Decompiled source of TeamUpgrades v1.0.2

TeamUpgrades.dll

Decompiled 10 hours ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using REPOTeamBoosters.Patches;
using TeamUpgrades.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("TeamUpgrades")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TeamUpgrades")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ef74d5e5-8fe6-4b6a-86ed-0e29e12695bb")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace TeamUpgrades.Patches
{
	[HarmonyPatch(typeof(ItemUpgradePlayerExtraJump), "Upgrade")]
	internal class ItemUpgradePlayerExtraJumpPatch
	{
		private static bool Prefix(ItemUpgradePlayerExtraJump __instance)
		{
			List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
			foreach (PlayerAvatar item in list)
			{
				PunManager.instance.UpgradePlayerExtraJump(SemiFunc.PlayerGetSteamID(item));
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(ItemUpgradePlayerGrabRange), "Upgrade")]
	internal class ItemUpgradePlayerGrabRangePatch
	{
		private static bool Prefix(ItemUpgradePlayerGrabRange __instance)
		{
			List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
			foreach (PlayerAvatar item in list)
			{
				PunManager.instance.UpgradePlayerGrabRange(SemiFunc.PlayerGetSteamID(item));
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(ItemUpgradePlayerGrabStrength), "Upgrade")]
	internal class ItemUpgradePlayerGrabStrengthPatch
	{
		private static bool Prefix(ItemUpgradePlayerGrabStrength __instance)
		{
			List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
			foreach (PlayerAvatar item in list)
			{
				PunManager.instance.UpgradePlayerGrabStrength(SemiFunc.PlayerGetSteamID(item));
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(ItemUpgradePlayerGrabThrow), "Upgrade")]
	internal class ItemUpgradePlayerGrabThrowPatch
	{
		private static bool Prefix(ItemUpgradePlayerGrabThrow __instance)
		{
			List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
			foreach (PlayerAvatar item in list)
			{
				PunManager.instance.UpgradePlayerThrowStrength(SemiFunc.PlayerGetSteamID(item));
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(ItemUpgradePlayerTumbleLaunch), "Upgrade")]
	internal class ItemUpgradePlayerTumbleLaunchPatch
	{
		private static bool Prefix(ItemUpgradePlayerTumbleLaunch __instance)
		{
			List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
			foreach (PlayerAvatar item in list)
			{
				PunManager.instance.UpgradePlayerTumbleLaunch(SemiFunc.PlayerGetSteamID(item));
			}
			return false;
		}
	}
}
namespace REPOTeamBoosters
{
	[BepInPlugin("EvilCheetah.REPO.TeamBoosters", "R.E.P.O. Team Boosters", "1.0.0")]
	public class TeamBoostersBase : BaseUnityPlugin
	{
		private const string mod_guid = "EvilCheetah.REPO.TeamBoosters";

		private const string mod_name = "R.E.P.O. Team Boosters";

		private const string mod_version = "1.0.0";

		private readonly Harmony harmony = new Harmony("EvilCheetah.REPO.TeamBoosters");

		private static TeamBoostersBase instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)instance == (Object)null)
			{
				instance = this;
			}
			mls = Logger.CreateLogSource("EvilCheetah.REPO.TeamBoosters");
			mls.LogInfo((object)"Team Boosters mod has been activated");
			harmony.PatchAll(typeof(TeamBoostersBase));
			harmony.PatchAll(typeof(ItemUpgradeMapPlayerCountPatch));
			harmony.PatchAll(typeof(ItemUpgradePlayerEnergyPatch));
			harmony.PatchAll(typeof(ItemUpgradePlayerExtraJumpPatch));
			harmony.PatchAll(typeof(ItemUpgradePlayerGrabRangePatch));
			harmony.PatchAll(typeof(ItemUpgradePlayerGrabStrengthPatch));
			harmony.PatchAll(typeof(ItemUpgradePlayerGrabThrowPatch));
			harmony.PatchAll(typeof(ItemUpgradePlayerHealthPatch));
			harmony.PatchAll(typeof(ItemUpgradePlayerSprintSpeedPatch));
			harmony.PatchAll(typeof(ItemUpgradePlayerTumbleLaunchPatch));
		}
	}
}
namespace REPOTeamBoosters.Patches
{
	[HarmonyPatch(typeof(ItemUpgradeMapPlayerCount), "Upgrade")]
	internal class ItemUpgradeMapPlayerCountPatch
	{
		private static bool Prefix(ItemUpgradeMapPlayerCount __instance)
		{
			List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
			foreach (PlayerAvatar item in list)
			{
				PunManager.instance.UpgradeMapPlayerCount(SemiFunc.PlayerGetSteamID(item));
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(ItemUpgradePlayerEnergy), "Upgrade")]
	internal class ItemUpgradePlayerEnergyPatch
	{
		private static bool Prefix(ItemUpgradePlayerEnergy __instance)
		{
			List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
			foreach (PlayerAvatar item in list)
			{
				PunManager.instance.UpgradePlayerEnergy(SemiFunc.PlayerGetSteamID(item));
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(ItemUpgradePlayerHealth), "Upgrade")]
	internal class ItemUpgradePlayerHealthPatch
	{
		private static bool Prefix(ItemUpgradePlayerHealth __instance)
		{
			List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
			foreach (PlayerAvatar item in list)
			{
				PunManager.instance.UpgradePlayerHealth(SemiFunc.PlayerGetSteamID(item));
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(ItemUpgradePlayerSprintSpeed), "Upgrade")]
	internal class ItemUpgradePlayerSprintSpeedPatch
	{
		private static bool Prefix(ItemUpgradePlayerHealth __instance)
		{
			List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
			foreach (PlayerAvatar item in list)
			{
				PunManager.instance.UpgradePlayerSprintSpeed(SemiFunc.PlayerGetSteamID(item));
			}
			return false;
		}
	}
}