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Decompiled source of TeamUpgrades v1.1.4
TeamUpgrades.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using REPOTeamBoosters.Patches; using TeamUpgrades.Configuration; using TeamUpgrades.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("TeamUpgrades")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("TeamUpgrades")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("ef74d5e5-8fe6-4b6a-86ed-0e29e12695bb")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace REPOTeamBoosters { [BepInPlugin("EvilCheetah.REPO.TeamBoosters", "Team Boosters", "1.1.4")] public class TeamBoostersBase : BaseUnityPlugin { private const string mod_guid = "EvilCheetah.REPO.TeamBoosters"; private const string mod_name = "Team Boosters"; private const string mod_version = "1.1.4"; private readonly Harmony harmony = new Harmony("EvilCheetah.REPO.TeamBoosters"); private static TeamBoostersBase instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)instance == (Object)null) { instance = this; } mls = Logger.CreateLogSource("EvilCheetah.REPO.TeamBoosters"); harmony.PatchAll(typeof(TeamBoostersBase)); Configuration.Init(((BaseUnityPlugin)this).Config); (ConfigEntry<bool>, Action, string)[] array = new(ConfigEntry<bool>, Action, string)[9] { (Configuration.EnableItemUpgradeMapPlayerCountPatch, delegate { harmony.PatchAll(typeof(ItemUpgradeMapPlayerCountPatch)); }, "Map Player Count Upgrade"), (Configuration.EnableItemUpgradePlayerEnergyPatch, delegate { harmony.PatchAll(typeof(ItemUpgradePlayerEnergyPatch)); }, "Player Energy Upgrade"), (Configuration.EnableItemUpgradePlayerExtraJumpPatch, delegate { harmony.PatchAll(typeof(ItemUpgradePlayerExtraJumpPatch)); }, "Player Extra Jump Upgrade"), (Configuration.EnableItemUpgradePlayerGrabRangePatch, delegate { harmony.PatchAll(typeof(ItemUpgradePlayerGrabRangePatch)); }, "Player Grab Range Upgrade"), (Configuration.EnableItemUpgradePlayerGrabStrengthPatch, delegate { harmony.PatchAll(typeof(ItemUpgradePlayerGrabStrengthPatch)); }, "Player Grab Strength Upgrade"), (Configuration.EnableItemUpgradePlayerGrabThrowPatch, delegate { harmony.PatchAll(typeof(ItemUpgradePlayerGrabThrowPatch)); }, "Player Grab Throw Upgrade"), (Configuration.EnableItemUpgradePlayerHealthPatch, delegate { harmony.PatchAll(typeof(ItemUpgradePlayerHealthPatch)); }, "Player Health Upgrade"), (Configuration.EnableItemUpgradePlayerSprintSpeedPatch, delegate { harmony.PatchAll(typeof(ItemUpgradePlayerSprintSpeedPatch)); }, "Player Sprint Speed Upgrade"), (Configuration.EnableItemUpgradePlayerTumbleLaunchPatch, delegate { harmony.PatchAll(typeof(ItemUpgradePlayerTumbleLaunchPatch)); }, "Player Thumle Lauch Upgrade") }; for (int i = 0; i < array.Length; i++) { var (val, action, text) = array[i]; if (val.Value) { action(); mls.LogInfo((object)(text + " patch is applied")); } } mls.LogInfo((object)"Team Boosters mod has been activated"); } } } namespace REPOTeamBoosters.Patches { [HarmonyPatch(typeof(ItemUpgradeMapPlayerCount), "Upgrade")] internal class ItemUpgradeMapPlayerCountPatch { private static bool Prefix(ItemUpgradeMapPlayerCount __instance) { foreach (PlayerAvatar item in SemiFunc.PlayerGetAll()) { PunManager.instance.UpgradeMapPlayerCount(SemiFunc.PlayerGetSteamID(item)); } return false; } } [HarmonyPatch(typeof(ItemUpgradePlayerEnergy), "Upgrade")] internal class ItemUpgradePlayerEnergyPatch { private static bool Prefix(ItemUpgradePlayerEnergy __instance) { foreach (PlayerAvatar item in SemiFunc.PlayerGetAll()) { PunManager.instance.UpgradePlayerEnergy(SemiFunc.PlayerGetSteamID(item)); } return false; } } [HarmonyPatch(typeof(ItemUpgradePlayerHealth), "Upgrade")] internal class ItemUpgradePlayerHealthPatch { private static bool Prefix(ItemUpgradePlayerHealth __instance) { foreach (PlayerAvatar item in SemiFunc.PlayerGetAll()) { PunManager.instance.UpgradePlayerHealth(SemiFunc.PlayerGetSteamID(item)); } return false; } } [HarmonyPatch(typeof(ItemUpgradePlayerSprintSpeed), "Upgrade")] internal class ItemUpgradePlayerSprintSpeedPatch { private static bool Prefix(ItemUpgradePlayerSprintSpeed __instance) { foreach (PlayerAvatar item in SemiFunc.PlayerGetAll()) { PunManager.instance.UpgradePlayerSprintSpeed(SemiFunc.PlayerGetSteamID(item)); } return false; } } } namespace TeamUpgrades.Patches { [HarmonyPatch(typeof(ItemUpgradePlayerExtraJump), "Upgrade")] internal class ItemUpgradePlayerExtraJumpPatch { private static bool Prefix(ItemUpgradePlayerExtraJump __instance) { foreach (PlayerAvatar item in SemiFunc.PlayerGetAll()) { PunManager.instance.UpgradePlayerExtraJump(SemiFunc.PlayerGetSteamID(item)); } return false; } } [HarmonyPatch(typeof(ItemUpgradePlayerGrabRange), "Upgrade")] internal class ItemUpgradePlayerGrabRangePatch { private static bool Prefix(ItemUpgradePlayerGrabRange __instance) { foreach (PlayerAvatar item in SemiFunc.PlayerGetAll()) { PunManager.instance.UpgradePlayerGrabRange(SemiFunc.PlayerGetSteamID(item)); } return false; } } [HarmonyPatch(typeof(ItemUpgradePlayerGrabStrength), "Upgrade")] internal class ItemUpgradePlayerGrabStrengthPatch { private static bool Prefix(ItemUpgradePlayerGrabStrength __instance) { foreach (PlayerAvatar item in SemiFunc.PlayerGetAll()) { PunManager.instance.UpgradePlayerGrabStrength(SemiFunc.PlayerGetSteamID(item)); } return false; } } [HarmonyPatch(typeof(ItemUpgradePlayerGrabThrow), "Upgrade")] internal class ItemUpgradePlayerGrabThrowPatch { private static bool Prefix(ItemUpgradePlayerGrabThrow __instance) { foreach (PlayerAvatar item in SemiFunc.PlayerGetAll()) { PunManager.instance.UpgradePlayerThrowStrength(SemiFunc.PlayerGetSteamID(item)); } return false; } } [HarmonyPatch(typeof(ItemUpgradePlayerTumbleLaunch), "Upgrade")] internal class ItemUpgradePlayerTumbleLaunchPatch { private static bool Prefix(ItemUpgradePlayerTumbleLaunch __instance) { foreach (PlayerAvatar item in SemiFunc.PlayerGetAll()) { PunManager.instance.UpgradePlayerTumbleLaunch(SemiFunc.PlayerGetSteamID(item)); } return false; } } } namespace TeamUpgrades.Configuration { internal class Configuration { public static ConfigEntry<bool> EnableItemUpgradeMapPlayerCountPatch; public static ConfigEntry<bool> EnableItemUpgradePlayerEnergyPatch; public static ConfigEntry<bool> EnableItemUpgradePlayerExtraJumpPatch; public static ConfigEntry<bool> EnableItemUpgradePlayerGrabRangePatch; public static ConfigEntry<bool> EnableItemUpgradePlayerGrabStrengthPatch; public static ConfigEntry<bool> EnableItemUpgradePlayerGrabThrowPatch; public static ConfigEntry<bool> EnableItemUpgradePlayerHealthPatch; public static ConfigEntry<bool> EnableItemUpgradePlayerSprintSpeedPatch; public static ConfigEntry<bool> EnableItemUpgradePlayerTumbleLaunchPatch; public static void Init(ConfigFile config) { EnableItemUpgradeMapPlayerCountPatch = config.Bind<bool>("General", "EnableUpgradeMapPlayer", true, "Enables Team Upgrades for Map Player Count Upgrade"); EnableItemUpgradePlayerEnergyPatch = config.Bind<bool>("General", "EnableUpgradePlayerEnergy", true, "Enables Team Upgrades for Player Energy Upgrade"); EnableItemUpgradePlayerExtraJumpPatch = config.Bind<bool>("General", "EnableUpgradePlayerExtraJump", true, "Enables Team Upgrades for Player Extra Jump Upgrade"); EnableItemUpgradePlayerGrabRangePatch = config.Bind<bool>("General", "EnableUpgradePlayerGrabRange", true, "Enables Team Upgrades for Player Grab Range Upgrade"); EnableItemUpgradePlayerGrabStrengthPatch = config.Bind<bool>("General", "EnableUpgradePlayerGrabStrength", true, "Enables Team Upgrades for Player Grab Strength Upgrade"); EnableItemUpgradePlayerGrabThrowPatch = config.Bind<bool>("General", "EnableUpgradePlayerGrabThrow", true, "Enables Team Upgrades for Player Grab Throw Upgrade"); EnableItemUpgradePlayerHealthPatch = config.Bind<bool>("General", "EnableUpgradePlayerHealth", true, "Enables Team Upgrades for Player Health Upgrade"); EnableItemUpgradePlayerSprintSpeedPatch = config.Bind<bool>("General", "EnableUpgradePlayerSprintSpeed", true, "Enables Team Upgrades for Player Sprint Speed Upgrade"); EnableItemUpgradePlayerTumbleLaunchPatch = config.Bind<bool>("General", "EnableUpgradePlayerTumbleLaunch", true, "Enables Team Upgrades for Player Tumble Launch Upgrade"); } } }