using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("ImprovedStamina")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+5c4c21d6e0a7c44533a958a217745bd71d822566")]
[assembly: AssemblyProduct("Improved Stamina")]
[assembly: AssemblyTitle("ImprovedStamina")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ImprovedStamina
{
[BepInPlugin("ImprovedStamina", "Improved Stamina", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(PlayerController), "Update")]
public static class PlayerControllerPatch
{
public static void Postfix(PlayerController __instance)
{
if (!Object.op_Implicit((Object)(object)__instance))
{
return;
}
if (__instance.sprinting)
{
timeSinceStoppedSprinting = 0f;
staminaRegenRate = 0f;
}
else
{
timeSinceStoppedSprinting += Time.deltaTime;
if (timeSinceStoppedSprinting >= 0.5f)
{
float num = timeSinceStoppedSprinting - 0.5f;
staminaRegenRate = Mathf.Min(8f, num / 3f * 8f);
}
}
if (staminaRegenRate > 0f && __instance.EnergyCurrent < __instance.EnergyStart)
{
__instance.EnergyCurrent += staminaRegenRate * Time.deltaTime;
if (__instance.EnergyCurrent > __instance.EnergyStart)
{
__instance.EnergyCurrent = __instance.EnergyStart;
}
}
}
}
internal static ManualLogSource Logger;
private static Harmony _harmony;
private static float timeSinceStoppedSprinting;
private static float staminaRegenRate;
private const float maxRegenRate = 8f;
private const float regenRampUpTime = 3f;
private const float delayBeforeRegen = 0.5f;
private void Awake()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin ImprovedStamina is loaded!");
_harmony = new Harmony("ImprovedStamina");
_harmony.PatchAll();
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "ImprovedStamina";
public const string PLUGIN_NAME = "Improved Stamina";
public const string PLUGIN_VERSION = "1.0.0";
}
}