Decompiled source of Shop Rework Basic v1.0.3

ShopRework.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Empress_ShopLoaderAPI;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Axis")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+7caf00520587bc4705fdf22c05a4ce546279ff19")]
[assembly: AssemblyProduct("ShopRework")]
[assembly: AssemblyTitle("ShopRework")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ShopReworkMod
{
	[BepInPlugin("com.Axis.ShopRework", "Shop Rework", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class ShopReworkPlugin : BaseUnityPlugin
	{
		private void Awake()
		{
			AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "shoprework"));
			if ((Object)(object)val != (Object)null)
			{
				GameObject val2 = val.LoadAsset<GameObject>("ShopReworkBlyat");
				if ((Object)(object)val2 != (Object)null)
				{
					ShopAPI.RegisterShop(val2, "Axis/Shop Rework");
					((BaseUnityPlugin)this).Logger.LogInfo((object)"Shop Rework registered successfully!");
				}
				else
				{
					((BaseUnityPlugin)this).Logger.LogError((object)"Shop Rework: Prefab 'ReworkShopBlyat' not found in bundle!");
				}
			}
			else
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Shop Rework: Failed to load AssetBundle 'shoprework'!");
			}
		}
	}
}