Decompiled source of MoneySpawn v1.0.3

MoneySpawn.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib.Modules;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DerFabek")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.3.0")]
[assembly: AssemblyInformationalVersion("1.0.3")]
[assembly: AssemblyProduct("MoneySpawn")]
[assembly: AssemblyTitle("MoneySpawn")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.3.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace MoneySpawn
{
	internal class ConfigManager
	{
		public static ConfigEntry<string> SpawnMoneyKey { get; private set; }

		public static ConfigEntry<float> HowMuchMoney { get; private set; }

		public static void Initialize(ConfigFile configFile)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			HowMuchMoney = configFile.Bind<float>("Values", "HowMuchMoney", 1000f, new ConfigDescription("How much money should spawn?", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1000000f), Array.Empty<object>()));
			SpawnMoneyKey = configFile.Bind<string>("Controls", "SpawnMoneyKey", "h", "The key used to spawn money.");
		}
	}
	[BepInPlugin("DerFabek.MoneySpawn", "MoneySpawn", "1.0.3")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class MoneySpawn : BaseUnityPlugin
	{
		internal static MoneySpawn Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._Logger;

		private ManualLogSource _Logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Expected O, but got Unknown
			//IL_0030: Expected O, but got Unknown
			ConfigManager.Initialize(((BaseUnityPlugin)this).Config);
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
	[HarmonyPatch(typeof(ShopManager))]
	internal class SpawnManagerPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("Awake")]
		private static void KeyboardListener(ShopManager __instance)
		{
			if ((Object)(object)__instance != (Object)null && (Object)(object)((Component)__instance).gameObject.GetComponent<SpawnMoneyManager>() == (Object)null)
			{
				((Component)__instance).gameObject.AddComponent<SpawnMoneyManager>();
			}
		}
	}
	internal class SpawnMoneyManager : MonoBehaviour
	{
		private void Update()
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			if (!SemiFunc.RunIsLevel())
			{
				return;
			}
			InputControl val = ((InputControl)Keyboard.current)[ConfigManager.SpawnMoneyKey.Value];
			if (((ButtonControl)val).wasPressedThisFrame)
			{
				PrefabRef val2 = ((IEnumerable<PrefabRef>)Valuables.AllValuables).FirstOrDefault((Func<PrefabRef, bool>)((PrefabRef x) => ((Object)x.Prefab).name.Contains("money", StringComparison.OrdinalIgnoreCase)));
				ValuableObject val3 = ((val2 != null) ? val2.Prefab.GetComponent<ValuableObject>() : null);
				if (!((Object)(object)val3 == (Object)null))
				{
					Vector3 val4 = ((Component)PlayerAvatar.instance).transform.position + new Vector3(0f, 1f, 0f) + ((Component)PlayerAvatar.instance).transform.forward * 1f;
					val3.valuePreset.valueMin = ConfigManager.HowMuchMoney.Value;
					val3.valuePreset.valueMax = ConfigManager.HowMuchMoney.Value;
					Valuables.SpawnValuable(val2, val4, Quaternion.identity);
				}
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "MoneySpawn";

		public const string PLUGIN_NAME = "MoneySpawn";

		public const string PLUGIN_VERSION = "1.0.3";
	}
}