Decompiled source of ExpiredMedication v1.0.0

ExpiredMedication.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("Doodl0")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ExpiredMedication")]
[assembly: AssemblyTitle("ExpiredMedication")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public class ItemExpiredMedication : MonoBehaviour
{
	public int healAmount;

	private ItemToggle itemToggle;

	private ItemEquippable itemEquippable;

	private ItemAttributes itemAttributes;

	private PhotonView photonView;

	private PhysGrabObject physGrabObject;

	[Space]
	public ParticleSystem[] particles;

	public ParticleSystem[] rejectParticles;

	[Space]
	private float lightIntensityLerp;

	public MeshRenderer mesh;

	private Material material;

	private Color materialEmissionOriginal;

	private int materialPropertyEmission = Shader.PropertyToID("_EmissionColor");

	[Space]
	public Sound soundUse;

	public Sound soundReject;

	private bool used;

	private Random rnd = new Random();

	private int deathChance;

	private void Start()
	{
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		itemToggle = ((Component)this).GetComponent<ItemToggle>();
		itemEquippable = ((Component)this).GetComponent<ItemEquippable>();
		itemAttributes = ((Component)this).GetComponent<ItemAttributes>();
		photonView = ((Component)this).GetComponent<PhotonView>();
		physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
		material = ((Renderer)mesh).material;
		materialEmissionOriginal = material.GetColor(materialPropertyEmission);
		deathChance = rnd.Next(1, 5);
	}

	private void Update()
	{
		//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0103: Unknown result type (might be due to invalid IL or missing references)
		if (SemiFunc.RunIsShop() || !SemiFunc.IsMasterClientOrSingleplayer() || !itemToggle.toggleState || used)
		{
			return;
		}
		PlayerAvatar val = SemiFunc.PlayerAvatarGetFromPhotonID(itemToggle.playerTogglePhotonID);
		if (!Object.op_Implicit((Object)(object)val))
		{
			return;
		}
		if (val.playerHealth.health >= val.playerHealth.maxHealth)
		{
			if (SemiFunc.IsMultiplayer())
			{
				photonView.RPC("RejectRPC", (RpcTarget)0, Array.Empty<object>());
			}
			else
			{
				RejectRPC();
			}
			itemToggle.ToggleItem(false, -1);
			physGrabObject.rb.AddForce(Vector3.up * 2f, (ForceMode)1);
			physGrabObject.rb.AddTorque(-((Component)physGrabObject).transform.right * 0.05f, (ForceMode)1);
			return;
		}
		if (deathChance == 1)
		{
			val.playerHealth.Hurt(1000, false, -1);
		}
		else
		{
			val.playerHealth.HealOther(healAmount, true);
		}
		_ = StatsManager.instance.itemsPurchased[itemAttributes.item.itemAssetName];
		StatsManager.instance.ItemRemove(itemAttributes.instanceName);
		physGrabObject.impactDetector.indestructibleBreakEffects = true;
		if (SemiFunc.IsMultiplayer())
		{
			photonView.RPC("UsedRPC", (RpcTarget)0, Array.Empty<object>());
		}
		else
		{
			UsedRPC();
		}
	}

	[PunRPC]
	private void UsedRPC()
	{
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		GameDirector.instance.CameraImpact.ShakeDistance(5f, 1f, 6f, ((Component)this).transform.position, 0.2f);
		itemToggle.ToggleDisable(true);
		itemAttributes.DisableUI(true);
		Object.Destroy((Object)(object)itemEquippable);
		ParticleSystem[] array = particles;
		for (int i = 0; i < array.Length; i++)
		{
			array[i].Play();
		}
		soundUse.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
		used = true;
	}

	[PunRPC]
	private void RejectRPC()
	{
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_0091: Unknown result type (might be due to invalid IL or missing references)
		PlayerAvatar val = SemiFunc.PlayerAvatarGetFromPhotonID(itemToggle.playerTogglePhotonID);
		if (val.isLocal)
		{
			val.physGrabber.ReleaseObjectRPC(false, 1f);
		}
		ParticleSystem[] array = rejectParticles;
		for (int i = 0; i < array.Length; i++)
		{
			array[i].Play();
		}
		GameDirector.instance.CameraImpact.ShakeDistance(5f, 1f, 6f, ((Component)this).transform.position, 0.2f);
		soundReject.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
	}

	public void OnDestroy()
	{
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0098: Unknown result type (might be due to invalid IL or missing references)
		//IL_009d: Unknown result type (might be due to invalid IL or missing references)
		ParticleSystem[] array = particles;
		ParticleSystem[] array2 = array;
		foreach (ParticleSystem val in array2)
		{
			if (Object.op_Implicit((Object)(object)val) && val.isPlaying)
			{
				((Component)val).transform.SetParent((Transform)null);
				MainModule main = val.main;
				((MainModule)(ref main)).stopAction = (ParticleSystemStopAction)2;
			}
		}
		array = rejectParticles;
		ParticleSystem[] array3 = array;
		foreach (ParticleSystem val2 in array3)
		{
			if (Object.op_Implicit((Object)(object)val2) && val2.isPlaying)
			{
				((Component)val2).transform.SetParent((Transform)null);
				MainModule main2 = val2.main;
				((MainModule)(ref main2)).stopAction = (ParticleSystemStopAction)2;
			}
		}
	}
}
namespace ExpiredMedication
{
	[BepInPlugin("Doodl0.ExpiredMedication", "ExpiredMedication", "1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class ExpiredMedication : BaseUnityPlugin
	{
		internal static ExpiredMedication Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
}