null) : Object.Instantiate<GameObject>(spawnObject, ((Component)val5).transform.position, Quaternion.identity));
						EnemyParent component = val6.GetComponent<EnemyParent>();
						if (Object.op_Implicit((Object)(object)component))
						{
							component.SetupDone = true;
							Enemy componentInChildren = val6.GetComponentInChildren<Enemy>();
							if (componentInChildren != null)
							{
								componentInChildren.EnemyTeleported(((Component)val5).transform.position);
							}
							component.firstSpawnPointUsed = true;
						}
					}
					PlayerAvatar.instance.ChatMessageSpeak("Spawned Enemy", PlayerAvatar.instance.isCrouching);
					return true;
				}
				PluginLoader.StaticLogger.LogInfo((object)("Available Enemies: " + string.Join(", ", from x in source3
					select Regex.Replace(((Object)x).name, "^Enemy - ", "").ToLower() into x
					orderby x
					select x)));
				break;
			}
			case "/item":
			{
				if (!SemiFunc.IsMasterClientOrSingleplayer())
				{
					break;
				}
				string itemName2 = string.Join(' ', value).ToLower();
				List<Item> source = (from x in Resources.FindObjectsOfTypeAll<Item>()
					where Object.op_Implicit((Object)(object)x)
					select x).ToList();
				Item val = ((IEnumerable<Item>)source).FirstOrDefault((Func<Item, bool>)((Item x) => Regex.Replace(((Object)x).name, "^Item ", "").ToLower() == itemName2));
				if ((Object)(object)val != (Object)null)
				{
					LevelPoint val2 = LevelPointsGetClosestToLocalPlayer();
					Vector3 val3 = default(Vector3);
					((Vector3)(ref val3))..ctor(((Component)val2).transform.position.x, ((Component)val2).transform.position.y + 1f, ((Component)val2).transform.position.z);
					if (GameManager.instance.gameMode == 0)
					{
						Object.Instantiate<GameObject>(val.prefab, val3, ((Component)val2).transform.rotation);
					}
					else
					{
						PhotonNetwork.InstantiateRoomObject("Items/" + ((Object)val.prefab).name, val3, ((Component)val2).transform.rotation, (byte)0, (object[])null);
					}
					PlayerAvatar.instance.ChatMessageSpeak("Spawned Item", PlayerAvatar.instance.isCrouching);
					return true;
				}
				PluginLoader.StaticLogger.LogInfo((object)("Available Items: " + string.Join(", ", from x in source
					select Regex.Replace(((Object)x).name, "^Item ", "").ToLower() into x
					orderby x
					select x)));
				break;
			}
			case "/setcash":
			{
				if (SemiFunc.IsMasterClientOrSingleplayer() && int.TryParse(string.Join(' ', value).ToLower(), out var result))
				{
					SemiFunc.StatSetRunCurrency(result);
					if (SemiFunc.RunIsShop())
					{
						RunManager.instance.ChangeLevel(false, false, (ChangeLevelType)5);
					}
					else if (SemiFunc.RunIsLevel() && (int)(RoundDirector.instance?.extractionPointCurrent?.currentState).GetValueOrDefault() > 1)
					{
						RunManager.instance.ChangeLevel(false, false, (ChangeLevelType)0);
					}
					else
					{
						PlayerAvatar.instance.ChatMessageSpeak("Updated Cash Amount", PlayerAvatar.instance.isCrouching);
					}
					return true;
				}
				break;
			}
			case "/setlevel":
			{
				if (SemiFunc.IsMasterClientOrSingleplayer() && int.TryParse(string.Join(' ', value).ToLower(), out var result2) && result2 > 0)
				{
					RunManager.instance.levelsCompleted = result2 - 1;
					SemiFunc.StatSetRunLevel(RunManager.instance.levelsCompleted);
					if (SemiFunc.RunIsShop())
					{
						RunManager.instance.ChangeLevel(false, false, (ChangeLevelType)5);
					}
					else if (SemiFunc.RunIsLevel())
					{
						RunManager.instance.ChangeLevel(false, false, (ChangeLevelType)0);
					}
					else
					{
						PlayerAvatar.instance.ChatMessageSpeak("Updated Level Number", PlayerAvatar.instance.isCrouching);
					}
					return true;
				}
				break;
			}
			case "/setname":
			{
				if (!SemiFunc.IsMasterClientOrSingleplayer() || string.IsNullOrWhiteSpace(StatsManager.instance.saveFileCurrent))
				{
					break;
				}
				string text2 = string.Join(' ', value).Trim();
				if (!(text2 == StatsManager.instance.teamName))
				{
					if (string.IsNullOrWhiteSpace(text2))
					{
						text2 = defaultTeamName ?? "R.E.P.O.";
					}
					StatsManager.instance.teamName = text2;
					SemiFunc.SaveFileSave();
					PluginLoader.StaticLogger.LogInfo((object)("Updated name of " + StatsManager.instance.saveFileCurrent + " to " + StatsManager.instance.teamName));
					PlayerAvatar.instance.ChatMessageSpeak("Renamed Save File", PlayerAvatar.instance.isCrouching);
					return true;
				}
				break;
			}
			case "/setscene":
				if (SemiFunc.IsMasterClientOrSingleplayer())
				{
					string levelName = string.Join(' ', value).ToLower();
					if (levelName == "recording")
					{
						RunManager.instance.ChangeLevel(false, false, (ChangeLevelType)6);
						return true;
					}
					if (levelName == "shop")
					{
						RunManager.instance.ChangeLevel(false, false, (ChangeLevelType)5);
						return true;
					}
					if (levelName == "menu")
					{
						RunManager.instance.ChangeLevel(false, false, (ChangeLevelType)3);
						return true;
					}
					if (levelName == "random")
					{
						RunManager.instance.ChangeLevel(false, false, (ChangeLevelType)1);
						return true;
					}
					List<Level> source2 = (from x in Resources.FindObjectsOfTypeAll<Level>()
						where Object.op_Implicit((Object)(object)x) && ((Object)x).name != "Level - Main Menu" && ((Object)x).name != "Level - Splash Screen" && ((Object)x).name != "Level - Tutorial"
