R.E.P.O.
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Latest version
1.5.1
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Changelog

1.5.1

  • Fixed random disconnects. The host relayed every item impact to other players as a reliable network event — a bumped or dragged valuable could fire dozens per second and flood the connection. Relays are now throttled per item, which stops the flood with no loss of gameplay effect.
  • Fixed rarely falling through the world. The Cart Leash used to hard-teleport you back to the boundary each frame, which could clip you through floors. It now pulls you back with velocity instead, so physics keeps you on solid ground.

1.5.0

  • ⭐ NEW — Better Together, our first beneficial challenge. Stay close to your live teammates and you all get stronger: speed, extra jumps, stamina, grip and damage reduction that scale with how many friends are nearby. Fully configurable (per-buff toggles, radius, per-player strength, caps) and it's all local — no extra network traffic.
  • New CheckInterval setting (1 - Challenges, 0.5–5s). Controls how often the mod runs its background checks (proximity scan + command-file poll). If you ever see frame drops, stutters, or network hitches/disconnects, raise it to lighten the load.
  • Removed the ally/enemy tracer lines (the "line to teammates" and the "line to every monster" helpers). Cleaner, and no more ESP-style visuals.
  • Config safety caps tightened so values stay in a sane range: Cart Leash distance ≤ 15, Expensive threshold ≤ 15,000, Empathetic damage ≤ 25, Better Together radius ≤ 20, grip ≤ 50%, stamina regen ≤ 5/player, damage-reduction cap ≤ 50%.
  • Text Only is now enforced — it mutes your mic while active (previously it was honour-system).
  • Docs: the file bridge works with any tool that can write a text file — Streamer.bot is recommended, not required.

1.4.0

⚠️ Everyone in the lobby must be on 1.4.0 for the new cross-player features to work.

  • Nitro Fingers / Flawless / Empathetic now work for every player, not just the host. REPO simulates item impacts on the host only, so these challenges never triggered on other players' machines. The host now relays impacts on items held by other players to their game, where their own challenges fire (explosions and item destruction are executed host-side so they sync for everyone).
  • Much more forgiving command parsing — player: gynxz, no_crouch (spaces, no challenge: prefix) and player:gynxz, clear now work. Angle brackets/quotes around names are stripped. Everything is case-insensitive.
  • Fixed: sending the same command twice in a row was silently ignored.
  • New challenge_aliases.txt (next to challenge_cmd.txt) — put TwitchName=SteamName pairs there, one per line. Read live, so you can edit it while playing. This replaces fighting with the NameAliases config, which is only read at game launch and gets rewritten by the game (wiping manual edits made while it runs).
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