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Decompiled source of WidescreenSupport v1.0.0
wideScreenSupport.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("wideScreenSupport")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+bdd521c374dbc38e909954d9ca88f929d50a1aa8")] [assembly: AssemblyProduct("wideScreenSupport")] [assembly: AssemblyTitle("wideScreenSupport")] [assembly: AssemblyVersion("1.0.0.0")] [BepInPlugin("com.yourdomain.wideScreenSupport", "wideScreenSupport", "1.0.5")] public class Class1 : BaseUnityPlugin { private const string modGUID = "x002.wideScreenSupport"; private const string modName = "wideScreenSupport"; private const string modVersion = "1.0.5"; public static Class1 instance; private readonly Harmony harmony = new Harmony("x002.wideScreenSupport"); private void Awake() { instance = this; harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"wideScreenSupport is loaded!"); } } [HarmonyPatch(typeof(GraphicsManager), "Update")] public class AwakePatch { public static GameObject val; public static GameObject val2; public static void Prefix() { //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) float num = (float)AccessTools.Field(typeof(GraphicsManager), "fullscreenCheckTimer").GetValue(GraphicsManager.instance); if (num > 0f) { return; } if (!Object.op_Implicit((Object)(object)val) || !Object.op_Implicit((Object)(object)val2)) { val = GameObject.Find("Render Texture Overlay"); val2 = GameObject.Find("Render Texture Main"); } if ((Object)(object)val == (Object)null || (Object)(object)val2 == (Object)null) { return; } RectTransform component = val.GetComponent<RectTransform>(); RectTransform component2 = val2.GetComponent<RectTransform>(); if ((Object)(object)component != (Object)null && (Object)(object)component2 != (Object)null) { float num2 = (float)Screen.width / (float)Screen.height; if (num2 > 1.7777778f) { component.sizeDelta = new Vector2(428f * num2, 428f); component2.sizeDelta = new Vector2(428f * num2, 428f); } else { component.sizeDelta = new Vector2(750f, 750f / num2); component2.sizeDelta = new Vector2(750f, 750f / num2); } } } }