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Decompiled source of Shop Rework Basic v1.0.3
ShopRework.dll
Decompiled 3 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Empress_ShopLoaderAPI; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Axis")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+7caf00520587bc4705fdf22c05a4ce546279ff19")] [assembly: AssemblyProduct("ShopRework")] [assembly: AssemblyTitle("ShopRework")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ShopReworkMod { [BepInPlugin("com.Axis.ShopRework", "Shop Rework", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class ShopReworkPlugin : BaseUnityPlugin { private void Awake() { AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "shoprework")); if ((Object)(object)val != (Object)null) { GameObject val2 = val.LoadAsset<GameObject>("ShopReworkBlyat"); if ((Object)(object)val2 != (Object)null) { ShopAPI.RegisterShop(val2, "Axis/Shop Rework"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Shop Rework registered successfully!"); } else { ((BaseUnityPlugin)this).Logger.LogError((object)"Shop Rework: Prefab 'ReworkShopBlyat' not found in bundle!"); } } else { ((BaseUnityPlugin)this).Logger.LogError((object)"Shop Rework: Failed to load AssetBundle 'shoprework'!"); } } } }