						select x).ToList();
					RunManager.instance.debugLevel = ((IEnumerable<Level>)source2).FirstOrDefault((Func<Level, bool>)((Level x) => Regex.Replace(((Object)x).name, "^Level - ", "").ToLower() == levelName));
					if ((Object)(object)RunManager.instance.debugLevel != (Object)null)
					{
						RunManager.instance.ChangeLevel(false, false, (ChangeLevelType)0);
						RunManager.instance.debugLevel = null;
						return true;
					}
					PluginLoader.StaticLogger.LogInfo((object)("Available Levels: " + string.Join(", ", from x in source2.Select((Level x) => Regex.Replace(((Object)x).name, "^Level - ", "").ToLower()).Concat(new <>z__ReadOnlySingleElementList<string>("random"))
						orderby x
						select x)));
				}
				break;
			case "/valuable":
			{
				if (!SemiFunc.IsMasterClientOrSingleplayer())
				{
					break;
				}
				string itemName = string.Join(' ', value).ToLower();
				List<ValuableObject> source4 = Resources.FindObjectsOfTypeAll<Level>().SelectMany((Level l) => from x in l.ValuablePresets.SelectMany((LevelValuables p) => p.tiny.Concat(p.small).Concat(p.medium).Concat(p.big)
						.Concat(p.wide)
						.Concat(p.tall)
						.Concat(p.veryTall))
					select x.GetComponent<ValuableObject>() into x
					where Object.op_Implicit((Object)(object)x)
					select x).Concat(from x in Resources.FindObjectsOfTypeAll<ValuableObject>()
					where ((Object)x).name.StartsWith("Enemy Valuable - ") || ((Object)x).name.StartsWith("Surplus Valuable - ")
					select x)
					.ToList();
				ValuableObject val7 = ((IEnumerable<ValuableObject>)source4).FirstOrDefault((Func<ValuableObject, bool>)((ValuableObject x) => Regex.Replace(((Object)x).name, "^Valuable ", "").ToLower() == itemName));
				if ((Object)(object)val7 != (Object)null)
				{
					LevelPoint val8 = LevelPointsGetClosestToLocalPlayer();
					Vector3 val9 = default(Vector3);
					((Vector3)(ref val9))..ctor(((Component)val8).transform.position.x, ((Component)val8).transform.position.y + 1f, ((Component)val8).transform.position.z);
					Type volumeType = val7.volumeType;
					string text3 = (int)volumeType switch
					{
						0 => ValuableDirector.instance.tinyPath + "/", 
						1 => ValuableDirector.instance.smallPath + "/", 
						2 => ValuableDirector.instance.mediumPath + "/", 
						3 => ValuableDirector.instance.bigPath + "/", 
						4 => ValuableDirector.instance.widePath + "/", 
						5 => ValuableDirector.instance.tallPath + "/", 
						6 => ValuableDirector.instance.veryTallPath + "/", 
						_ => "", 
					};
					if (((Object)val7).name.StartsWith("Enemy Valuable - ") || ((Object)val7).name.StartsWith("Surplus Valuable - "))
					{
						text3 = "";
					}
					((GameManager.instance.gameMode != 0) ? PhotonNetwork.InstantiateRoomObject(ValuableDirector.instance.resourcePath + text3 + ((Object)val7).name, val9, ((Component)val8).transform.rotation, (byte)0, (object[])null) : Object.Instantiate<GameObject>(((Component)val7).gameObject, val9, ((Component)val8).transform.rotation)).GetComponent<ValuableObject>().DollarValueSetLogic();
					PlayerAvatar.instance.ChatMessageSpeak("Spawned Valuable", PlayerAvatar.instance.isCrouching);
					return true;
				}
				PluginLoader.StaticLogger.LogInfo((object)("Available Valuables: " + string.Join(", ", from x in source4
					select Regex.Replace(((Object)x).name, "( |^)Valuable( |$)", "", RegexOptions.IgnoreCase).ToLower() into x
					orderby x
					select x)));
				break;
			}
			case "/ss":
				if (!SemiFunc.IsMasterClientOrSingleplayer() || !SemiFunc.RunIsRecording())
				{
					break;
				}
				if (!Object.op_Implicit((Object)(object)ObjectScreenshotTaker.instance))
				{
					new GameObject("ObjectScreenshotTaker")
					{
						hideFlags = (HideFlags)61
					}.AddComponent<ObjectScreenshotTaker>();
				}
				switch (string.Join(' ', value).ToLower())
				{
				case "enemies":
					if (!ObjectScreenshotTaker.instance.isTakingScreenshots)
					{
						((MonoBehaviour)ObjectScreenshotTaker.instance).StartCoroutine(ObjectScreenshotTaker.instance.TakeScreenshotsOfEnemies());
						PlayerAvatar.instance.ChatMessageSpeak("Starting Enemy Screenshots", PlayerAvatar.instance.isCrouching);
						return true;
					}
					break;
				case "items":
					if (!ObjectScreenshotTaker.instance.isTakingScreenshots)
					{
						((MonoBehaviour)ObjectScreenshotTaker.instance).StartCoroutine(ObjectScreenshotTaker.instance.TakeScreenshotsOfItems());
						PlayerAvatar.instance.ChatMessageSpeak("Starting Item Screenshots", PlayerAvatar.instance.isCrouching);
						return true;
					}
					break;
				case "modules":
					if (!ObjectScreenshotTaker.instance.isTakingScreenshots)
					{
						((MonoBehaviour)ObjectScreenshotTaker.instance).StartCoroutine(ObjectScreenshotTaker.instance.TakeScreenshotsOfModules());
						PlayerAvatar.instance.ChatMessageSpeak("Starting Module Screenshots", PlayerAvatar.instance.isCrouching);
						return true;
					}
					break;
				case "valuables":
					if (!ObjectScreenshotTaker.instance.isTakingScreenshots)
					{
						((MonoBehaviour)ObjectScreenshotTaker.instance).StartCoroutine(ObjectScreenshotTaker.instance.TakeScreenshotsOfValuables());
						PlayerAvatar.instance.ChatMessageSpeak("Starting Valuable Screenshots", PlayerAvatar.instance.isCrouching);
						return true;
					}
					break;
				}
				break;
			}
			return false;
		}

