| Date uploaded | 2 days ago |
| Version | 0.0.7 |
| Download link | DragonClawStudios-DampMine-0.0.7.zip |
| Downloads | 5954 |
| Dependency string | DragonClawStudios-DampMine-0.0.7 |
This mod requires the following mods to function
README
Level and visuals by DragonKing, soundtrack by BLOKBUSTR.
Thanks for all the positive encouragement from the R.E.P.O. Modding Server and elsewhere :)

Welcome to the Damp Mine!
A WIP custom level for R.E.P.O. - with a ton of custom assets, and a few unique game mechanics.
Features:
- Metal casting pot mechanic
- Working drawers
- Lots of hiding places for valuables
- Custom visuals and effects
- Custom soundtracks
WIP disclaimer The level is playable, but lacking in room variety at the moment - something I plan on expanding as my top priority for the level. There are also some custom features that need a bit more work, so you might experience some visual oddities with the minimap, and possibly some balancing or pathing issues - most notably, there are a lot of objects that only have base colors applied, but they are ready for texturing once the level has some more room variety.
Once there are enough modules, I will shift them around according to difficulty, so that more dangerous modules will appear later in progression instead.
Metal casting mechanic
The mine features smelting casts, where you can coat a valuable with a shiny metal. Doing so, will affect the physical properties of the valuable, as well as its value - based on the type of metal in the cast.
Simply put the valuable on the casting tray ->
Rotate the casting pot till it starts pouring ->
And you got yourself a more valuable, and potentially sturdy, valuable! ->

Screenshot gallery
Below are more images of some of the possible level modules (some might differ slightly from the in-game version)









Example of the minimap (WIP).

CHANGELOG
Damp Mine - 0.0.7
- 1 New normal module
- Fixed some z-fighting on shelves and catwalks
- Fixed casting pot randomizer not being set up correctly, causing it to never spawn in
- Adjusted probability of the selection to have a 10% chance of not spawning a casting pot, rather than 40%
- Fixed an occational disconnected navmesh in one of the lobby modules
- Fixed missing planks in passage module
- Fixed networking issue related to the casting pot randomizer. It should sync properly across players now
- Adjusted casting pot molten metal materials to make iron color more distinguishable from silver
Damp Mine - 0.0.6
- 2 New dead end modules
- Adjusted some navmesh surfaces
- Removed some pillars for better door opening
- Had to redo some minecart placements in one of the modules
Damp Mine - 0.0.5
- Addressed some network syncing issues (should fix objects not syncing across in multiplayer)
- 2 New normal modules
- Fixed small door audio
- Adjusted collision for small door (it can open wider now)
- Fixed some visual glitches
- Fixed some collision issues between 2 conveyor belts
- Adjusted some killbox settings (hopefully they wont stop working now)
- New surface materials to some module rooms
- Shader fixes/adjustments
Damp Mine - 0.0.4
- Implemented changelog
- Updated readme
Damp Mine - 0.0.3
- 1 New passage module
- Adjusted main door colliders (they should open further now)
- Replaced main door UV mapping, texture and material
- Fixed extraction point outline visuals
Damp Mine - 0.0.2
- Implemented readme
Damp Mine - 0.0.1
- Initial release