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Decompiled source of REPOS BROKEN v1.0.0
e.dll
Decompiled 5 hours agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using TMPro; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("sonic")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("sonic")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("98f6da0c-f28e-4d99-a81d-92f0e99ae946")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace OmniverseSingularity; [BepInPlugin("com.void.singularity", "Omniverse Singularity: Ultimate", "305.0.0")] public class OmniPlugin : BaseUnityPlugin { public static ConfigEntry<bool> EnableFog; public static ConfigEntry<float> PulseIntensity; public static ConfigEntry<float> ScalePower; public static ConfigEntry<float> GravityPower; public static ConfigEntry<float> RealityTimerLimit; public static ConfigEntry<float> RainbowSpeed; public static ConfigEntry<float> EmissionBrightness; public static ConfigEntry<float> FogBaseDensity; public static ConfigEntry<string> ColorMode; public static ConfigEntry<float> CorruptionChance; public static ConfigEntry<float> TextUpdateSpeed; public static ConfigEntry<float> TextFloatIntensity; public static ConfigEntry<float> PitchWarpRange; public static ConfigEntry<float> SynthVolume; public static ConfigEntry<float> TimeWarpChaos; public static ConfigEntry<bool> EnableUpsideDown; public static ConfigEntry<bool> EnableChaosSpawns; public static ConfigEntry<bool> SwapSounds; public static ConfigEntry<bool> EnablePulse; public static ConfigEntry<bool> EnableScaling; public static ConfigEntry<bool> EnableGravityChaos; public static ConfigEntry<bool> EnableRealityShifts; public static ConfigEntry<bool> EnableTimeWarp; public static ConfigEntry<bool> EnableVisualEffects; public static ConfigEntry<bool> EnableFogManipulation; public static ConfigEntry<bool> EnableTextCorruption; public static ConfigEntry<bool> EnablePitchWarp; public static ConfigEntry<bool> EnableSoundSwapping; public static ConfigEntry<bool> EnableMenuSynth; public static OmniPlugin Instance { get; private set; } private void Awake() { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Expected O, but got Unknown //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Expected O, but got Unknown //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Expected O, but got Unknown //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Expected O, but got Unknown //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Expected O, but got Unknown //IL_0207: Unknown result type (might be due to invalid IL or missing references) //IL_0211: Expected O, but got Unknown //IL_0244: Unknown result type (might be due to invalid IL or missing references) //IL_024e: Expected O, but got Unknown //IL_02c5: Unknown result type (might be due to invalid IL or missing references) //IL_02cf: Expected O, but got Unknown //IL_0342: Unknown result type (might be due to invalid IL or missing references) //IL_034c: Expected O, but got Unknown //IL_037f: Unknown result type (might be due to invalid IL or missing references) //IL_0389: Expected O, but got Unknown //IL_03bc: Unknown result type (might be due to invalid IL or missing references) //IL_03c6: Expected O, but got Unknown //IL_0419: Unknown result type (might be due to invalid IL or missing references) //IL_0423: Expected O, but got Unknown //IL_04b6: Unknown result type (might be due to invalid IL or missing references) //IL_04c0: Expected O, but got Unknown //IL_052a: Unknown result type (might be due to invalid IL or missing references) //IL_0530: Expected O, but got Unknown Instance = this; PulseIntensity = ((BaseUnityPlugin)this).Config.Bind<float>("1. Core Chaos", "PulseIntensity", 2f, new ConfigDescription("Strength of object breathing (0-5)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 5f), Array.Empty<object>())); EnablePulse = ((BaseUnityPlugin)this).Config.Bind<bool>("1. Core Chaos", "EnablePulse", true, "Toggle