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Decompiled source of ExploitFix v2.3.1
ExploitFixes.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using ExploitFixes; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("Autodesk.Fbx")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")] [assembly: IgnoresAccessChecksTo("Klattersynth")] [assembly: IgnoresAccessChecksTo("Photon3Unity3D")] [assembly: IgnoresAccessChecksTo("PhotonChat")] [assembly: IgnoresAccessChecksTo("PhotonRealtime")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")] [assembly: IgnoresAccessChecksTo("PhotonVoice.API")] [assembly: IgnoresAccessChecksTo("PhotonVoice")] [assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")] [assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization")] [assembly: IgnoresAccessChecksTo("Sirenix.Utilities")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: IgnoresAccessChecksTo("websocket-sharp")] [assembly: AssemblyCompany("Enchanted_Games")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+fc766014a2d9f2913d4f3fb8515116291667a04b")] [assembly: AssemblyProduct("ExploitFixes")] [assembly: AssemblyTitle("ExploitFixes")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } internal class ItemGunPatches { [HarmonyPatch(typeof(ItemGun))] [HarmonyPatch("ShootRPC")] private class ItemGun_ShootRPC_Patch { public static bool Prefix(ItemGun __instance) { if (!batteryDrainFullBarRef.Invoke(__instance)) { return true; } ItemBattery val = itemBatteryRef.Invoke(__instance); if (!SemiFunc.IsMasterClientOrSingleplayer() || !(val.batteryLife <= 17.1f)) { return true; } bool result = val.batteryLife >= 7f; val.batteryLife = -1f; return result; } } private static FieldRef<ItemGun, ItemBattery> itemBatteryRef = AccessTools.FieldRefAccess<ItemGun, ItemBattery>("itemBattery"); private static FieldRef<ItemGun, bool> batteryDrainFullBarRef = AccessTools.FieldRefAccess<ItemGun, bool>("batteryDrainFullBar"); } internal class ItemHealthPackPatches { [HarmonyPatch(typeof(ItemHealthPack))] [HarmonyPatch("Start")] private class ItemHealthPack_Start_Patch { public static void Postfix(ItemHealthPack __instance) { if (SemiFunc.RunIsShop()) { Plugin.LogMessage("Force disabled healthpack in the shop"); ((Behaviour)itemToggleRef.Invoke(__instance)).enabled = false; } } } private static FieldRef<ItemHealthPack, ItemToggle> itemToggleRef = AccessTools.FieldRefAccess<ItemHealthPack, ItemToggle>("itemToggle"); } namespace ExploitFixes { public static class PluginInfo { public const string PLUGIN_ID = "ExploitFixes"; public const string PLUGIN_NAME = "ExploitFixes"; public const string PLUGIN_VERSION = "2.3.0"; public const string PLUGIN_GUID = "games.enchanted.ExploitFixes"; } [BepInPlugin("games.enchanted.ExploitFixes", "ExploitFixes", "2.3.0")] public class Plugin : BaseUnityPlugin { public ManualLogSource PluginLogger; public static ConfigEntry<bool> enableDebugLogs; public static Plugin Instance { get; private set; } public static void LogMessage(object message) { Instance.PluginLogger.LogMessage((object)("ExploitFixes: " + message)); } public static void LogError(object message) { Instance.PluginLogger.LogError((object)("ExploitFixes Debug: " + message)); } public static void LogWarning(object message) { Instance.PluginLogger.LogWarning((object)("ExploitFixes: " + message)); } private void Awake() { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown Instance = this; PluginLogger = ((BaseUnityPlugin)this).Logger; PluginLogger.LogInfo((object)"Loading plugin ExploitFixes! (games.enchanted.ExploitFixes)"); Harmony val = new Harmony("games.enchanted.ExploitFixes"); val.PatchAll(); PluginLogger.LogInfo((object)"Loading finished for ExploitFixes! (games.enchanted.ExploitFixes)"); } } }