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| Date uploaded | a day ago |
| Version | 0.0.14 |
| Download link | DragonClawStudios-DampMine-0.0.14.zip |
| Downloads | 2582 |
| Dependency string | DragonClawStudios-DampMine-0.0.14 |
This mod requires the following mods to function
README
Level and visuals by DragonKing, soundtrack by BLOKBUSTR.
@BLOKBUSTR has been helping out, by providing some very fitting sound tracks for the level 🎵 👌- check them out at https://fanlink.tv/blokbustr
If you want to help fund my caffeine addiction that helps produce content like this level, check out https://ko-fi.com/dragonking2504
Thanks for all the positive encouragement from the R.E.P.O. Modding Server and elsewhere :)

Welcome to the Damp Mine!
A WIP custom level for R.E.P.O. - with a ton of custom assets, and a few unique game mechanics.
Features:
- Metal casting pot mechanic
- Working drawers
- Lots of hiding places for valuables
- Custom visuals and effects
- Custom soundtracks
WIP disclaimer The level is playable, but lacking in room variety at the moment - something I plan on expanding as my top priority for the level. There are also some custom features that need a bit more work, so you might experience some visual oddities with the minimap, and possibly some balancing or pathing issues - most notably, there are a lot of objects that only have base colors applied, but they are ready for texturing once the level has some more room variety.
Once there are enough modules, I will shift them around according to difficulty, so that more dangerous modules will appear later in progression instead.
Metal casting mechanic
The mine features smelting casts, where you can coat a valuable with a shiny metal. Doing so, will affect the physical properties of the valuable, as well as its value - based on the type of metal in the cast.
Simply put the valuable on the casting tray ->
Rotate the casting pot till it starts pouring ->
And you got yourself a more valuable, and potentially sturdy, valuable! ->

Screenshot gallery
Below are more images of some of the possible level modules (some might differ slightly from the in-game version)









Example of the minimap (WIP).

CHANGELOG
Damp Mine - 0.0.14
- 1 New normal module
- 1 New passage module
- Overhauled overall level brightness by tweaking textures and lighting settings
- List of possible valuables customized to include a larger variety of valuables, instead of just arctic and generic
- Fixed minimap visual bugs and custom solution
- Added a "safe zone" to the casting tray, so avoiding damaging items when casting is reduced
- Modified a normal module to better accommodate dirt floor transitions between rooms
- Fixed some light leaking through geometry
- Fixed a negative scale collider
- Fixed minor visual mistakes
- Removed some debug logging
Damp Mine - 0.0.13
- 1 New passage module
- Network optimizations for randomized objects (the room (user 0) is out of 'room' viewIDs)
- Drawers now work like carts, so valuables wont take collision damage when inside and moved
- Implemented checks for casting pot, in case it gets destroyed or detached from its hinge
Damp Mine - 0.0.12
- Refined textures for some objects
- Implemented some new assets
- Tweaked some material settings
- Fixed some mesh issues
- Made an extraction module smaller to avoid rare overlap of modules
- Fixed the casting pot random selector from being misconfigured, hopefully for the last time
- Added new casting metal types
- Tweaked casting pot spawn weights
- Tweaked casting metal value modifiers
- Casting pot will now only work on Tiny, Small, Medium and Big valuables
- Made garbage container slightly wider
Damp Mine - 0.0.11
- New textures/materials for remaining objects
- Some mesh fixes
- Pallet texture is less grainy
- Metal casting pot will always spawn now
Damp Mine - 0.0.10
- 1 New passage module
- New textures/materials for various objects
- Fixed a light clipping issue with hanging lanterns
- Adjusted some colors on wall materials
Damp Mine - 0.0.9
- 1 New normal module
- 1 New passage module
- Fixed extraction module disabled volume colliders
- Adjusted some lights to make the levels more bright
- Adjusted some floor properties relating to material types across all modules
Damp Mine - 0.0.8
- 1 New dead end module
- 2 New extraction modules
- Fixed some navmesh issues on previous fix for missing planks
- Re-added missing plank used as table
- Moved a box to make it easier to get the valuable out
- Adjusted some lights to make the levels a bit brighter
Damp Mine - 0.0.7
- 1 New normal module
- Fixed some z-fighting on shelves and catwalks
- Fixed casting pot randomizer not being set up correctly, causing it to never spawn in
- Adjusted probability of the selection to have a 10% chance of not spawning a casting pot, rather than 40%
- Fixed an occational disconnected navmesh in one of the lobby modules
- Fixed missing planks in passage module
- Fixed networking issue related to the casting pot randomizer. It should sync properly across players now
- Adjusted casting pot molten metal materials to make iron color more distinguishable from silver
Damp Mine - 0.0.6
- 2 New dead end modules
- Adjusted some navmesh surfaces
- Removed some pillars for better door opening
- Had to redo some minecart placements in one of the modules
Damp Mine - 0.0.5
- Addressed some network syncing issues (should fix objects not syncing across in multiplayer)
- 2 New normal modules
- Fixed small door audio
- Adjusted collision for small door (it can open wider now)
- Fixed some visual glitches
- Fixed some collision issues between 2 conveyor belts
- Adjusted some killbox settings (hopefully they wont stop working now)
- New surface materials to some module rooms
- Shader fixes/adjustments
Damp Mine - 0.0.4
- Implemented changelog
- Updated readme
Damp Mine - 0.0.3
- 1 New passage module
- Adjusted main door colliders (they should open further now)
- Replaced main door UV mapping, texture and material
- Fixed extraction point outline visuals
Damp Mine - 0.0.2
- Implemented readme
Damp Mine - 0.0.1
- Initial release