


Found a bug? Something weird happening? Come yell at me (nicely) on Discord!
When enemies go berserk, your best bet is to panic and hide!
After you reach a certain level, enemies can enter Berserker mode. What does that mean? Glad you asked.
Berserkers get a huge power boost. You can decide if they’re completely unkillable (good luck with that). In this mode, they can’t be stunned or hurt.
If you’re feeling generous and let them be mortal, they’ll still be tanky as heck and can only be damaged or stunned with guns.
But hey—if you *do* manage to bring one down, the orb it drops is super valuable. Just... don’t drop it. It’s basically made of glass.
That’s all. You’re on your own now. Good luck!
Visual Changes: Berserkers don’t exactly blend in. They glow and puff out red smoke like they’re trying to make an entrance.
Buffed Enemies: You choose if they’re unkillable. If not, they’re still beefed up and ready to ruin your day.
Custom Orb Color: The orbs are red, shiny, and made of dreams and sadness. Handle with care.
Mod Support: Want to see your favorite nightmare enemy become a Berserker? Hit me up on Discord! Currently supported:
Wesley's Enemies:
Freddy Enemy:
General:
Berserker:
Spawn Chance:
Enemies: Pick which base enemies can go berserk.
Modded Enemies: If you’ve got supported enemy mods installed, you can choose which of them can go berserk too.