Decompiled source of ImprovedStamina v1.0.0

ImprovedStamina.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("ImprovedStamina")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+5c4c21d6e0a7c44533a958a217745bd71d822566")]
[assembly: AssemblyProduct("Improved Stamina")]
[assembly: AssemblyTitle("ImprovedStamina")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ImprovedStamina
{
	[BepInPlugin("ImprovedStamina", "Improved Stamina", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(PlayerController), "Update")]
		public static class PlayerControllerPatch
		{
			public static void Postfix(PlayerController __instance)
			{
				if (!Object.op_Implicit((Object)(object)__instance))
				{
					return;
				}
				if (__instance.sprinting)
				{
					timeSinceStoppedSprinting = 0f;
					staminaRegenRate = 0f;
				}
				else
				{
					timeSinceStoppedSprinting += Time.deltaTime;
					if (timeSinceStoppedSprinting >= 0.5f)
					{
						float num = timeSinceStoppedSprinting - 0.5f;
						staminaRegenRate = Mathf.Min(8f, num / 3f * 8f);
					}
				}
				if (staminaRegenRate > 0f && __instance.EnergyCurrent < __instance.EnergyStart)
				{
					__instance.EnergyCurrent += staminaRegenRate * Time.deltaTime;
					if (__instance.EnergyCurrent > __instance.EnergyStart)
					{
						__instance.EnergyCurrent = __instance.EnergyStart;
					}
				}
			}
		}

		internal static ManualLogSource Logger;

		private static Harmony _harmony;

		private static float timeSinceStoppedSprinting;

		private static float staminaRegenRate;

		private const float maxRegenRate = 8f;

		private const float regenRampUpTime = 3f;

		private const float delayBeforeRegen = 0.5f;

		private void Awake()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin ImprovedStamina is loaded!");
			_harmony = new Harmony("ImprovedStamina");
			_harmony.PatchAll();
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "ImprovedStamina";

		public const string PLUGIN_NAME = "Improved Stamina";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}