object breathing effect"); ScalePower = ((BaseUnityPlugin)this).Config.Bind<float>("1. Core Chaos", "ScalePower", 1.2f, new ConfigDescription("Base world scale multiplier (0-5)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 5f), Array.Empty<object>())); EnableScaling = ((BaseUnityPlugin)this).Config.Bind<bool>("1. Core Chaos", "EnableScaling", true, "Toggle world scaling and resizing"); GravityPower = ((BaseUnityPlugin)this).Config.Bind<float>("1. Core Chaos", "GravityPower", 1f, new ConfigDescription("Global gravity multiplier (-2 to 10)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(-2f, 10f), Array.Empty<object>())); EnableGravityChaos = ((BaseUnityPlugin)this).Config.Bind<bool>("1. Core Chaos", "EnableGravityChaos", true, "Toggle gravity shifts during reality cycles"); RealityTimerLimit = ((BaseUnityPlugin)this).Config.Bind<float>("1. Core Chaos", "RealityTimer", 25f, new ConfigDescription("Seconds between reality shifts (5-500)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(5f, 500f), Array.Empty<object>())); EnableRealityShifts = ((BaseUnityPlugin)this).Config.Bind<bool>("1. Core Chaos", "EnableRealityShifts", true, "Toggle the periodic shifting of world state"); TimeWarpChaos = ((BaseUnityPlugin)this).Config.Bind<float>("1. Core Chaos", "TimeWarpChaos", 0.8f, new ConfigDescription("Intensity of time dilation waves", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 5f), Array.Empty<object>())); EnableTimeWarp = ((BaseUnityPlugin)this).Config.Bind<bool>("1. Core Chaos", "EnableTimeWarp", true, "Toggle the slowing/speeding of time"); RainbowSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("2. Visuals", "RainbowSpeed", 1.5f, new ConfigDescription("Cycles per second (0-10)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 10f), Array.Empty<object>())); EmissionBrightness = ((BaseUnityPlugin)this).Config.Bind<float>("2. Visuals", "EmissionBrightness", 2.5f, new ConfigDescription("Glow multiplier (0-10)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 10f), Array.Empty<object>())); ColorMode = ((BaseUnityPlugin)this).Config.Bind<string>("2. Visuals", "ColorMode", "Rainbow", "Rainbow, Swirl, Negative, Reality, Static"); EnableVisualEffects = ((BaseUnityPlugin)this).Config.Bind<bool>("2. Visuals", "EnableVisualEffects", true, "Master toggle for color/glow changes"); FogBaseDensity = ((BaseUnityPlugin)this).Config.Bind<float>("2. Visuals", "FogDensity", 0.08f, new ConfigDescription("Thickness of the fog (0-0.5)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 0.5f), Array.Empty<object>())); EnableFogManipulation = ((BaseUnityPlugin)this).Config.Bind<bool>("2. Visuals", "EnableFog", true, "Toggle custom environment fog"); EnableFog = ((BaseUnityPlugin)this).Config.Bind<bool>("2. Visuals", "EnableFog", true, "Toggle fog manipulation"); CorruptionChance = ((BaseUnityPlugin)this).Config.Bind<float>("3. Text Corruption", "Chance", 0.85f, new ConfigDescription("Likelihood of text glitching", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>())); TextUpdateSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("3. Text Corruption", "UpdateSpeed", 0.08f, new ConfigDescription("Delay in text jitter", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 1f), Array.Empty<object>())); TextFloatIntensity = ((BaseUnityPlugin)this).Config.Bind<float>("3. Text Corruption", "AntiGravText", 2f, new ConfigDescription("Text drift strength", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 5f), Array.Empty<object>())); EnableTextCorruption = ((BaseUnityPlugin)this).Config.Bind<bool>("3. Text Corruption", "EnableTextChaos", true, "Toggle all text-based glitching"); PitchWarpRange = ((BaseUnityPlugin)this).Config.Bind<float>("4. Audio", "PitchWarp", 1.5f, new ConfigDescription("Warp intensity (0-5)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 5f), Array.Empty<object>())); EnablePitchWarp = ((BaseUnityPlugin)this).Config.Bind<bool>("4. Audio", "EnablePitchWarp", true, "Toggle