		[HarmonyPatch(typeof(PlayerAvatar), "ChatMessageSend")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool PlayerAvatar_ChatMessageSend(string _message)
		{
			return !ExecuteCommand(_message);
		}

		[HarmonyPatch(typeof(ChatManager), "Update")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool ChatManager_Update(ChatManager __instance)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Invalid comparison between Unknown and I4
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Expected I4, but got Unknown
			//IL_017c: Unknown result type (might be due to invalid IL or missing references)
			if ((int)__instance.chatState == 1 && Input.GetKey((KeyCode)306) && Input.GetKeyDown((KeyCode)118))
			{
				string text = __instance.chatMessage + GUIUtility.systemCopyBuffer;
				__instance.chatMessage = text.Substring(0, Math.Min(text.Length, 50));
				((TMP_Text)__instance.chatText).text = __instance.chatMessage;
				((SemiUI)ChatUI.instance).SemiUITextFlashColor(Color.cyan, 0.2f);
				((SemiUI)ChatUI.instance).SemiUISpringShakeY(2f, 5f, 0.2f);
				MenuManager.instance.MenuEffectClick((MenuClickEffectType)4, (MenuPage)null, 1f, 0.2f, true);
			}
			if (SemiFunc.IsMultiplayer())
			{
				return true;
			}
			__instance.PossessionActive();
			if (Object.op_Implicit((Object)(object)__instance.playerAvatar) && __instance.playerAvatar.isDisabled && (__instance.possessBatchQueue.Count > 0 || __instance.currentBatch != null))
			{
				__instance.InterruptCurrentPossessBatch();
			}
			if (SemiFunc.IsMainMenu())
			{
				((SemiUI)ChatUI.instance).Hide();
				return false;
			}
			if (!LevelGenerator.Instance.Generated)
			{
				__instance.NewLevelResets();
				return false;
			}
			__instance.ImportantFetches();
			__instance.PossessChatCustomLogic();
			if (!__instance.textMeshFetched || !__instance.localPlayerAvatarFetched)
			{
				return false;
			}
			ChatState chatState = __instance.chatState;
			switch ((int)chatState)
			{
			case 0:
				__instance.StateInactive();
				break;
			case 1:
				__instance.StateActive();
				break;
			case 2:
				__instance.StatePossessed();
				break;
			case 3:
				__instance.StateSend();
				break;
			}
			__instance.PossessChatCustomLogic();
			if (SemiFunc.IsMainMenu())
			{
				if ((int)__instance.chatState != 0)
				{
					__instance.StateSet((ChatState)0);
				}
				__instance.chatActive = false;
				return false;
			}
			if (__instance.spamTimer > 0f)
			{
				__instance.spamTimer -= Time.deltaTime;
			}
			if (SemiFunc.FPSImpulse15() && __instance.betrayalActive && PlayerController.instance.playerAvatarScript.RoomVolumeCheck.inTruck)
			{
				__instance.PossessCancelSelfDestruction();
			}
			return false;
		}

		[HarmonyPatch(typeof(StatsManager), "Awake")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void StatsManager_Awake(StatsManager __instance)
		{
			if (defaultTeamName == null)
			{
				defaultTeamName = __instance.teamName;
			}
		}

		[HarmonyPatch(typeof(StatsManager), "ResetAllStats")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void StatsManager_ResetAllStats(StatsManager __instance)
		{
			if (defaultTeamName != null)
			{
				__instance.teamName = defaultTeamName;
			}
		}
	}
	[HarmonyPatch]
	public class FastStartup
	{
		[HarmonyPatch(typeof(MoonUI), "Check")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void MoonUI_Check(MoonUI __instance)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Invalid comparison between Unknown and I4
			if (!PluginLoader.moonPhaseUIEnabled.Value && (int)__instance.state > 0)
			{
				__instance.skip = true;
				__instance.SetState((State)8);
			}
		}

		[HarmonyPatch(typeof(RunManager), "Awake")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static void RunManager_Awake(RunManager __instance)
		{
			if (!PluginLoader.splashScreenUIEnabled.Value)
			{
				__instance.levelCurrent = __instance.levelMainMenu;
			}
		}
	}
	[HarmonyPatch]
	public class MenuPageLobbySP
	{
		[HarmonyPatch(typeof(DataDirector), "SaveDeleteCheck")]
		[HarmonyPrefix]
		[HarmonyPriority(800)]
		private static bool DataDirector_SaveDeleteCheck()
		{
			return PluginLoader.saveDeleteEnabled.Value;
		}

		[HarmonyPatch(typeof(RunManager), "ChangeLevel")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static void RunManager_ChangeLevel_Prefix(RunManager __instance, bool _completedLevel, bool _levelFailed, ChangeLevelType _changeLevelType = 0)
		{
			if (PluginLoader.singleplayerLobbyMenu.Value && !SemiFunc.IsMultiplayer() && (SemiFunc.MenuLevel() || SemiFunc.IsMasterClientOrSingleplayer()) && !__instance.restarting && _levelFailed && (Object)(object)__instance.levelCurrent == (Object)(object)__instance.levelArena)
			{
				__instance.debugLevel = __instance.levelLobbyMenu;
				PluginLoader.StaticLogger.LogInfo((object)"Setting debug level");
			}
		}

		[HarmonyPatch(typeof(RunManager), "ChangeLevel")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void RunManager_ChangeLevel_Postfix(RunManager __instance, bool _completedLevel, bool _levelFailed, ChangeLevelType _changeLevelType = 0)
		{
			if (!SemiFunc.IsMultiplayer() && __instance.gameOver && (Object)(object)__instance.debugLevel == (Object)(object)__instance.levelLobbyMenu)
			{
				__instance.debugLevel = null;
				PluginLoader.StaticLogger.LogInfo((object)"Resetting debug level");
			}
		}

