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Decompiled source of BigSalad v1.1.0
BigSalad.dll
Decompiled 4 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using REPOLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("DoYouLikeStairs")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BigSalad")] [assembly: AssemblyTitle("BigSalad")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BigSalad { [BepInPlugin("rs.doyoulikestai.bigsalad", "Big Salad", "1.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class BigSalad : BaseUnityPlugin { private AssetBundle? _bundle; internal static BigSalad Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } public static PrefabRef? LettuceLeafPrefabRef { get; private set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } internal class ValuableBigSalad : MonoBehaviour { public ParticleSystem destroyParticles; private PhysGrabObject physgrabObject; public float lettuceDropSize = 2.5f; [Space] public PhysAudio physAudio; private Vector3 valuablePosition; [Header("Dropped Leaf Object")] public GameObject droppedLeafObject; private void Awake() { physgrabObject = ((Component)this).GetComponent<PhysGrabObject>(); } public void OnDestroy() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) valuablePosition = ((Component)this).transform.position; if (SemiFunc.IsMasterClientOrSingleplayer()) { Vector3 val = default(Vector3); ((Vector3)(ref val))..ctor(valuablePosition.x - lettuceDropSize, valuablePosition.y - lettuceDropSize, valuablePosition.z - lettuceDropSize); Vector3 val2 = default(Vector3); ((Vector3)(ref val2))..ctor(valuablePosition.x + lettuceDropSize, valuablePosition.y + lettuceDropSize, valuablePosition.z + lettuceDropSize); List<Vector3> list = new List<Vector3>(); int num = Random.Range(4, 7); for (int i = 0; i < num; i++) { Vector3 val3 = valuablePosition; list.Add(val3 + new Vector3(Random.Range(val.x, val2.x), Random.Range(val.y, val2.y), Random.Range(val.z, val2.z))); } for (int j = 0; j < list.Count; j++) { Vector3 pos = list[j]; GameObject val4 = InstantiateValuable(droppedLeafObject, pos, Quaternion.Euler(Random.Range(0f, 360f), Random.Range(0f, 360f), Random.Range(0f, 360f))); } } } private GameObject? InstantiateValuable(GameObject prefabRef, Vector3 pos, Quaternion rot) { //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) if (!SemiFunc.IsMasterClientOrSingleplayer()) { return null; } try { GameObject val = null; if (SemiFunc.IsMultiplayer()) { if (NetworkPrefabs.GetNetworkPrefabRef(((Object)prefabRef).name) == null) { NetworkPrefabs.RegisterNetworkPrefab(prefabRef); } val = NetworkPrefabs.SpawnNetworkPrefab(NetworkPrefabs.GetNetworkPrefabRef(((Object)prefabRef).name), pos, Quaternion.identity, (byte)0, (object[])null); } else { val = Object.Instantiate<GameObject>(prefabRef, pos, Quaternion.identity); } val.GetComponent<PhysGrabObject>().spawnTorque = Random.insideUnitSphere * 0.01f; return val; } catch (Exception ex) { BigSalad.Logger.LogError((object)ex); return null; } } } }