random sound pitch changes"); SwapSounds = ((BaseUnityPlugin)this).Config.Bind<bool>("4. Audio", "SwapSounds", false, "Randomly swap sound effects when they play?"); EnableSoundSwapping = ((BaseUnityPlugin)this).Config.Bind<bool>("4. Audio", "EnableSwap", true, "Toggle the sound-swapping logic"); SynthVolume = ((BaseUnityPlugin)this).Config.Bind<float>("4. Audio", "SynthVolume", 0.25f, new ConfigDescription("Menu synthesizer loudness", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>())); EnableMenuSynth = ((BaseUnityPlugin)this).Config.Bind<bool>("4. Audio", "EnableMenuSynth", true, "Toggle the synth-wave background audio in menus"); EnableUpsideDown = ((BaseUnityPlugin)this).Config.Bind<bool>("5. Toggles", "UpsideDownObjects", true, "Should objects flip over randomly?"); EnableChaosSpawns = ((BaseUnityPlugin)this).Config.Bind<bool>("5. Toggles", "ChaosSpawns", true, "Should items teleport during shifts?"); Harmony val = new Harmony("com.void.singularity.ultimate"); val.PatchAll(); ((Component)this).gameObject.AddComponent<OmniCore>(); ((Component)this).gameObject.AddComponent<MenuSynthesizer>(); ((Component)this).gameObject.AddComponent<EnvironmentMutator>(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Omniverse Singularity: ULTIMATE EDITION INITIALIZED. STABILIZED TIME & ENHANCED SCALING."); } } public class OmniCore : MonoBehaviour { private float _masterClock; private float _realityTimer; public static int CurrentReality; private static List<AudioClip> _soundPool = new List<AudioClip>(); private Dictionary<int, Vector3> _baseScales = new Dictionary<int, Vector3>(); private HashSet<int> _flippedObjects = new HashSet<int>(); private Vector3 _originalGravity; private float _internalTimeScale = 1f; public static OmniCore Instance { get; private set; } private void Start() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) Instance = this; _originalGravity = Physics.gravity; _masterClock = Random.Range(0f, 1000f); } private void Update() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_01ec: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_01f3: Unknown result type (might be due to invalid IL or missing references) //IL_0209: Unknown result type (might be due to invalid IL or missing references) //IL_02be: Unknown result type (might be due to invalid IL or missing references) //IL_02c3: Unknown result type (might be due to invalid IL or missing references) //IL_02c8: Unknown result type (might be due to invalid IL or missing references) //IL_02cd: Unknown result type (might be due to invalid IL or missing references) //IL_02d1: Unknown result type (might be due to invalid IL or missing references) //IL_031b: Unknown result type (might be due to invalid IL or missing references) //IL_039e: Unknown result type (might be due to invalid IL or missing references) //IL_0346: Unknown result type (might be due to invalid IL or missing references) //IL_034b: Unknown result type (might be due to invalid IL or missing references) //IL_0409: Unknown result type (might be due to invalid IL or missing references) //IL_041e: Unknown result type (might be due to invalid IL or missing references) //IL_0425: Unknown result type (might be due to invalid IL or missing references) _masterClock += Time.unscaledDeltaTime; Scene activeScene = SceneManager.GetActiveScene(); string text = ((Scene)(ref activeScene)).name.ToLower(); if (text.Contains("menu")) { if (OmniPlugin.EnableScaling.Value) { float num = (2f + Mathf.Sin(Time.unscaledTime * 1.5f)) * OmniPlugin.ScalePower.Value; Time.timeScale = Mathf.Clamp(num, 1f, 4f); Time.fixedDeltaTime = 0.02f / Time.timeScale; } return; } if (OmniPlugin.EnableTextCorruption.Value && Random.value < 0.5f) { SingularityPatches.SpawnGhostText(); } if (OmniPlugin.EnableTimeWarp.Value) { float num2 = Mathf.Sin(_masterClock * 0.12f); float num3 = Mathf.Pow(Mathf.Abs(num2), 5f); float num4 = 1f + num3 * OmniPlugin.TimeWarpChaos.Value; _internalTimeScale = Mathf.Lerp(_internalTimeScale, num4, Time.unscaledDeltaTime * 0.3f); Time.timeScale = _internalTimeScale; Time.fixedDeltaTime = 0.005f; } else { Time.timeScale = 1f; Time.fixedDeltaTime = 0.02f; } if (OmniPlugin.EnableRealityShifts.Value) { _realityTimer += Time.deltaTime; if (_realityTimer > OmniPlugin.RealityTimerLimit.Value) { CurrentReality = Random.Range(0, 10); _realityTimer = 0f; _flippedObjects.Clear(); ApplyMassiveShift(CurrentReality); } } Vector3 val = (((Object)(object)Camera.main != (Object)null) ? ((Component)Camera.main).transform.position : Vector3.zero); if (val == Vector3.zero) { return; } Collider[] array = Physics.OverlapSphere(val, 45f); foreach (Collider val2 in array) { if ((Object)(object)val2 == (Object)null || ((Component)val2).gameObject.isStatic || IsExcluded(((Object)val2).name)) { continue; } GameObject gameObject = ((Component)val2).gameObject; int instanceID = ((Object)gameObject).GetInstanceID(); Rigidbody component = gameObject.GetComponent<Rigidbody>(); if ((Object)(object)component != (Object)null && ((Object)gameObject).name.ToLower().Contains("valuable") && OmniPlugin.EnableGravityChaos.Value) { Vector3 val3 = new Vector3(0f, -9.81f, 0f) - Physics.gravity; component.AddForce(val3, (ForceMode)5); } if (OmniPlugin.EnableUpsideDown.Value && !_flippedObjects.Contains(instanceID) && Random.value < 0.01f * Time.deltaTime) { Transform transform = gameObject.transform; transform.localRotation *= Quaternion.Euler((float)((Random.value < 0.5f) ? 180 : 0), (float)Random.Range(0, 360), 180f); _flippedObjects.Add(instanceID); } if (OmniPlugin.EnableScaling.Value) { if (!_baseScales.ContainsKey(instanceID)) { _baseScales[instanceID] = gameObject.transform.localScale; } float num5 = 1f; if (OmniPlugin.EnablePulse.Value) { float num6 = Mathf.Sin(_masterClock * 2.5f + (float)instanceID * 0.15f); num5 = 1f + num6 * (0.12f * OmniPlugin.PulseIntensity.Value); } gameObject.transform.localScale = _baseScales[instanceID] * (OmniPlugin.ScalePower.Value * 1.8f) * num5; } if (OmniPlugin.EnableVisualEffects.Value) { Renderer component2 = gameObject.GetComponent<Renderer>(); if ((Object)(object)component2 != (Object)null) { ApplyAdvancedVisuals(component2, instanceID); } } } } [HarmonyPatch(/*Could not decode attribute arguments.*/)] [HarmonyPrefix] private static void CorruptUIPrices(Text __instance, ref string value) { if ((value.Contains("$") || Regex.IsMatch(value, "\\d")) && Random.value < 0.5f) { value = "0x" + Random.Range(1000, 9999).ToString("X") + " !!"; } } private void ApplyAdvancedVisuals(Renderer ren, int id) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_0201: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) ren.material.EnableKeyword("_EMISSION"); string text = OmniPlugin.ColorMode.Value.ToLower(); Color val = Color.white; float num = Time.time * OmniPlugin.RainbowSpeed.Value; switch (text) { case "rainbow": val = Color.HSVToRGB((num * 0.15f + (float)id * 0.03f) % 1f, 0.8f, 1f); break; case "galaxy": { float num2 = ((Component)ren).transform.position.x * 0.2f; float num3 = ((Component)ren).transform.position.y * 0.2f; float num4 = Mathf.Sin(num * 0.5f + num2) * 0.5f + 0.5f; float num5 = Mathf.Sin(num * 0.3f + num3 + 2f) * 0.5f + 0.5f; float num6 = Mathf.Sin(num * 0.7f + num2 + num3 + 4f) * 0.5f + 0.5f; ((Color)(ref val))..ctor(num4, num5, num6); break; } case "negative": if (ren.material.HasProperty("_Color")) { Color color = ren.material.color; ((Color)(ref val))..ctor(1f - color.r, 1f - color.g, 1f - color.b); } break; case "reality": val = GetMoodColor(); break; } if (ren.material.HasProperty("_Color")) { ren.material.color = Color.Lerp(ren.material.color, val, Time.deltaTime * 2f); } ren.material.SetColor("_EmissionColor", val * OmniPlugin.EmissionBrightness.Value); } public bool IsExcluded(string n) { n = n.ToLower(); return