ExtractionRandomizerPlus
Pick a random extraction count per level include multiplayer sync.Extraction Randomizer Plus
Randomizes how many extraction points each R.E.P.O. level gets. The host rolls a fresh count each level and raises the vanilla generator's extraction budget. The generated map (and haul goal) is then synced by the game.
Inspired by B1MSE's ExtractionPointRandomizer. This is a separate rewrite (host-authoritative count, can request more extracts than vanilla's usual 5).
Install
Everyone in the lobby must install this mod.
Uninstall B1MSE-ExtractionPointRandomizer. That older plugin still disables extra extracts on each client using its own roll, which is what made multiplayer counts disagree.
Who needs it
- Recommended: every player in the lobby.
- Extraction rooms: the host generates them; vanilla map sync sends those rooms.
Config (host)
Edit BepInEx/config/firenyth.extractionrandomizerplus.cfg (or REPOConfig):
| Setting | Default | Meaning |
|---|---|---|
| Minimum | 1 | Lowest total extracts per level (truck counts; 1 = truck only) |
| Maximum | 3 | Highest total extracts per level (truck counts) |
| Haul Goal Multiplier | 0.33 | Host scales haul once, then vanilla RPC syncs it |
Only the host's Min/Max/multiplier matter for the generated level.
Limits
The generator still needs dead-end rooms for extracts. Asking for 8 does not guarantee 8 if the map has too few one-door tiles. The log will show ExtractionAmount: 4 -> 7 (total 8 incl. truck extraction); if fewer appear, the generator ran out of legal spots, not a lobby desync.
Verify
Host BepInEx/LogOutput.log should look like:
[ExtractionRandomizerPlus] Rolled 6 total extraction points (range 2-7)
[ExtractionRandomizerPlus] ExtractionAmount: 4 -> 5 (total 6 incl. truck extraction)
