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Decompiled source of InfiniteStamina v1.0.0
InfiniteStamina.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using InfiniteStamina.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("InfiniteStamina")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("InfiniteStamina")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("43e9cac9-6b1f-46f0-b1f3-f37575e133fd")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace InfiniteStamina { [BepInPlugin("Galaxcito.REPO.InfiniteStamina", "Infinite Stamina", "1.0.0")] public class InfiniteStamina : BaseUnityPlugin { private const string modGUID = "Galaxcito.REPO.InfiniteStamina"; private const string modName = "Infinite Stamina"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Galaxcito.REPO.InfiniteStamina"); internal ManualLogSource mls; internal static InfiniteStamina instance { get; private set; } private void Awake() { if ((Object)(object)instance == (Object)null) { instance = this; } mls = ((BaseUnityPlugin)this).Logger; mls.LogInfo((object)"The mod Infinite Stamina by Galaxcito was loaded successfully :p"); harmony.PatchAll(typeof(InfiniteStamina)); harmony.PatchAll(typeof(PlayerStaminaPatch)); } } } namespace InfiniteStamina.Patches { [HarmonyPatch(typeof(PlayerController))] internal class PlayerStaminaPatch { [HarmonyPatch("Update")] [HarmonyPatch("FixedUpdate")] [HarmonyPostfix] private static void InfiniteStaminaPatch(PlayerController __instance) { if (__instance.sprinting) { __instance.EnergyCurrent = __instance.EnergyStart; } else if (__instance.Sliding) { __instance.EnergyCurrent = __instance.EnergyStart; } } } }