n.Contains("player") || n.Contains("shake") || n.Contains("main") || n.Contains("collider") || n.Contains("tilt") || n.Contains("noise") || n.Contains("avatar") || n.Contains("crawl") || n.Contains("valuable") || n.Contains("bob") || n.Contains("position") || n.Contains("jump") || n.Contains("controller") || n.Contains("camera") || n.Contains("stand") || n.Contains("tumble") || n.Contains("extraction") || n.Contains("area") || n.Contains("trigger") || n.Contains("surplus") || n.Contains("extraction point") || n.Contains("extractionarea") || n.Contains("safety") || n.Contains("safe") || n.Contains("noise") || n.Contains("avatar") || n.Contains("crawl") || n.Contains("crouch") || n.Contains("collision") || n.Contains("floor"); } public static Color GetMoodColor() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) return (Color)(CurrentReality switch { 0 => Color.red, 1 => Color.blue, 2 => Color.yellow, 3 => Color.green, 4 => Color.magenta, 5 => new Color(1f, 0.5f, 0f), _ => Color.white, }); } [HarmonyPatch(typeof(AudioSource), "PlayOneShot", new Type[] { typeof(AudioClip), typeof(float) })] [HarmonyPrefix] private static void RandomSoundSwap(AudioSource __instance, ref AudioClip clip) { if (!OmniPlugin.SwapSounds.Value || (Object)(object)clip == (Object)null) { return; } if (!_soundPool.Contains(clip)) { _soundPool.Add(clip); if (_soundPool.Count > 30) { _soundPool.RemoveAt(0); } } if (_soundPool.Count > 5 && Random.value < 0.25f) { clip = _soundPool[Random.Range(0, _soundPool.Count)]; } } private void ApplyMassiveShift(int mode) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) Physics.gravity = _originalGravity * OmniPlugin.GravityPower.Value; if (OmniPlugin.EnableChaosSpawns.Value) { } switch (mode) { case 0: Physics.gravity *= -1.8f; break; case 1: Physics.gravity = Vector3.zero; break; case 5: Physics.gravity *= 12f; break; } } } public class EnvironmentMutator : MonoBehaviour { private void Update() { //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) if (OmniPlugin.EnableFog.Value) { RenderSettings.fog = true; RenderSettings.fogMode = (FogMode)3; RenderSettings.fogDensity = OmniPlugin.FogBaseDensity.Value; Color val = default(Color); ((Color)(ref val))..ctor(0.15f, 0.15f, 0.15f); Color val2 = default(Color); ((Color)(ref val2))..ctor(0.3f, 0f, 0f); Color val3 = ((OmniCore.CurrentReality != 0 && OmniCore.CurrentReality != 5) ? val : val2); RenderSettings.fogColor = Color.Lerp(RenderSettings.fogColor, val3, Time.deltaTime * 0.5f); } } } [HarmonyPatch] public static class SingularityPatches { private static string[] syms = new string[15] { "§", "æ", "ERROR", "⚠", "☣", "Ø", "µ", "¶", "7", "0x", "!", "?", "█", "░", "╬" }; private static string[] errs = new string[15] { "MUM_HELP!", "⚠", "GET_OUT", "EXIT WHILE YOU CAN", "HELP_ME", "BYE_BYE", "SYSTEM_BREACH", "HEADACHE", "CORRUPT", "FATAL", "QUIT", "DELETE SAVE", "ERROR", "INSTALL MALWARE", "CRITICAL_FAIL" }; private static float _lastT; private static Dictionary<int, string> _cache = new Dictionary<int, string>(); [HarmonyPatch(/*Could not decode attribute arguments.*/)] [HarmonyPrefix] private static void CorruptText(TMP_Text __instance, ref string value) { //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_028f: Unknown result type (might be due to invalid IL or missing references) //IL_0294: Unknown result type (might be due to invalid IL or missing references) //IL_0299: Unknown result type (might be due to invalid IL or missing references) //IL_02ae: Unknown result type (might be due to invalid IL or missing references) //IL_02b3: Unknown result type (might be due to invalid IL or missing references) if (OmniPlugin.CorruptionChance.Value <= 0f || string.IsNullOrEmpty(value) || value.Contains("Omni") || value.Contains("Config") || value.Contains("Speed") || value.Contains("Power") || value.Contains("Intensity") || value.Contains("Core") || value.Contains("Chaos") || value.Contains("Toggles") || value.Contains("Timer") || value.Contains("Visuals") || value.Contains("Text") || value.Contains("Mods") || value.Contains("Audio") || value.Contains("General") || value.Contains("Density") || value.Contains("Chance") || value.Contains("Brightness") || value.Contains("Warp") || value.Contains("Volume") || value.Contains("On") || value.Contains("Enable") || value.Contains("<") || value.Contains(">") || value.Contains("Off") || value.Contains("ON") || value.Contains("OFF")) { return; } if (Time.unscaledTime >= _lastT + OmniPlugin.TextUpdateSpeed.Value) { _lastT = Time.unscaledTime; _cache.Clear(); } int instanceID = ((Object)__instance).GetInstanceID(); if (_cache.ContainsKey(instanceID)) { value = _cache[instanceID]; return; } if (Random.value < 0.2f) { __instance.fontSize = Random.Range(10, 50); ((Graphic)__instance).color = Color.red; value = errs[Random.Range(0, errs.Length)]; } if (OmniPlugin.TextFloatIntensity.Value > 0f) { Transform transform = __instance.transform; transform.localPosition += Vector2.op_Implicit(Random.insideUnitCircle) * (OmniPlugin.TextFloatIntensity.Value * 0.05f); } if (Random.value < OmniPlugin.CorruptionChance.Value) { if (Random.value < 0.25f) { char[] array = value.ToCharArray(); for (int i = 0; i < array.Length; i++) { if (Random.value < 0.5f) { array[i] = syms[Random.Range(0, syms.Length)][0]; } } value = new string(array); } else { value = errs[Random.Range(0, errs.Length)]; } } _cache[instanceID] = value; } public static void SpawnGhostText() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("GhostText"); GameObject obj = GameObject.Find("Canvas"); Canvas val2 = ((obj != null) ? obj.GetComponent<Canvas>() : null); if (!((Object)(object)val2 == (Object)null)) { val.transform.SetParent(((Component)val2).transform, false); TextMeshProUGUI val3 = val.AddComponent<TextMeshProUGUI>(); ((TMP_Text)val3).text = errs[Random.Range(0, errs.Length)]; ((Graphic)val3).color = new Color(Random.value, 0f, 0f, 0.8f); ((TMP_Text)val3).fontSize = Random.Range(20, 80); RectTransform component = val.GetComponent<RectTransform>(); ((Transform)component).localPosition = new Vector3((float)Random.Range(-500, 500), (float)Random.Range(-400, 400), 0f); ((Transform)component).localRotation = Quaternion.Euler(0f, 0f, (float)Random.Range(0, 360)); Object.Destroy((Object)(object)val, 0.5f); } } [HarmonyPatch(typeof(AudioSource), "Play", new Type[] { })] [HarmonyPrefix] private static void PitchChaos(AudioSource __instance) { if (OmniPlugin.PitchWarpRange.Value > 0f) { float num = OmniPlugin.PitchWarpRange.Value * 0.5f; __instance.pitch *= Random.Range(1f - num, 1f + num); __instance.volume *= Random.Range(0.8f, 1.2f); } } [HarmonyPatch(/*Could not decode attribute arguments.*/)] [HarmonyPrefix] private static void ForceLightColor(Light __instance, ref Color value) { //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) string text = OmniPlugin.ColorMode.Value.ToLower(); if (text == "rainbow") { float num = (Time.time * OmniPlugin.RainbowSpeed.Value * 0.2f + ((Component)__instance).transform.position.x * 0.01f) % 1f; value = Color.HSVToRGB(num, 0.6f, 1f); } else { value = OmniCore.GetMoodColor(); } } [HarmonyPatch(/*Could not decode attribute arguments.*/)] [HarmonyPrefix] private static bool DisableFlicker() { return false; } } public class MenuSynthesizer : MonoBehaviour { private AudioSource _s; private void Update() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) if (OmniPlugin.SynthVolume.Value <= 0f) { return; } Scene activeScene = SceneManager.GetActiveScene(); if (!((Scene)(ref activeScene)).name.ToLower().Contains("menu")) { return; } if ((Object)(object)_s == (Object)null) { _s = ((Component)this).gameObject.AddComponent<AudioSource>(); } if (!_s.isPlaying) { AudioClip val = AudioClip.Create("n", 8000, 1, 44100, false); float[] array = new float[8000]; float num = Random.Range(30, 400); for (int i = 0; i < 8000; i++) { array[i] = ((Mathf.Repeat((float)i * num / 44100f, 1f) > 0.5f) ? 0.05f : (-0.05f)); } val.SetData(array, 0); _s.PlayOneShot(val, OmniPlugin.SynthVolume.Value); } } }