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It is exactly what it sounds like: a Bubble Gun for R.E.P.O.
It shoots slow, floaty rainbow bubbles. If a bubble hits an enemy, it pops. If it hits a wall, floor, shelf, table, or other hard surface, it sticks there as a little bomb. Pop one bubble near another and they can set each other off.
Use it like a normal held weapon. It does not hurt teammates, and the tank does not refill on its own.
| Contact | Result |
|---|---|
| Enemy body | Bubble pops immediately |
| Player body | Ignored |
| Wall, furniture, floor, or other inorganic structure | Bubble sticks in place as an armed static bomb |
| Nearby bubble pop | Armed and floating bubbles chain-detonate |
The explosions are meant to feel punchy without turning the room into soup: light damage, solid enemy knockback, and big bubbly visuals.
All values are tunable in BepInEx/config/com.amgru.bubblegun.cfg:
| Setting | Default | Description |
|---|---|---|
Explosion.Damage |
24 | Enemy damage per bubble pop |
Explosion.Radius |
2.2 | Blast radius |
Explosion.Knockback |
24 | Enemy-only impulse |
Explosion.ChainReactionRadius |
3.6 | Distance for bubble-to-bubble chain reactions |
Explosion.ArmedLifetime |
60 s | Time a stuck bubble remains armed |
Gun.TankCapacity |
100 | Max bubble tank size |
Gun.DrainRate |
4/s | Drain while firing |
Gun.RechargeRate |
0/s | No automatic recharge |
Gun.BubbleSpeed |
5.5 m/s | Initial launch speed |