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Decompiled source of ExpiredMedication v1.0.0
ExpiredMedication.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("Autodesk.Fbx")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")] [assembly: IgnoresAccessChecksTo("Klattersynth")] [assembly: IgnoresAccessChecksTo("Photon3Unity3D")] [assembly: IgnoresAccessChecksTo("PhotonChat")] [assembly: IgnoresAccessChecksTo("PhotonRealtime")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")] [assembly: IgnoresAccessChecksTo("PhotonVoice.API")] [assembly: IgnoresAccessChecksTo("PhotonVoice")] [assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")] [assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization")] [assembly: IgnoresAccessChecksTo("Sirenix.Utilities")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: IgnoresAccessChecksTo("websocket-sharp")] [assembly: AssemblyCompany("Doodl0")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ExpiredMedication")] [assembly: AssemblyTitle("ExpiredMedication")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } public class ItemExpiredMedication : MonoBehaviour { public int healAmount; private ItemToggle itemToggle; private ItemEquippable itemEquippable; private ItemAttributes itemAttributes; private PhotonView photonView; private PhysGrabObject physGrabObject; [Space] public ParticleSystem[] particles; public ParticleSystem[] rejectParticles; [Space] private float lightIntensityLerp; public MeshRenderer mesh; private Material material; private Color materialEmissionOriginal; private int materialPropertyEmission = Shader.PropertyToID("_EmissionColor"); [Space] public Sound soundUse; public Sound soundReject; private bool used; private Random rnd = new Random(); private int deathChance; private void Start() { //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) itemToggle = ((Component)this).GetComponent<ItemToggle>(); itemEquippable = ((Component)this).GetComponent<ItemEquippable>(); itemAttributes = ((Component)this).GetComponent<ItemAttributes>(); photonView = ((Component)this).GetComponent<PhotonView>(); physGrabObject = ((Component)this).GetComponent<PhysGrabObject>(); material = ((Renderer)mesh).material; materialEmissionOriginal = material.GetColor(materialPropertyEmission); deathChance = rnd.Next(1, 5); } private void Update() { //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) if (SemiFunc.RunIsShop() || !SemiFunc.IsMasterClientOrSingleplayer() || !itemToggle.toggleState || used) { return; } PlayerAvatar val = SemiFunc.PlayerAvatarGetFromPhotonID(itemToggle.playerTogglePhotonID); if (!Object.op_Implicit((Object)(object)val)) { return; } if (val.playerHealth.health >= val.playerHealth.maxHealth) { if (SemiFunc.IsMultiplayer()) { photonView.RPC("RejectRPC", (RpcTarget)0, Array.Empty<object>()); } else { RejectRPC(); } itemToggle.ToggleItem(false, -1); physGrabObject.rb.AddForce(Vector3.up * 2f, (ForceMode)1); physGrabObject.rb.AddTorque(-((Component)physGrabObject).transform.right * 0.05f, (ForceMode)1); return; } if (deathChance == 1) { val.playerHealth.Hurt(1000, false, -1); } else { val.playerHealth.HealOther(healAmount, true); } _ = StatsManager.instance.itemsPurchased[itemAttributes.item.itemAssetName]; StatsManager.instance.ItemRemove(itemAttributes.instanceName); physGrabObject.impactDetector.indestructibleBreakEffects = true; if (SemiFunc.IsMultiplayer()) { photonView.RPC("UsedRPC", (RpcTarget)0, Array.Empty<object>()); } else { UsedRPC(); } } [PunRPC] private void UsedRPC() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) GameDirector.instance.CameraImpact.ShakeDistance(5f, 1f, 6f, ((Component)this).transform.position, 0.2f); itemToggle.ToggleDisable(true); itemAttributes.DisableUI(true); Object.Destroy((Object)(object)itemEquippable); ParticleSystem[] array = particles; for (int i = 0; i < array.Length; i++) { array[i].Play(); } soundUse.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f); used = true; } [PunRPC] private void RejectRPC() { //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) PlayerAvatar val = SemiFunc.PlayerAvatarGetFromPhotonID(itemToggle.playerTogglePhotonID); if (val.isLocal) { val.physGrabber.ReleaseObjectRPC(false, 1f); } ParticleSystem[] array = rejectParticles; for (int i = 0; i < array.Length; i++) { array[i].Play(); } GameDirector.instance.CameraImpact.ShakeDistance(5f, 1f, 6f, ((Component)this).transform.position, 0.2f); soundReject.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f); } public void OnDestroy() { //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) ParticleSystem[] array = particles; ParticleSystem[] array2 = array; foreach (ParticleSystem val in array2) { if (Object.op_Implicit((Object)(object)val) && val.isPlaying) { ((Component)val).transform.SetParent((Transform)null); MainModule main = val.main; ((MainModule)(ref main)).stopAction = (ParticleSystemStopAction)2; } } array = rejectParticles; ParticleSystem[] array3 = array; foreach (ParticleSystem val2 in array3) { if (Object.op_Implicit((Object)(object)val2) && val2.isPlaying) { ((Component)val2).transform.SetParent((Transform)null); MainModule main2 = val2.main; ((MainModule)(ref main2)).stopAction = (ParticleSystemStopAction)2; } } } } namespace ExpiredMedication { [BepInPlugin("Doodl0.ExpiredMedication", "ExpiredMedication", "1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class ExpiredMedication : BaseUnityPlugin { internal static ExpiredMedication Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } }