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Decompiled source of ImprovedStamina v1.2.0
ImprovedStamina.dll
Decompiled a year agousing System; using System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("ImprovedStamina")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.2.0.0")] [assembly: AssemblyInformationalVersion("1.2.0+c8f2cea1b32c76bda37659e15fffea03a128d49e")] [assembly: AssemblyProduct("Improved Stamina")] [assembly: AssemblyTitle("ImprovedStamina")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.2.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ImprovedStamina { [BepInPlugin("ImprovedStamina", "Improved Stamina", "1.2.0")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger; private static Harmony _harmony; private void Awake() { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Expected O, but got Unknown Logger = ((BaseUnityPlugin)this).Logger; Logger.LogInfo((object)"Plugin ImprovedStamina is loaded!"); ConfigManager.Initialize(((BaseUnityPlugin)this).Config); _harmony = new Harmony("ImprovedStamina"); _harmony.PatchAll(); } } public static class ConfigManager { public static ConfigEntry<float> MaxRegenRate { get; private set; } public static ConfigEntry<float> RegenRampUpTime { get; private set; } public static ConfigEntry<float> DelayBeforeRegen { get; private set; } public static ConfigEntry<float> SprintDrainMultiplier { get; private set; } public static void Initialize(ConfigFile config) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Expected O, but got Unknown //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Expected O, but got Unknown MaxRegenRate = config.Bind<float>("Stamina Settings", "MaxRegenRate", 8f, new ConfigDescription("Maximum stamina regeneration multiplier after not sprinting for some time.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 25f), Array.Empty<object>())); RegenRampUpTime = config.Bind<float>("Stamina Settings", "RegenRampUpTime", 3f, new ConfigDescription("Time in seconds before stamina regeneration reaches max multiplier.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 25f), Array.Empty<object>())); DelayBeforeRegen = config.Bind<float>("Stamina Settings", "DelayBeforeRegen", 0.5f, new ConfigDescription("Time in seconds before stamina starts regenerating after stopping sprinting.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 25f), Array.Empty<object>())); SprintDrainMultiplier = config.Bind<float>("Stamina Settings", "SprintDrainMultiplier", 1f, new ConfigDescription("Multiplier for stamina cost when sprinting. 1.0x is default.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 10f), Array.Empty<object>())); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "ImprovedStamina"; public const string PLUGIN_NAME = "Improved Stamina"; public const string PLUGIN_VERSION = "1.2.0"; } } namespace ImprovedStamina.Patches { [HarmonyPatch(typeof(PlayerController), "LateStart")] public static class PlayerControllerLateStartPatch { public static void Postfix(PlayerController __instance) { if (!((Object)(object)__instance == (Object)null)) { ((MonoBehaviour)__instance).StartCoroutine(AdjustSprintDrain(__instance)); } } private static IEnumerator AdjustSprintDrain(PlayerController player) { yield return (object)new WaitForSeconds(0.1f); float energySprintDrain = player.EnergySprintDrain; float value = ConfigManager.SprintDrainMultiplier.Value; player.EnergySprintDrain = energySprintDrain * value; } } [HarmonyPatch(typeof(PlayerController), "Update")] public static class PlayerControllerPatch { private static float timeSinceStoppedSprinting; private static float staminaRegenRate; public static void Postfix(PlayerController __instance) { if ((Object)(object)__instance == (Object)null) { return; } if (__instance.sprinting) { timeSinceStoppedSprinting = 0f; staminaRegenRate = 0f; } else { timeSinceStoppedSprinting += Time.deltaTime; if (timeSinceStoppedSprinting >= ConfigManager.DelayBeforeRegen.Value) { float num = timeSinceStoppedSprinting - ConfigManager.DelayBeforeRegen.Value; staminaRegenRate = Mathf.Min(ConfigManager.MaxRegenRate.Value, num / ConfigManager.RegenRampUpTime.Value * ConfigManager.MaxRegenRate.Value); } } if (staminaRegenRate > 0f && __instance.EnergyCurrent < __instance.EnergyStart) { __instance.EnergyCurrent += staminaRegenRate * Time.deltaTime; if (__instance.EnergyCurrent > __instance.EnergyStart) { __instance.EnergyCurrent = __instance.EnergyStart; } } } } }