Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
RepoFSS
Thunderstore mod pack for Repo, Compiled and packaged by desciple6
| Last updated | a year ago |
| Total downloads | 1111 |
| Total rating | 1 |
| Categories | Modpacks |
| Dependency string | ForgeStrength-RepoFSS-1.1.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100eth9n-Mimic
Mimic is a Skinwalker (Lethal Company Mod) inspired mod for R.E.P.O that allows the creatures of the game to sound like you or your friends!
Preferred version: 1.1.2ebkr-r2modman
A simple and easy to use mod manager for many games using Thunderstore
Preferred version: 3.1.57loaforc-loaforcsSoundAPI
A general use library to replace sounds in Unity games.
Preferred version: 2.0.5Hamunii-AutoHookGenPatcher
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Preferred version: 1.0.6Hamunii-DetourContext_Dispose_Fix
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Preferred version: 1.0.4YMC_MHZ-MoreHead
Customizable cosmetics. 简单好玩的装饰模组,提供unitypackage,供玩家自行导入模型。
Preferred version: 1.3.0Bengimi-BensCosmetics
This is a collection of models I had laying around, plus some that friends threw at me, hopefully people like them, will try my best to give credit.
Preferred version: 1.4.5Rebateman-LateJoin
Faced with friends that want to join an active game? Gone are the days of closing and re-opening your lobby! Just invite your friends after you've shopped!
Preferred version: 0.1.2BobisMods-REPORoles
R.E.P.O. Roles is an exciting mod which adds randomly assigned player roles every game.
Preferred version: 1.3.5Zehs-LethalCompanyValuables
Adds 30 scrap items from Lethal Company as valuables.
Preferred version: 1.1.1Cronchy-DeathHeadHopper
Allows you to hop around after death (enhanced spectate)
Preferred version: 1.2.1Tansinator-Map_Value_Tracker
Tracks all valuable items on the map. Updates in real-time.
Preferred version: 1.2.1Hattorius-PostLevelSummary
A non-invasive R.E.P.O. mod that gives you end-of-level stats! See how much value & items you extracted, how much was lost due to damage, and how many hits items took. No extra advantages!
Preferred version: 1.1.1Godji-UltimateRevive
You can now revive your friends but at the cost of your hp!
Preferred version: 1.0.1AriIcedT-ValuableCans
Adds a bunch of canned drinks to the game as valuables.
Preferred version: 1.0.1RESET-MoreHeadPlus
Adds several more cosmetics to the MoreHead mod such as Nintendo, Sega, Anime and more!.
Preferred version: 1.3.1README
Menu Lib
A library for creating UI!
As REPOConfig gets updated, so will this library.
For Developers - VERSION 2.0.0
You can reference the REPOConfig GitHub.
Official documentation will come later (sorry), but here's a super quick code snippet:
MenuAPI.AddElementToMainMenu(parent =>
{
//`parent` in this scenario represents the MainMenu
//Buttons
var repoButton = MenuAPI.CreateREPOButton("A Button", () => Debug.Log("I was clicked!"), parent, localPosition: Vector2.zero);
//Labels
var repoLabel = MenuAPI.CreateREPOLabel("A Label", parent, localPosition: new Vector2(48.3f, 55.5f));
//Toggles
var repoToggle = MenuAPI.CreateREPOToggle("A Toggle", b => Debug.Log($"I was switched to: {b}"), parent, Vector2.zero, "Left Button Text", "Right Button Text", defaultValue: true);
//Avatar Previews
var repoAvatarPreview = MenuAPI.CreateREPOAvatarPreview(parent, new Vector2(48.3f, 55.5f), enableBackgroundImage: true, backgroundImageColor: Color.white);
//Sliders
//The precision argument/field is the number of decimals you want (0 = integers, 1 = 0.1, 2 = 0.01, etc.)
//The bar behavior argument/field is for the background bar visual, it doesn't affect functionality
//The rest should be self-explanatory
//Float Slider
var repoFloatSlider = MenuAPI.CreateREPOSlider("Float Slider", "Description", f => Debug.Log($"New Float Value: {f}"), parent, localPosition: Vector2.zero, min: -100f, max: 100f, precision: 2, defaultValue: 50f, "prefix-", "-postfix", REPOSlider.BarBehavior.UpdateWithValue);
//Int Slider (No precision argument)
var repoIntSliderSlider = MenuAPI.CreateREPOSlider("Int Slider", "Description", i => Debug.Log($"New Int Value: {i}"), parent, localPosition: Vector2.zero, min: -100, max: 100, defaultValue: 50, "prefix-", "-postfix", REPOSlider.BarBehavior.UpdateWithValue);
//String Option Slider - Alternatively, you can use an int delegate -----------------> (int i) => Debug.Log($"New String Index Value: {i}")
var repoStringSlider = MenuAPI.CreateREPOSlider("String Option Slider", "Description", (string s) => Debug.Log($"New String Value: {s}"), parent, stringOptions: ["Option A", "Option B", "Option C"], defaultOption: "a", localPosition: Vector2.zero, "prefix-", "-postfix", REPOSlider.BarBehavior.UpdateWithValue);
//Popup Page - These should be created and opened immediately (usually on a button press), trying to cache them will cause issues
var repoPage = MenuAPI.CreateREPOPopupPage("Page Header", REPOPopupPage.PresetSide.Left, shouldCachePage: false, pageDimmerVisibility: true, spacing: 1.5f);
//Popup Page Custom Position
var repoPage = MenuAPI.CreateREPOPopupPage("Page Header", shouldCachePage: false, pageDimmerVisibility: true, spacing: 1.5f, localPosition: Vector2.zero);
//Opens the page
//openOnTop:
//If true, the previous page will not be set to inactive
//If false, the previous page will be set to inactive
repoPage.OpenPage(openOnTop: false);
//Closes this page
//closePagesAddedOnTop:
//If true, all pages added on top will close too
//If false, only this page will close
repoPage.ClosePage(closePagesAddedOnTop: false);
//Sets the padding for the scroll box mask
repoPage.maskPadding = new Padding(left: 0, top: 0, right: 0, bottom: 0);
//Adds an element to the page
repoPage.AddElement(parent =>
{
//Create element, parent it using `parent`
});
//Adds an element to the page's scroll box
repoPage.AddElementToScrollView(scrollView =>
{
//Create element, parent it using `scrollView`
//Setting the Y position of an element in here is useless, it will be overwritten
//Additionally, this delegate requires a RectTransform to be returned:
//return newlyCreatedElement.rectTransform;
});
//Each element has access to its scroll view element, it will be null if it wasn't parented to a scroll box
var repoButton = MenuAPI.CreateREPOButton("A Button", () => Debug.Log("I was clicked!"), parent: scrollView, localPosition: Vector2.zero);
var scrollViewElement = repoButton.repoScrollViewElement;
//Sets space above this element when positioned
scrollViewElement.topPadding = 50;
//Sets space below this element when positioned, typically for the next element
scrollViewElement.bottomPadding = 50;
//To dynamically hide/show elements, you need to toggle this field
scrollViewElement.visibility = false;
});