Changelog
0.1.2
- Tightened bubble arming so bubbles should not hang in midair or stick to the gun.
- Added armed-bubble enemy proximity checks so enemies can trigger bubbles by walking into them.
- Fixed charging sync so crystal charging refills the Bubble Gun tank again.
- Reduced the physical Bubble Gun size while keeping bubble size the same.
- Slowed chain reaction timing into a more visible outward wave.
0.1.1
- Reduced Bubble Gun damage while keeping explosion visuals and knockback.
- Disabled automatic tank recharge.
- Prevented bubbles from arming on the Bubble Gun, player colliders, or invalid surface contacts.
- Replaced the old squirt-gun visual with the dedicated Bubble Gun FBX/PBR model.
- Improved multiplayer bubble visibility with per-bubble visual launch sync.
0.1.0
- Added the Bubble Gun mod.
- Added translucent rainbow bubble projectiles.
- Added minor explosive pops with enemy damage, knockback, and prop impulse.
- Added static bomb behavior when bubbles touch inorganic structures.
- Added proximity-based bubble chain reactions.
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