		[HarmonyPatch(typeof(SemiFunc), "MenuActionSingleplayerGame")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool SemiFunc_MenuActionSingleplayerGame(string saveFileName)
		{
			if (!PluginLoader.singleplayerLobbyMenu.Value)
			{
				return true;
			}
			RunManager.instance.ResetProgress();
			GameManager.instance.SetConnectRandom(false);
			if (saveFileName != null)
			{
				PluginLoader.StaticLogger.LogInfo((object)"Loading save");
				SemiFunc.SaveFileLoad(saveFileName);
			}
			else
			{
				SemiFunc.SaveFileCreate();
			}
			RunManager.instance.ChangeLevel(true, false, (ChangeLevelType)3);
			return false;
		}

		[HarmonyPatch(typeof(MenuPageLobby), "Awake")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool MenuPageLobby_Awake(MenuPageLobby __instance)
		{
			if (SemiFunc.IsMultiplayer())
			{
				return true;
			}
			MenuPageLobby.instance = __instance;
			__instance.menuPage = ((Component)__instance).GetComponent<MenuPage>();
			TextMeshProUGUI roomNameText = __instance.roomNameText;
			string cloudRegion = PhotonNetwork.CloudRegion;
			Room currentRoom = PhotonNetwork.CurrentRoom;
			((TMP_Text)roomNameText).text = cloudRegion + " " + ((currentRoom != null) ? currentRoom.Name : null);
			((TMP_Text)__instance.chatPromptText).text = InputManager.instance.InputDisplayReplaceTags("Press [chat] to use commands");
			return false;
		}

		[HarmonyPatch(typeof(MenuPageLobby), "Start")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool MenuPageLobby_Start(MenuPageLobby __instance)
		{
			if (SemiFunc.IsMultiplayer())
			{
				return true;
			}
			((Component)__instance.inviteButton).gameObject.SetActive(false);
			return false;
		}

		[HarmonyPatch(typeof(MenuPageLobby), "ButtonStart")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool MenuPageLobby_ButtonStart(MenuPageLobby __instance)
		{
			if (SemiFunc.IsMultiplayer() || __instance.joiningPlayer)
			{
				return true;
			}
			SteamManager.instance.LockLobby();
			DataDirector.instance.RunsPlayedAdd();
			if (RunManager.instance.loadLevel == 0)
			{
				RunManager.instance.ChangeLevel(true, false, (ChangeLevelType)1);
			}
			else
			{
				RunManager.instance.ChangeLevel(true, false, (ChangeLevelType)5);
			}
			return false;
		}
	}
	[HarmonyPatch]
	public class PlayerNamePrefix
	{
		private static string playerPrefixUrl = "https://api.1a3.uk/srv1/repo/prefixes.json";

		private static bool fetchedLocalPlayer = false;

		private static Dictionary<string, List<string>> playerPrefixData = new Dictionary<string, List<string>>();

		private static IEnumerator GetPlayerNamePrefixes(string[] steamIds, string logType)
		{
			steamIds = (from x in steamIds
				where Regex.IsMatch(x, "^76[0-9]{15}$")
				orderby x
				select x).ToArray();
			string[] source = steamIds;
			SteamId steamId = SteamClient.SteamId;
			bool includesLocalPlayer = source.Contains<string>(((object)(SteamId)(ref steamId)).ToString());
			string text = playerPrefixUrl ?? "";
			if (steamIds.Length != 0)
			{
				text = text + "?" + string.Join("&", steamIds.Select((string id) => "id=" + id));
			}
			UnityWebRequest www = UnityWebRequest.Get(text);
			yield return www.SendWebRequest();
			AcceptableValueList<string> val = null;
			if ((int)www.result == 1)
			{
				try
				{
					Dictionary<string, List<string>> dictionary = JsonConvert.DeserializeObject<Dictionary<string, List<string>>>(www.downloadHandler.text);
					if (steamIds.Length != 0)
					{
						string[] array = steamIds;
						foreach (string text2 in array)
						{
							if (dictionary.TryGetValue(text2, out var value))
							{
								playerPrefixData[text2] = value;
								PluginLoader.StaticLogger.LogDebug((object)string.Format("[GetPlayerNamePrefixes | {0}] {1} has {2} prefixes: {3}", logType, text2, value.Count, string.Join(", ", value)));
							}
							else
							{
								playerPrefixData.Remove(text2);
								PluginLoader.StaticLogger.LogDebug((object)("[GetPlayerNamePrefixes | " + logType + "] " + text2 + " has 0 prefixes"));
							}
						}
					}
					else
					{
						steamId = SteamClient.SteamId;
						if (dictionary.ContainsKey(((object)(SteamId)(ref steamId)).ToString()))
						{
							includesLocalPlayer = true;
						}
						playerPrefixData = dictionary;
						foreach (KeyValuePair<string, List<string>> item in dictionary)
						{
							PluginLoader.StaticLogger.LogDebug((object)string.Format("[GetPlayerNamePrefixes | {0}] {1} has {2} prefixes: {3}", logType, item.Key, item.Value.Count, string.Join(", ", item.Value)));
						}
					}
					if (includesLocalPlayer)
					{
						steamId = SteamClient.SteamId;
						val = new AcceptableValueList<string>(GetPrefixDataForSteamId(((object)(SteamId)(ref steamId)).ToString()).Prepend("none").ToArray());
					}
				}
				catch (JsonException val2)
				{
					JsonException val3 = val2;
					PluginLoader.StaticLogger.LogWarning((object)("[GetPlayerNamePrefixes | " + logType + "] Failed to parse prefixes: " + ((Exception)(object)val3).Message));
				}
			}
			else
			{
				PluginLoader.StaticLogger.LogWarning((object)("[GetPlayerNamePrefixes | " + logType + "] Failed to fetch prefixes: " + www.error));
			}
			if (!includesLocalPlayer)
			{
				yield break;
			}
			fetchedLocalPlayer = true;
			PluginLoader.playerNamePrefixSelected = PluginLoader.StaticConfig.Bind<string>("Name Prefix", "Selected", "none", new ConfigDescription("Which prefix would you like to use?", (AcceptableValueBase)(object)val, Array.Empty<object>()));
			PluginLoader.playerNamePrefixSelected.SettingChanged += delegate
			{
				WorldSpaceUIParent_UpdatePlayerName(PlayerAvatar.instance);
				if (GameManager.Multiplayer())
				{
					PhotonSetCustomProperty(PhotonNetwork.LocalPlayer, "playerNamePrefix", PluginLoader.playerNamePrefixSelected?.Value);
				}
			};
		}

