R.E.P.O.
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Details

Latest version
1.1.0
Last Updated
First Uploaded
Downloads
1.7K
Likes
1
Size
27KB
Dependants

ShopCurator

Take control of what shows up in the R.E.P.O. shop, by item type.

Features

  • Filter by type — set any type's weight to 0 to remove it from the shop (e.g. weapons only, no upgrades).
  • Weight by type1 = normal, 2+ = more frequent. Make grenades common, vehicles rare, whatever you like.
  • Ignore item sizes (optional) — normally an item only spawns on a shelf matching its size, which caps rare-sized types like melee. Turn this on and weights become a true spawn rate, so a single type can flood the shop.
  • Guaranteed minimum — force at least N of a type into every shop, even when shelf sizes would normally keep it rare. Finally get a melee weapon every single run.
  • Protect support items (on by default) — upgrades, health packs and power crystals keep their normal rates even when you go weapon-heavy, so you don't accidentally starve your healing. Turn it off to weight them like everything else.
  • Max shop items — raise how many weapons the shop tries to spawn.
  • In-game config — every setting shows up in the menu if you have REPOConfig.

Item types

drone, orb, cart, item_upgrade, player_upgrade, power_crystal, grenade, melee, healthPack, gun, tracker, mine, pocket_cart, tool, vehicle, launcher

Shop preview (opt-in)

Set Enable Debug Keys = true in the config, then press F8 in-game to print your weighted shop contents to the console — handy for tuning weights without walking to the shop.

Notes

  • Host-authoritative: the host decides the shop and it syncs to everyone through the game's existing networking.
  • "Ignore item sizes" can look a little rough (big items on small shelves) — that's the trade-off for letting any type dominate.
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