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Decompiled source of MoneySpawn v1.1.0
MoneySpawn.dll
Decompiled 2 weeks agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using REPOLib.Modules; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Controls; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("DerFabek")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.3.0")] [assembly: AssemblyInformationalVersion("1.0.3")] [assembly: AssemblyProduct("MoneySpawn")] [assembly: AssemblyTitle("MoneySpawn")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.3.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MoneySpawn { internal class ConfigManager { public static ConfigEntry<string> SpawnMoneyKey { get; private set; } public static ConfigEntry<float> HowMuchMoney { get; private set; } public static void Initialize(ConfigFile configFile) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown HowMuchMoney = configFile.Bind<float>("Values", "HowMuchMoney", 1000f, new ConfigDescription("How much money should spawn?", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1000000f), Array.Empty<object>())); SpawnMoneyKey = configFile.Bind<string>("Controls", "SpawnMoneyKey", "h", "The key used to spawn money."); } } [BepInPlugin("DerFabek.MoneySpawn", "MoneySpawn", "1.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class MoneySpawn : BaseUnityPlugin { internal static MoneySpawn Instance { get; private set; } internal static ManualLogSource Logger => Instance._Logger; private ManualLogSource _Logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown //IL_0030: Expected O, but got Unknown ConfigManager.Initialize(((BaseUnityPlugin)this).Config); if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } } [HarmonyPatch(typeof(ShopManager))] internal class SpawnManagerPatch { [HarmonyPostfix] [HarmonyPatch("Awake")] private static void KeyboardListener(ShopManager __instance) { if ((Object)(object)__instance != (Object)null && (Object)(object)((Component)__instance).gameObject.GetComponent<SpawnMoneyManager>() == (Object)null) { ((Component)__instance).gameObject.AddComponent<SpawnMoneyManager>(); } } } internal class SpawnMoneyManager : MonoBehaviour { private void Update() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) if (!SemiFunc.RunIsLevel()) { return; } InputControl val = ((InputControl)Keyboard.current)[ConfigManager.SpawnMoneyKey.Value]; if (((ButtonControl)val).wasPressedThisFrame) { PrefabRef val2 = ((IEnumerable<PrefabRef>)Valuables.AllValuables).FirstOrDefault((Func<PrefabRef, bool>)((PrefabRef x) => ((Object)x.Prefab).name.Contains("money", StringComparison.OrdinalIgnoreCase))); ValuableObject val3 = ((val2 != null) ? val2.Prefab.GetComponent<ValuableObject>() : null); if (!((Object)(object)val3 == (Object)null)) { Vector3 val4 = ((Component)PlayerAvatar.instance).transform.position + new Vector3(0f, 1f, 0f) + ((Component)PlayerAvatar.instance).transform.forward * 1f; val3.valuePreset.valueMin = ConfigManager.HowMuchMoney.Value; val3.valuePreset.valueMax = ConfigManager.HowMuchMoney.Value; Valuables.SpawnValuable(val2, val4, Quaternion.identity); } } } } public static class MyPluginInfo { public const string PLUGIN_GUID = "MoneySpawn"; public const string PLUGIN_NAME = "MoneySpawn"; public const string PLUGIN_VERSION = "1.0.3"; } }