		public static List<string> GetPrefixDataForSteamId(string steamId)
		{
			if (playerPrefixData.TryGetValue(steamId, out var value))
			{
				return value;
			}
			return new List<string>();
		}

		public static string GetPrefixStringForPlayer(PlayerAvatar playerAvatar)
		{
			if (!Object.op_Implicit((Object)(object)playerAvatar))
			{
				return null;
			}
			string text = "";
			string text2 = "";
			string text3 = null;
			if (playerAvatar.isLocal)
			{
				text3 = PluginLoader.playerNamePrefixSelected?.Value;
			}
			else if (((Dictionary<object, object>)(object)playerAvatar.photonView.Owner.CustomProperties).ContainsKey((object)"playerNamePrefix"))
			{
				text3 = (string)playerAvatar.photonView.Owner.CustomProperties[(object)"playerNamePrefix"];
			}
			List<string> prefixDataForSteamId = GetPrefixDataForSteamId(playerAvatar.steamID);
			if (prefixDataForSteamId.Contains("developer") && text3 == "developer")
			{
				text = "<color=#ff0062>[DEV]</color> ";
			}
			else if (prefixDataForSteamId.Contains("tester") && text3 == "tester")
			{
				text = "<color=#ff8b00>[TESTER]</color> ";
			}
			if (!string.IsNullOrWhiteSpace(text))
			{
				return text + Regex.Replace(playerAvatar.playerName ?? "", "<.*?>", string.Empty) + text2;
			}
			return null;
		}

		public static void PhotonSetCustomProperty(Player photonPlayer, object key, object value)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			Hashtable customProperties = PhotonNetwork.LocalPlayer.CustomProperties;
			Hashtable val = new Hashtable();
			DictionaryEntryEnumerator enumerator = customProperties.GetEnumerator();
			try
			{
				while (((DictionaryEntryEnumerator)(ref enumerator)).MoveNext())
				{
					DictionaryEntry current = ((DictionaryEntryEnumerator)(ref enumerator)).Current;
					val[current.Key] = current.Value;
				}
			}
			finally
			{
				((IDisposable)(DictionaryEntryEnumerator)(ref enumerator)).Dispose();
			}
			val[key] = value;
			photonPlayer.SetCustomProperties(val, (Hashtable)null, (WebFlags)null);
		}

		public static void WorldSpaceUIParent_UpdatePlayerName(PlayerAvatar _player)
		{
			if (Object.op_Implicit((Object)(object)_player?.worldSpaceUIPlayerName))
			{
				string prefixStringForPlayer = GetPrefixStringForPlayer(_player);
				if (!string.IsNullOrWhiteSpace(prefixStringForPlayer))
				{
					((TMP_Text)_player.worldSpaceUIPlayerName.text).richText = true;
					((TMP_Text)_player.worldSpaceUIPlayerName.text).text = prefixStringForPlayer;
				}
				else
				{
					((TMP_Text)_player.worldSpaceUIPlayerName.text).richText = false;
					((TMP_Text)_player.worldSpaceUIPlayerName.text).text = _player.playerName;
				}
			}
		}

		[HarmonyPatch(typeof(SteamManager), "Awake")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		internal static void SteamManager_Awake(SteamManager __instance)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			if (SteamClient.IsValid && !fetchedLocalPlayer)
			{
				string[] array = new string[1];
				SteamId steamId = SteamClient.SteamId;
				array[0] = ((object)(SteamId)(ref steamId)).ToString();
				string[] array2 = array;
				if (array2.Length != 0)
				{
					((MonoBehaviour)__instance).StartCoroutine(GetPlayerNamePrefixes(array2, "SteamManager_Awake"));
				}
			}
		}

		[HarmonyPatch(typeof(SteamManager), "OnLobbyEntered")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		internal static void SteamManager_OnLobbyEntered(SteamManager __instance, Lobby _lobby)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			SteamId id = ((Lobby)(ref _lobby)).Id;
			SteamFriends.SetRichPresence("steam_player_group", ((object)(SteamId)(ref id)).ToString());
			SteamFriends.SetRichPresence("steam_player_group_size", ((Lobby)(ref _lobby)).MemberCount.ToString());
			string[] array = ((Lobby)(ref _lobby)).Members.Select((Friend x) => ((object)(SteamId)(ref x.Id)).ToString()).Where(delegate(string x)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				//IL_0006: Unknown result type (might be due to invalid IL or missing references)
				SteamId steamId = SteamClient.SteamId;
				return x != ((object)(SteamId)(ref steamId)).ToString();
			}).ToArray();
			if (array.Length != 0)
			{
				((MonoBehaviour)__instance).StartCoroutine(GetPlayerNamePrefixes(array, "SteamManager_OnLobbyEntered"));
			}
		}

		[HarmonyPatch(typeof(SteamManager), "OnLobbyMemberJoined")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		internal static void SteamManager_OnLobbyMemberJoined(SteamManager __instance, Lobby _lobby, Friend _friend)
		{
			SteamFriends.SetRichPresence("steam_player_group_size", ((Lobby)(ref _lobby)).MemberCount.ToString());
			string[] array = new string[1] { ((object)(SteamId)(ref _friend.Id)).ToString() };
			if (array.Length != 0)
			{
				((MonoBehaviour)__instance).StartCoroutine(GetPlayerNamePrefixes(array, "SteamManager_OnLobbyMemberJoined"));
			}
		}

