using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using REPOLib;
using REPOLib.Modules;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("DoYouLikeStairs")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BigSalad")]
[assembly: AssemblyTitle("BigSalad")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BigSalad
{
[BepInPlugin("rs.doyoulikestai.bigsalad", "Big Salad", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class BigSalad : BaseUnityPlugin
{
internal static BigSalad Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
RegisterValuables();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
private void RegisterValuables()
{
BundleLoader.LoadBundle("BigSalad", (Action<AssetBundle>)delegate(AssetBundle assetBundle)
{
GameObject val = assetBundle.LoadAsset<GameObject>("Salad Leaf Valuable");
Valuables.RegisterValuable(val);
}, false);
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
}
}
[HarmonyPatch(typeof(PlayerController))]
internal static class ExamplePlayerControllerPatch
{
[HarmonyPrefix]
[HarmonyPatch("Start")]
private static void Start_Prefix(PlayerController __instance)
{
BigSalad.Logger.LogDebug((object)$"{__instance} Start Prefix");
}
[HarmonyPostfix]
[HarmonyPatch("Start")]
private static void Start_Postfix(PlayerController __instance)
{
BigSalad.Logger.LogDebug((object)$"{__instance} Start Postfix");
}
}
internal class ValuableBigSalad : MonoBehaviour
{
public ParticleSystem destroyParticles;
private PhysGrabObject physgrabObject;
public float lettuceDropSize = 2.5f;
[Space]
public PhysAudio physAudio;
private Vector3 valuablePosition;
[Header("Dropped Leaf Object")]
public GameObject droppedLeafObject;
private void Awake()
{
physgrabObject = ((Component)this).GetComponent<PhysGrabObject>();
}
public void OnDestroy()
{
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
if (SemiFunc.IsMasterClientOrSingleplayer())
{
Vector3 val = default(Vector3);
((Vector3)(ref val))..ctor(valuablePosition.x - lettuceDropSize, valuablePosition.y - lettuceDropSize, valuablePosition.z - lettuceDropSize);
Vector3 val2 = default(Vector3);
((Vector3)(ref val2))..ctor(valuablePosition.x + lettuceDropSize, valuablePosition.y + lettuceDropSize, valuablePosition.z + lettuceDropSize);
List<Vector3> list = new List<Vector3>();
int num = Random.Range(4, 7);
for (int i = 0; i < num; i++)
{
Vector3 val3 = valuablePosition;
list.Add(val3 + new Vector3(Random.Range(val.x, val2.x), Random.Range(val.y, val2.y), Random.Range(val.z, val2.z)));
}
for (int j = 0; j < list.Count; j++)
{
Vector3 pos = list[j];
GameObject val4 = InstantiateValuable(droppedLeafObject, pos, Quaternion.Euler(Random.Range(0f, 360f), Random.Range(0f, 360f), Random.Range(0f, 360f)));
}
}
}
private GameObject? InstantiateValuable(GameObject gameObject, Vector3 pos, Quaternion rot)
{
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
if (!SemiFunc.IsMasterClientOrSingleplayer())
{
return null;
}
try
{
GameObject val = null;
val = ((!SemiFunc.IsMultiplayer()) ? Object.Instantiate<GameObject>(gameObject, ((Component)this).transform.position, Quaternion.identity) : PhotonNetwork.Instantiate(((Object)gameObject).name, ((Component)this).transform.position, Quaternion.identity, (byte)0, (object[])null));
val.GetComponent<PhysGrabObject>().spawnTorque = Random.insideUnitSphere * 0.05f;
return val;
}
catch (Exception ex)
{
BigSalad.Logger.LogError((object)ex);
return null;
}
}
}
}