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Dev1A3-TierSpawnConfig-1.0.4 icon

TierSpawnConfig

Configurable enemy spawning amounts per tier

Date uploaded 3 weeks ago
Version 1.0.4
Download link Dev1A3-TierSpawnConfig-1.0.4.zip
Downloads 3724
Dependency string Dev1A3-TierSpawnConfig-1.0.4

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

TierSpawnConfig

Latest Version Total Downloads Discord Ko-fi

Information

This mod was mainly designed to allow streamers to increase enemy spawns as a challenge however there's probably other use cases as well, the things you can configure are:

  • How many enemies spawn of each tier
  • How long it takes for enemies to despawn if nobody is nearby
  • How long it takes for enemies to respawn
  • Which spawn groups should be disabled - for example Enemy - Thin Man,Enemy - Slow Walker would stop the shadow child and trudge from spawning
  • Whether tier 3 "enemy groups" are enabled

Note: In multiplayer there is a limit of 1000 networked objects, if 900 objects is reached the mod will stop spawning enemies to prevent an exception!

Enemy Spawn Groups

You can view the list of the latest enemy spawn groups at: https://1a3.uk/games/repo/diffs/beta?tab=6

Note: The spawn groups that start with "Enemy Group - " are excluded by default (since they are just groups of enemies from other tiers) however you can optionally re-enable them via the "Tier 3 Groups" config option.

Support

You can get support in any the following places:

Compatibility

  • Supported Game Versions:
    • v0.2.0+
  • Not Compatible With:
    • N/A

This mod is fully compatible with REPOConfig however the spawn counts are only used at the start of each level!

CHANGELOG

1.0.4

  • Added a config option to allow re-enabling tier 3 enemy groups

1.0.3

  • Allowed using vanilla spawn amounts by setting the spawn count of a tier to -1

1.0.2

  • When "Prioritize closest points" is disabled it no longer overrides the vanilla logic for choosing the spawn location (since vanilla now excludes level points in the truck)

1.0.1

  • Fixed a small oversight with the enemy spawning collision check

1.0.0

  • Initial Release