		[HarmonyPatch(typeof(SteamManager), "OnLobbyMemberLeft")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		internal static void SteamManager_OnLobbyMemberLeft(Lobby _lobby, Friend _friend)
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			SteamFriends.SetRichPresence("steam_player_group_size", ((Lobby)(ref _lobby)).MemberCount.ToString());
			if (playerPrefixData.ContainsKey(((object)(SteamId)(ref _friend.Id)).ToString()))
			{
				PluginLoader.StaticLogger.LogDebug((object)$"[playerPrefixData | SteamManager_OnLobbyMemberLeft] Removing 1 player ({_friend.Id})");
				playerPrefixData.Remove(((object)(SteamId)(ref _friend.Id)).ToString());
			}
		}

		[HarmonyPatch(typeof(SteamManager), "LeaveLobby")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		internal static void SteamManager_LeaveLobby()
		{
			SteamFriends.ClearRichPresence();
			Dictionary<string, List<string>> dictionary = playerPrefixData.Where(delegate(KeyValuePair<string, List<string>> x)
			{
				//IL_0007: Unknown result type (might be due to invalid IL or missing references)
				//IL_000c: Unknown result type (might be due to invalid IL or missing references)
				string key = x.Key;
				SteamId steamId = SteamClient.SteamId;
				return key == ((object)(SteamId)(ref steamId)).ToString();
			}).ToDictionary((KeyValuePair<string, List<string>> x) => x.Key, (KeyValuePair<string, List<string>> x) => x.Value);
			if (playerPrefixData.Count > dictionary.Count)
			{
				PluginLoader.StaticLogger.LogDebug((object)$"[playerPrefixData | SteamManager_LeaveLobby] Removing {playerPrefixData.Count - dictionary.Count} players");
				playerPrefixData = dictionary;
			}
		}

		[HarmonyPatch(typeof(PlayerAvatar), "Awake")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		internal static void PlayerAvatar_Awake(PlayerAvatar __instance)
		{
			if (SemiFunc.IsMultiplayer() && __instance.isLocal)
			{
				PhotonSetCustomProperty(PhotonNetwork.LocalPlayer, "playerNamePrefix", PluginLoader.playerNamePrefixSelected?.Value);
			}
		}

		[HarmonyPatch(typeof(MenuPageLobby), "Update")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void MenuPageLobby_Update(MenuPageLobby __instance)
		{
			foreach (GameObject listObject in __instance.listObjects)
			{
				MenuPlayerListed component = listObject.GetComponent<MenuPlayerListed>();
				PlayerAvatar playerAvatar = component.playerAvatar;
				if (Object.op_Implicit((Object)(object)playerAvatar))
				{
					TextMeshProUGUI playerName = component.playerName;
					string prefixStringForPlayer = GetPrefixStringForPlayer(playerAvatar);
					if (!string.IsNullOrWhiteSpace(prefixStringForPlayer))
					{
						((TMP_Text)playerName).richText = true;
						((TMP_Text)playerName).text = prefixStringForPlayer;
					}
					else
					{
						((TMP_Text)playerName).richText = false;
						((TMP_Text)playerName).text = playerAvatar.playerName;
					}
				}
			}
		}

		private static IEnumerator DelayedUpdatePauseMenuSliders(MenuPageEsc __instance)
		{
			yield return null;
			foreach (KeyValuePair<PlayerAvatar, MenuSliderPlayerMicGain> playerMicGainSlider in __instance.playerMicGainSliders)
			{
				PlayerAvatar key = playerMicGainSlider.Key;
				TextMeshProUGUI elementNameText = playerMicGainSlider.Value.menuSlider.elementNameText;
				string prefixStringForPlayer = GetPrefixStringForPlayer(key);
				if (!string.IsNullOrWhiteSpace(prefixStringForPlayer))
				{
					((TMP_Text)elementNameText).richText = true;
					((TMP_Text)elementNameText).text = prefixStringForPlayer;
				}
				else
				{
					((TMP_Text)elementNameText).richText = false;
					((TMP_Text)elementNameText).text = key.playerName;
				}
			}
		}

		[HarmonyPatch(typeof(MenuPageEsc), "PlayerGainSlidersUpdate")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void MenuPageEsc_PlayerGainSlidersUpdate(MenuPageEsc __instance)
		{
			((MonoBehaviour)__instance).StartCoroutine(DelayedUpdatePauseMenuSliders(__instance));
		}

		[HarmonyPatch(typeof(WorldSpaceUIParent), "PlayerName")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void WorldSpaceUIParent_PlayerName(PlayerAvatar _player)
		{
			WorldSpaceUIParent_UpdatePlayerName(_player);
		}

		[HarmonyPatch(typeof(MonoBehaviourPunCallbacks), "OnPlayerPropertiesUpdate")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		internal static void OnPlayerPropertiesUpdate(Player targetPlayer, Hashtable changedProps)
		{
			if (!((Dictionary<object, object>)(object)changedProps).ContainsKey((object)"playerNamePrefix"))
			{
				return;
			}
			foreach (PlayerAvatar player in GameDirector.instance.PlayerList)
			{
				if (player.photonView.Owner == targetPlayer)
				{
					WorldSpaceUIParent_UpdatePlayerName(player);
					break;
				}
			}
		}
	}
	[HarmonyPatch]
	public class PublicLobbySaves
	{
		private static bool publicSavesMenuOpen;

		private static string currentSaveFileName;

		private static bool connectRandomCached;

		[HarmonyPatch(typeof(MenuPageServerList), "ButtonCreateNew")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool MenuPageServerList_ButtonCreateNew(MenuPageServerList __instance)
		{
			if (!PluginLoader.savePublicEnabled.Value)
			{
				return true;
			}
			SemiFunc.MainMenuSetMultiplayer();
			publicSavesMenuOpen = true;
			MenuManager.instance.PageCloseAll();
			MenuManager.instance.PageOpen((MenuPageIndex)11, false);
			return false;
		}

