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Decompiled source of MoreCommands v1.0.0
moreCommands.dll
Decompiled a year agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("moreCommands")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+8f41a9c25f0e8021aded727f76dc64312c882efa")] [assembly: AssemblyProduct("moreCommands")] [assembly: AssemblyTitle("moreCommands")] [assembly: AssemblyVersion("1.0.0.0")] [BepInPlugin("com.yourdomain.moreCommands", "moreCommands", "1.0.5")] public class Class1 : BaseUnityPlugin { [HarmonyPatch(typeof(SteamManager), "Awake")] public class SteamManager_Awake_Postfix { private static void Postfix(SteamManager __instance) { AccessTools.Field(typeof(SteamManager), "developerMode").SetValue(__instance, true); Debug.Log((object)"DEVELOPER MODE: True"); } } public static class HarmonyExtensions { [HarmonyPatch(typeof(SemiFunc), "Command")] public static class SemiFunc_Command_Patch { private static bool Prefix(string _command) { //IL_03af: Unknown result type (might be due to invalid IL or missing references) //IL_03be: Unknown result type (might be due to invalid IL or missing references) //IL_03c8: Unknown result type (might be due to invalid IL or missing references) //IL_03cd: Unknown result type (might be due to invalid IL or missing references) //IL_03d2: Unknown result type (might be due to invalid IL or missing references) //IL_0485: Unknown result type (might be due to invalid IL or missing references) //IL_0487: Unknown result type (might be due to invalid IL or missing references) //IL_0465: Unknown result type (might be due to invalid IL or missing references) //IL_0467: Unknown result type (might be due to invalid IL or missing references) if (_command.ToLower().StartsWith("/sethealth")) { string[] array = _command.Split(new char[1] { ' ' }); if (array.Length < 2) { Debug.Log((object)"Usage: /sethealth [value]"); return false; } if (!int.TryParse(array[1], out var result)) { Debug.Log((object)("Invalid health value: " + array[1])); return false; } PlayerAvatar instance = PlayerAvatar.instance; if ((Object)(object)instance == (Object)null) { Debug.Log((object)"Local player not found"); return false; } PlayerHealth component = ((Component)instance).GetComponent<PlayerHealth>(); if ((Object)(object)component == (Object)null) { Debug.Log((object)"PlayerHealth component not found on local player"); return false; } AccessTools.Field(typeof(PlayerHealth), "health").SetValue(component, result); AccessTools.Field(typeof(PlayerHealth), "maxHealth").SetValue(component, result); StatsManager.instance.SetPlayerHealth(SemiFunc.PlayerGetSteamID(instance), result, false); Debug.Log((object)("Player health set to: " + result)); return false; } if (_command.ToLower().StartsWith("/god")) { PlayerAvatar instance2 = PlayerAvatar.instance; if ((Object)(object)instance2 == (Object)null) { Debug.Log((object)"Local player not found"); return false; } PlayerHealth component2 = ((Component)instance2).GetComponent<PlayerHealth>(); if ((Object)(object)component2 == (Object)null) { Debug.Log((object)"PlayerHealth component not found on local player"); return false; } string[] array2 = _command.Split(new char[1] { ' ' }); bool flag; if (array2.Length >= 2) { if (array2[1].ToLower() == "on") { flag = true; } else { if (!(array2[1].ToLower() == "off")) { Debug.Log((object)"Usage: /god [on/off]"); return false; } flag = false; } } else { FieldInfo fieldInfo = AccessTools.Field(typeof(PlayerHealth), "godMode"); bool flag2 = (bool)fieldInfo.GetValue(component2); flag = !flag2; } AccessTools.Field(typeof(PlayerHealth), "godMode").SetValue(component2, flag); Debug.Log((object)("God mode set to: " + flag)); return false; } if (_command.ToLower().StartsWith("/respawnall")) { if ((Object)(object)LevelGenerator.Instance == (Object)null) { Debug.Log((object)"LevelGenerator instance not found"); return false; } foreach (PlayerAvatar player in GameDirector.instance.PlayerList) { if ((bool)AccessTools.Field(typeof(PlayerAvatar), "deadSet").GetValue(player)) { player.Revive(false); } } LevelGenerator.Instance.PlayerSpawn(); Debug.Log((object)"All players respawned and revived"); return false; } if (_command.ToLower().StartsWith("/money")) { if ((Object)(object)PlayerAvatar.instance == (Object)null) { Debug.Log((object)"PlayerAvatar instance not found"); return false; } Vector3 val = ((Component)PlayerAvatar.instance).transform.position + ((Component)PlayerAvatar.instance).transform.forward * 1f; if ((Object)(object)ValuableDirector.instance == (Object)null) { Debug.Log((object)"ValuableDirector instance not found"); return false; } FieldInfo fieldInfo2 = AccessTools.Field(typeof(ValuableDirector), "tinyValuables"); List<GameObject> list = (List<GameObject>)fieldInfo2.GetValue(ValuableDirector.instance); if (list.Count == 0) { Debug.Log((object)"No tiny valuables available"); return false; } GameObject val2 = list[0]; if (GameManager.instance.gameMode == 0) { Object.Instantiate<GameObject>(val2, val, Quaternion.identity); } else { PhotonNetwork.InstantiateRoomObject("Valuables/01 Tiny/" + ((Object)val2).name, val, Quaternion.identity, (byte)0, (object[])null); } Debug.Log((object)"Money valuable spawned 1f away from player"); return false; } if (_command.ToLower().StartsWith("/cameras")) { Camera[] source = Object.FindObjectsOfType<Camera>(); string text = string.Join(", ", source.Select((Camera cam) => ((Object)((Component)cam).gameObject).name).ToArray()); Debug.Log((object)("Cameras: " + text)); return false; } return true; } } } private const string modGUID = "x002.moreCommands"; private const string modName = "moreCommands"; private const string modVersion = "1.0.5"; public static Class1 instance; private readonly Harmony harmony = new Harmony("x002.moreCommands"); private void Awake() { instance = this; harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"moreCommands is loaded!"); } }