		[HarmonyPatch(typeof(MenuPageSaves), "Start")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void MenuPageSaves_Start(MenuPageSaves __instance)
		{
			if (SemiFunc.MainMenuIsMultiplayer())
			{
				((TMP_Text)__instance.gameModeHeader).text = (publicSavesMenuOpen ? "Public Multiplayer" : "Private Multiplayer");
			}
		}

		[HarmonyPatch(typeof(MenuButton), "OnSelect")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool MenuButton_OnSelect(MenuButton __instance)
		{
			if (!publicSavesMenuOpen || !Object.op_Implicit((Object)(object)__instance.menuButtonPopUp))
			{
				return true;
			}
			if (__instance.menuButtonPopUp.headerText == "Start a new game?" && __instance.menuButtonPopUp?.bodyText == "Do you want to start a game?")
			{
				MenuPage currentMenuPage = MenuManager.instance.currentMenuPage;
				MenuPageSaves obj = ((currentMenuPage != null) ? ((Component)currentMenuPage).GetComponent<MenuPageSaves>() : null);
				if (obj != null)
				{
					obj.OnNewGame();
				}
				return !Object.op_Implicit((Object)(object)obj);
			}
			if (__instance.menuButtonPopUp.headerText == "Load save?" && __instance.menuButtonPopUp.bodyText == "Load this save file?")
			{
				MenuPage currentMenuPage2 = MenuManager.instance.currentMenuPage;
				MenuPageSaves obj2 = ((currentMenuPage2 != null) ? ((Component)currentMenuPage2).GetComponent<MenuPageSaves>() : null);
				if (obj2 != null)
				{
					obj2.OnLoadGame();
				}
				return !Object.op_Implicit((Object)(object)obj2);
			}
			return true;
		}

		[HarmonyPatch(typeof(MenuPageSaves), "OnNewGame")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool MenuPageSaves_OnNewGame(MenuPageSaves __instance)
		{
			currentSaveFileName = null;
			if (!publicSavesMenuOpen || __instance.saveFiles.Count >= 10)
			{
				return true;
			}
			MenuPage currentMenuPage = MenuManager.instance.currentMenuPage;
			MenuPageServerListCreateNew component = ((Component)MenuManager.instance.PageOpenOnTop((MenuPageIndex)15)).GetComponent<MenuPageServerListCreateNew>();
			component.menuPageParent = currentMenuPage;
			component.menuTextInput.textCurrent = SteamClient.Name + "'s Lobby";
			return false;
		}

		[HarmonyPatch(typeof(MenuPageSaves), "OnLoadGame")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool MenuPageSaves_OnLoadGame(MenuPageSaves __instance)
		{
			if (!publicSavesMenuOpen)
			{
				currentSaveFileName = null;
				return true;
			}
			currentSaveFileName = __instance.currentSaveFileName;
			MenuPage currentMenuPage = MenuManager.instance.currentMenuPage;
			MenuPageServerListCreateNew component = ((Component)MenuManager.instance.PageOpenOnTop((MenuPageIndex)15)).GetComponent<MenuPageServerListCreateNew>();
			component.menuPageParent = currentMenuPage;
			string text = StatsManager.instance.SaveFileGetTeamName(currentSaveFileName);
			if (!string.IsNullOrWhiteSpace(text) && text != ChatCommands.defaultTeamName)
			{
				component.menuTextInput.textCurrent = text;
			}
			else
			{
				component.menuTextInput.textCurrent = SteamClient.Name + "'s Lobby";
			}
			return false;
		}

		[HarmonyPatch(typeof(MenuPageServerListCreateNew), "ExitPage")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool MenuPageServerListCreateNew_ExitPage(MenuPageServerListCreateNew __instance)
		{
			if (!publicSavesMenuOpen)
			{
				return true;
			}
			MenuManager.instance.PageCloseAllExcept((MenuPageIndex)11);
			MenuManager.instance.PageSetCurrent((MenuPageIndex)11, __instance.menuPageParent);
			return false;
		}

		[HarmonyPatch(typeof(MenuPageSaves), "OnGoBack")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool MenuPageSaves_OnGoBack(MenuPageSaves __instance)
		{
			if (!publicSavesMenuOpen)
			{
				return true;
			}
			publicSavesMenuOpen = false;
			MenuManager.instance.PageCloseAll();
			MenuManager.instance.PageOpen((MenuPageIndex)14, false);
			return false;
		}

		[HarmonyPatch(typeof(GameManager), "SetConnectRandom")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void GameManager_SetConnectRandom(bool _connectRandom)
		{
			connectRandomCached = GameManager.instance.connectRandom;
		}

		[HarmonyPatch(typeof(SemiFunc), "SaveFileCreate")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool SemiFunc_SaveFileCreate(NetworkConnect __instance)
		{
			if (!connectRandomCached)
			{
				return true;
			}
			if (string.IsNullOrWhiteSpace(currentSaveFileName))
			{
				if (!string.IsNullOrWhiteSpace(DataDirector.instance.networkServerName))
				{
					StatsManager.instance.teamName = DataDirector.instance.networkServerName;
				}
				return true;
			}
			PluginLoader.StaticLogger.LogInfo((object)("[Public Lobby] Loading Save File: " + currentSaveFileName));
			SemiFunc.SaveFileLoad(currentSaveFileName);
			return false;
		}

		[HarmonyPatch(typeof(SemiFunc), "SaveFileSave")]
		[HarmonyPostfix]
		[HarmonyWrapSafe]
		private static void SemiFunc_SaveFileSave()
		{
			if (PluginLoader.savePublicEnabled.Value && GameManager.instance.connectRandom)
			{
				StatsManager.instance.SaveFileSave();
			}
		}

		[HarmonyPatch(typeof(DataDirector), "SaveDeleteCheck")]
		[HarmonyPrefix]
		[HarmonyPriority(800)]
		[HarmonyWrapSafe]
		private static void DataDirector_SaveDeleteCheck_Prefix()
		{
			if (PluginLoader.savePublicEnabled.Value && connectRandomCached)
			{
				GameManager.instance.connectRandom = false;
			}
		}

		[HarmonyPatch(typeof(DataDirector), "SaveDeleteCheck")]
		[HarmonyPostfix]
		[HarmonyPriority(0)]
		[HarmonyWrapSafe]
		private static void DataDirector_SaveDeleteCheck_Postfix()
		{
			if (connectRandomCached)
			{
				GameManager.instance.connectRandom = true;
			}
		}
	}
	[HarmonyPatch]
	public class ServerListSearch
	{
		[HarmonyPatch(typeof(MenuPageServerListSearch), "Update")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static void MenuPageServerListSearch_Update(MenuPageServerListSearch __instance)
		{
			if (Input.GetKey((KeyCode)306) && Input.GetKeyDown((KeyCode)118))
			{
				string systemCopyBuffer = GUIUtility.systemCopyBuffer;
				Match match = Regex.Match(systemCopyBuffer, "steam://joinlobby/\\d+/(\\d+)/\\d+");
				if (match.Success)
				{
					MenuTextInput menuTextInput = __instance.menuTextInput;
					menuTextInput.textCurrent += match.Groups[1].Value;
				}
				else
				{
					MenuTextInput menuTextInput2 = __instance.menuTextInput;
					menuTextInput2.textCurrent += systemCopyBuffer;
				}
			}
		}

		[HarmonyPatch(typeof(MenuPageServerList), "SetSearch")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool MenuPageServerList_SetSearch(string _searchString)
		{
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			if (!string.IsNullOrEmpty(_searchString) && Regex.IsMatch(_searchString, "^[0-9]{17,19}$") && ulong.TryParse(_searchString, out var result))
			{
				if (SteamApps.BuildId <= 18995935)
				{
					MenuManager instance = MenuManager.instance;
					if (instance != null)
					{
						instance.PageCloseAll();
					}
					MenuManager instance2 = MenuManager.instance;
					if (instance2 != null)
					{
						instance2.PageOpen((MenuPageIndex)0, false);
					}
				}
				SteamManager.instance.OnGameLobbyJoinRequested(new Lobby(SteamId.op_Implicit(result)), SteamClient.SteamId);
				return false;
			}
			return true;
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
internal sealed class <>z__ReadOnlySingleElementList<T> : IEnumerable, ICollection, IList, IEnumerable<T>, IReadOnlyCollection<T>, IReadOnlyList<T>, ICollection<T>, IList<T>
{
	private sealed class Enumerator : IDisposable, IEnumerator, IEnumerator<T>
	{
		object IEnumerator.Current => _item;

		T IEnumerator<T>.Current => _item;

		public Enumerator(T item)
		{
			_item = item;
		}

		bool IEnumerator.MoveNext()
		{
			if (!_moveNextCalled)
			{
				return _moveNextCalled = true;
			}
			return false;
		}

		void IEnumerator.Reset()
		{
			_moveNextCalled = false;
		}

		void IDisposable.Dispose()
		{
		}
	}

	int ICollection.Count => 1;

	bool ICollection.IsSynchronized => false;

	object ICollection.SyncRoot => this;

	object IList.this[int index]
	{
		get
		{
			if (index != 0)
			{
				throw new IndexOutOfRangeException();
			}
			return _item;
		}
		set
		{
			throw new NotSupportedException();
		}
	}

	bool IList.IsFixedSize => true;

	bool IList.IsReadOnly => true;

	int IReadOnlyCollection<T>.Count => 1;

	T IReadOnlyList<T>.this[int index]
	{
		get
		{
			if (index != 0)
			{
				throw new IndexOutOfRangeException();
			}
			return _item;
		}
	}

	int ICollection<T>.Count => 1;

	bool ICollection<T>.IsReadOnly => true;

	T IList<T>.this[int index]
	{
		get
		{
			if (index != 0)
			{
				throw new IndexOutOfRangeException();
			}
			return _item;
		}
		set
		{
			throw new NotSupportedException();
		}
	}

	public <>z__ReadOnlySingleElementList(T item)
	{
		_item = item;
	}

	IEnumerator IEnumerable.GetEnumerator()
	{
		return new Enumerator(_item);
	}

	void ICollection.CopyTo(Array array, int index)
	{
		array.SetValue(_item, index);
	}

	int IList.Add(object value)
	{
		throw new NotSupportedException();
	}

	void IList.Clear()
	{
		throw new NotSupportedException();
	}

	bool IList.Contains(object value)
	{
		return EqualityComparer<T>.Default.Equals(_item, (T)value);
	}

	int IList.IndexOf(object value)
	{
		if (!EqualityComparer<T>.Default.Equals(_item, (T)value))
		{
			return -1;
		}
		return 0;
	}

	void IList.Insert(int index, object value)
	{
		throw new NotSupportedException();
	}

	void IList.Remove(object value)
	{
		throw new NotSupportedException();
	}

	void IList.RemoveAt(int index)
	{
		throw new NotSupportedException();
	}

	IEnumerator<T> IEnumerable<T>.GetEnumerator()
	{
		return new Enumerator(_item);
	}

	void ICollection<T>.Add(T item)
	{
		throw new NotSupportedException();
	}

	void ICollection<T>.Clear()
	{
		throw new NotSupportedException();
	}

	bool ICollection<T>.Contains(T item)
	{
		return EqualityComparer<T>.Default.Equals(_item, item);
	}

	void ICollection<T>.CopyTo(T[] array, int arrayIndex)
	{
		array[arrayIndex] = _item;
	}

	bool ICollection<T>.Remove(T item)
	{
		throw new NotSupportedException();
	}

	int IList<T>.IndexOf(T item)
	{
		if (!EqualityComparer<T>.Default.Equals(_item, item))
		{
			return -1;
		}
		return 0;
	}

	void IList<T>.Insert(int index, T item)
	{
		throw new NotSupportedException();
	}

	void IList<T>.RemoveAt(int index)
	{
		throw new NotSupportedException();
	}
}